Commit 68012fb0dc73866ffa1103764ebeca834d56010f
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315b1e1e
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Fix concurrence problem
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3 changed files
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307 additions
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310 deletions
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Assets/Scripts/PlayerManager.cs
| ... | ... | @@ -5,21 +5,30 @@ using System.IO; |
| 5 | 5 | using System.Threading; |
| 6 | 6 | using System.Collections; |
| 7 | 7 | using System.Collections.Generic; |
| 8 | -using System.Runtime.InteropServices; | |
| 9 | -using System.Net.Sockets; | |
| 10 | -using System.Diagnostics; | |
| 11 | 8 | |
| 12 | 9 | public class PlayerManager : GenericPlayerManager { |
| 13 | 10 | |
| 14 | 11 | private Server server = null; |
| 15 | - private Semaphore serverSemaphore = null; | |
| 16 | - | |
| 17 | 12 | private volatile Queue<Message> messages = new Queue<Message>(); |
| 18 | - private volatile bool toFinalize = false; | |
| 13 | + | |
| 14 | + private readonly Semaphore finalizationLocker = new Semaphore(0, 1); | |
| 15 | + private readonly object messageQueueLocker = new object(); | |
| 16 | + | |
| 17 | + public Semaphore FinalizationLocker { | |
| 18 | + get { return this.finalizationLocker; } | |
| 19 | + } | |
| 20 | + | |
| 21 | + public object MessageQueueLocker { | |
| 22 | + get { return this.messageQueueLocker; } | |
| 23 | + } | |
| 19 | 24 | |
| 20 | 25 | public override void Start() |
| 21 | 26 | { |
| 22 | 27 | base.Start(); |
| 28 | + Screen.SetResolution(800, 600, false); | |
| 29 | + | |
| 30 | + Debug.Log("PM.S(): Setting args"); | |
| 31 | + | |
| 23 | 32 | string[] args = Environment.GetCommandLineArgs(); |
| 24 | 33 | |
| 25 | 34 | if (args.Length >= 5) |
| ... | ... | @@ -56,57 +65,65 @@ public class PlayerManager : GenericPlayerManager { |
| 56 | 65 | ); |
| 57 | 66 | } |
| 58 | 67 | |
| 59 | - serverSemaphore = new Semaphore(0, 1); | |
| 60 | - server = new Server(serverSemaphore, this); | |
| 61 | - Thread t = new Thread(new ThreadStart(server.startServer)); | |
| 62 | - t.Start(); | |
| 68 | + Debug.Log("PM.S(): Setting lockers"); | |
| 63 | 69 | |
| 64 | - serverSemaphore.WaitOne(); | |
| 70 | + // Starts thread to wait for app finalization | |
| 71 | + new Thread(new ThreadStart(waitFinalize)).Start(); | |
| 65 | 72 | |
| 66 | - //UnityEngine.Debug.Log("Datapath: " + Application.dataPath); | |
| 73 | + Debug.Log("PM.S(): Starting server"); | |
| 67 | 74 | |
| 68 | - Screen.SetResolution(800, 600, false); | |
| 69 | - } | |
| 75 | + // Start server | |
| 76 | + server = new Server(this); | |
| 77 | + new Thread(new ThreadStart(server.StartCommunication)).Start(); | |
| 70 | 78 | |
| 71 | - protected void Update() { | |
| 72 | - if (toFinalize) | |
| 73 | - { | |
| 74 | - UnityEngine.Debug.Log("PM.U(): Update -> toFinalize == " + toFinalize); | |
| 75 | - Application.Quit(); | |
| 76 | - } | |
| 79 | + // Starts communication thread and wait for finalize | |
| 80 | + StartCoroutine(MessageChecker()); | |
| 77 | 81 | } |
| 78 | 82 | |
| 79 | - public void enqueueMessage(Message message) { | |
| 80 | - //UnityEngine.Debug.Log("PlayerManager.enqueueMessage( " + message.Text + " )"); | |
| 83 | + public void enqueueMessage(Message message) | |
| 84 | + { | |
| 85 | + UnityEngine.Debug.Log("PM.eM(): " + message.Text + ", " + message.Time); | |
| 81 | 86 | messages.Enqueue(message); |
| 82 | 87 | } |
| 83 | 88 | |
| 84 | - public void finishConnection() { | |
| 85 | - //UnityEngine.Debug.Log("PlayerManager.finishConnection()"); | |
| 86 | - StartCoroutine(MessageChecker()); | |
| 89 | + private void waitFinalize() | |
| 90 | + { | |
| 91 | + Debug.Log("PM.WF(): START"); | |
| 92 | + FinalizationLocker.WaitOne(); | |
| 93 | + Debug.Log("PM.WF(): Finalize command received"); | |
| 94 | + | |
| 95 | + Application.Quit(); | |
| 87 | 96 | } |
| 88 | 97 | |
| 89 | 98 | IEnumerator MessageChecker() |
| 90 | 99 | { |
| 100 | + Debug.Log("PM.MC(): START"); | |
| 101 | + | |
| 102 | + while (server.IsNotReady) | |
| 103 | + yield return null; | |
| 104 | + | |
| 105 | + Debug.Log("PM.MC(): Starting to read messages"); | |
| 106 | + | |
| 91 | 107 | CameraCapture.capture = true; |
| 92 | 108 | foreach (Message message in messages) |
| 93 | 109 | { |
| 94 | 110 | while ((CameraCapture.frameNumber * 1000) / CameraCapture.frameRate < message.Time) |
| 95 | 111 | yield return null; |
| 96 | 112 | |
| 97 | - UnityEngine.Debug.Log("PM.MS(): Loading " + message.Text); | |
| 113 | + UnityEngine.Debug.Log("PM.MC(): Loading " + message.Text); | |
| 98 | 114 | base.playQueued(message.Text); |
| 99 | 115 | } |
| 100 | 116 | |
| 101 | 117 | while (base.isPlaying() || base.isLoading()) |
| 102 | 118 | yield return null; |
| 103 | 119 | |
| 104 | - UnityEngine.Debug.Log("PM.MS(): ALL DONE!"); | |
| 105 | - server.sendFinalizeToCore(); | |
| 120 | + UnityEngine.Debug.Log("PM.MC(): All done!"); | |
| 121 | + | |
| 122 | + server.SendFinalizeToCore(); | |
| 106 | 123 | CameraCapture.capture = false; |
| 107 | - UnityEngine.Debug.Log("PM.MS(): CameraCapture.capture == " + CameraCapture.capture); | |
| 108 | - toFinalize = true; | |
| 109 | - UnityEngine.Debug.Log("PM.MS(): toFinalize == " + toFinalize); | |
| 124 | + UnityEngine.Debug.Log("PM.MC(): CameraCapture.capture == " + CameraCapture.capture); | |
| 125 | + | |
| 126 | + Application.Quit(); | |
| 110 | 127 | } |
| 111 | 128 | |
| 112 | 129 | public override WWW loadAssetBundle(string aniName) | ... | ... |
Assets/Scripts/PlayerManager/GenericPlayerManager.cs
| ... | ... | @@ -18,17 +18,23 @@ |
| 18 | 18 | * - Reprodução |
| 19 | 19 | * Quando não há acesso aos bundles dos sinais de pontuação, eles são ignorados. |
| 20 | 20 | * Ç adicionado como TYPE_WORD. |
| 21 | + * | |
| 22 | + * Versão 2.5 | |
| 23 | + * - Sincronização | |
| 24 | + * Retira os LOCKERs. | |
| 25 | + * Os LOCKERs não impedem que duas Coroutines entrem na mesma sessão crítica. | |
| 26 | + * A soluação utiliza o estado loading na coroutine LoadAndPlay. | |
| 27 | + * - Código | |
| 28 | + * Retira namespaces não utilizados. | |
| 29 | + * Adiciona logs. | |
| 21 | 30 | */ |
| 22 | 31 | |
| 23 | 32 | //Log Dir http://docs.unity3d.com/Manual/LogFiles.html |
| 33 | + | |
| 24 | 34 | using UnityEngine; |
| 25 | 35 | using System.Collections; |
| 26 | 36 | using System.Collections.Generic; |
| 27 | 37 | using System; |
| 28 | -using System.Threading; | |
| 29 | -using System.IO; | |
| 30 | -using System.Text; | |
| 31 | -using System.Runtime.InteropServices; | |
| 32 | 38 | using UnityEngine.UI; |
| 33 | 39 | |
| 34 | 40 | public abstract class GenericPlayerManager : MonoBehaviour { |
| ... | ... | @@ -66,6 +72,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 66 | 72 | // True quando é chamada a função de pausa |
| 67 | 73 | private volatile bool paused = false; |
| 68 | 74 | |
| 75 | + private IEnumerator subtitlesSynchronizer; | |
| 76 | + | |
| 69 | 77 | // Se diferente de null, não está reproduzindo animação de intervalo |
| 70 | 78 | private AnimationState intervalAnimationState = null; |
| 71 | 79 | // Usado para pausar quando comandado |
| ... | ... | @@ -87,6 +95,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 87 | 95 | subtitles.DefaultLetterSpeed = new DefaultSignSpeed(3F, 4.3F); |
| 88 | 96 | subtitles.DefaultNumberSpeed = new DefaultSignSpeed(1.5F, 2.9F); |
| 89 | 97 | |
| 98 | + subtitlesSynchronizer = SubtitlesSynchronizer(); | |
| 99 | + | |
| 90 | 100 | AVATAR = GameObject.FindGameObjectWithTag("avatar"); |
| 91 | 101 | COMPONENT_ANIMATION = AVATAR.GetComponent<Animation>(); |
| 92 | 102 | |
| ... | ... | @@ -175,8 +185,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 175 | 185 | /* Para carregamento e animações */ |
| 176 | 186 | public void stopAll() |
| 177 | 187 | { |
| 178 | - StopCoroutine("loadAndPlay"); | |
| 179 | - this.randomAnimations.unlockFor("loadAndPlay"); | |
| 188 | + StopCoroutine("LoadAndPlay"); | |
| 189 | + this.randomAnimations.unlockFor("GPM.LoadAndPlay"); | |
| 180 | 190 | loading = false; |
| 181 | 191 | |
| 182 | 192 | stopAnimations(); |
| ... | ... | @@ -185,8 +195,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 185 | 195 | /* Para animações */ |
| 186 | 196 | public void stopAnimations() |
| 187 | 197 | { |
| 188 | - StopCoroutine("handleStates"); | |
| 189 | - this.randomAnimations.unlockFor("handleStates"); | |
| 198 | + StopCoroutine(subtitlesSynchronizer); | |
| 199 | + this.randomAnimations.unlockFor("GPM.SubtitlesSynchronizer"); | |
| 190 | 200 | this.subtitles.setText(""); |
| 191 | 201 | |
| 192 | 202 | lock (this.animQueue) { this.animQueue.Clear(); } |
| ... | ... | @@ -294,62 +304,39 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 294 | 304 | setPauseState( ! this.paused); |
| 295 | 305 | } |
| 296 | 306 | |
| 297 | - private System.Object LOCKER_PLAY = new System.Object(); | |
| 298 | - | |
| 299 | 307 | /* Play if anything loading or playing */ |
| 300 | 308 | public bool playIfEmpty(string gloss) |
| 301 | 309 | { |
| 302 | - lock (LOCKER_PLAY) | |
| 303 | - { | |
| 304 | - if (this.loading || this.playing) | |
| 305 | - return false; | |
| 310 | + if (this.loading || this.playing) | |
| 311 | + return false; | |
| 306 | 312 | |
| 307 | - StartCoroutine("loadAndPlay", gloss); | |
| 308 | - } | |
| 313 | + StartCoroutine(LoadAndPlay(gloss)); | |
| 309 | 314 | |
| 310 | 315 | return true; |
| 311 | 316 | } |
| 312 | 317 | |
| 313 | - private System.Object LOCKER_GLOSS_WATING = new System.Object(); | |
| 314 | - private int numGlossWating = 0; | |
| 315 | - public void setGlossWaiting(bool inc) { lock (LOCKER_GLOSS_WATING) { numGlossWating += inc ? 1 : -1; } } | |
| 316 | - public bool hasGlossWaiting() { lock (LOCKER_GLOSS_WATING) { return this.numGlossWating > 0; } } | |
| 317 | - | |
| 318 | - /* Enqueue animations for playing */ | |
| 318 | + /* Enqueue animations */ | |
| 319 | 319 | public void playQueued(string gloss) |
| 320 | 320 | { |
| 321 | - lock (LOCKER_PLAY) | |
| 322 | - { | |
| 323 | - Debug.Log("GPM.pQ(" + gloss + ")"); | |
| 324 | - setGlossWaiting(true); | |
| 325 | - StartCoroutine("loadAndPlay", gloss); | |
| 326 | - } | |
| 321 | + Debug.Log("GPM.pQ(" + gloss + ")"); | |
| 322 | + StartCoroutine(LoadAndPlay(gloss)); | |
| 327 | 323 | } |
| 328 | 324 | |
| 329 | 325 | /* Stop all and play */ |
| 330 | 326 | public void playNow(string gloss) |
| 331 | 327 | { |
| 332 | - lock (LOCKER_PLAY) | |
| 333 | - { | |
| 334 | - Debug.Log("GPM.pN(" + gloss + ")"); | |
| 335 | - stopAll(); | |
| 336 | - StartCoroutine("loadAndPlay", gloss); | |
| 337 | - } | |
| 328 | + Debug.Log("GPM.pN(" + gloss + ")"); | |
| 329 | + stopAll(); | |
| 330 | + StartCoroutine(LoadAndPlay(gloss)); | |
| 338 | 331 | } |
| 339 | 332 | |
| 340 | 333 | /* Reproduz animação de intervalo */ |
| 341 | 334 | public bool playIntervalAnimation(string name) |
| 342 | 335 | { |
| 343 | - if ( ! Monitor.TryEnter(LOCKER_PLAY)) | |
| 344 | - return false; | |
| 345 | - | |
| 346 | - lock (LOCKER_PLAY) | |
| 347 | - { | |
| 348 | - playDefaultAnimation(true); | |
| 349 | - this.intervalAnimationState = COMPONENT_ANIMATION.CrossFadeQueued(name, fadeLength, QueueMode.CompleteOthers); | |
| 350 | - playDefaultAnimation(false); | |
| 351 | - } | |
| 352 | - | |
| 336 | + playDefaultAnimation(true); | |
| 337 | + this.intervalAnimationState = COMPONENT_ANIMATION.CrossFadeQueued(name, fadeLength, QueueMode.CompleteOthers); | |
| 338 | + playDefaultAnimation(false); | |
| 339 | + | |
| 353 | 340 | return true; |
| 354 | 341 | } |
| 355 | 342 | |
| ... | ... | @@ -443,7 +430,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 443 | 430 | return lastAnimationSubtitle; |
| 444 | 431 | } |
| 445 | 432 | |
| 446 | - /* Instruções para reprodução de aninmação */ | |
| 433 | + /* Instruções para reprodução de animação */ | |
| 447 | 434 | private struct ToPlay |
| 448 | 435 | { |
| 449 | 436 | private short type; |
| ... | ... | @@ -469,239 +456,229 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 469 | 456 | context.playAnimation(this.type, this.name, this.subtitle, this.speed); |
| 470 | 457 | } |
| 471 | 458 | } |
| 472 | - | |
| 473 | - private System.Object LOCKER_LOADING = new System.Object(); | |
| 474 | - | |
| 459 | + | |
| 475 | 460 | /* Carrega animações e reproduz */ |
| 476 | - private IEnumerator loadAndPlay(string gloss) | |
| 461 | + private IEnumerator LoadAndPlay(string gloss) | |
| 477 | 462 | { |
| 478 | - lock (LOCKER_LOADING) | |
| 479 | - { | |
| 480 | - Debug.Log("GPM.lAP(" + gloss + ")"); | |
| 463 | + Debug.Log("GPM.LAP(" + gloss + ")"); | |
| 481 | 464 | |
| 482 | - this.randomAnimations.lockFor("loadAndPlay"); | |
| 483 | - this.loading = true; | |
| 484 | - setGlossWaiting(false); | |
| 485 | - // onPlayingStateChange(); | |
| 465 | + while (loading) yield return null; | |
| 486 | 466 | |
| 487 | - string lastAnimationSubtitle = ""; | |
| 488 | - bool spelled = false; | |
| 467 | + this.loading = true; | |
| 468 | + // onPlayingStateChange(); | |
| 469 | + this.randomAnimations.lockFor("GPM.LoadAndPlay"); | |
| 489 | 470 | |
| 490 | - if ( ! this.playing) | |
| 491 | - StartCoroutine("handleStates"); | |
| 471 | + string lastAnimationSubtitle = ""; | |
| 472 | + bool spelled = false; | |
| 492 | 473 | |
| 493 | - String[] stringPos = gloss.Split(' '); | |
| 474 | + StartCoroutine(subtitlesSynchronizer); | |
| 494 | 475 | |
| 495 | - Queue<ToPlay> toPlayQueue = new Queue<ToPlay>(); | |
| 496 | - int wordsCount = 0; | |
| 497 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "", this)); | |
| 476 | + String[] stringPos = gloss.Split(' '); | |
| 498 | 477 | |
| 499 | - foreach (string aniName in stringPos) | |
| 500 | - { | |
| 501 | - Debug.Log("GPM.lAP(" + gloss + "): Animation name: " + aniName); | |
| 478 | + Queue<ToPlay> toPlayQueue = new Queue<ToPlay>(); | |
| 479 | + int wordsCount = 0; | |
| 480 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "", this)); | |
| 481 | + | |
| 482 | + foreach (string aniName in stringPos) | |
| 483 | + { | |
| 484 | + Debug.Log("GPM.LAP(" + gloss + "): Animation name: " + aniName); | |
| 485 | + | |
| 486 | + wordsCount++; | |
| 487 | + if (String.IsNullOrEmpty(aniName)) continue; | |
| 502 | 488 | |
| 503 | - wordsCount++; | |
| 504 | - if (String.IsNullOrEmpty(aniName)) continue; | |
| 489 | + bool nonexistent = nonexistentAssetBundles.Contains(aniName); | |
| 490 | + bool loaded = loadedAssetBundles.Contains(aniName); | |
| 505 | 491 | |
| 506 | - bool nonexistent = nonexistentAssetBundles.Contains(aniName); | |
| 507 | - bool loaded = loadedAssetBundles.Contains(aniName); | |
| 492 | + if ( ! nonexistent && ! loaded) | |
| 493 | + { | |
| 494 | + // Função loadAssetBundle é definida pela classe filha | |
| 495 | + WWW www = loadAssetBundle(aniName); | |
| 508 | 496 | |
| 509 | - if ( ! nonexistent && ! loaded) | |
| 497 | + if (www != null) | |
| 510 | 498 | { |
| 511 | - // Função loadAssetBundle é definida pela classe filha | |
| 512 | - WWW www = loadAssetBundle(aniName); | |
| 499 | + Debug.Log("GPM:LAP(" + gloss + "): www != null"); | |
| 500 | + yield return www; | |
| 513 | 501 | |
| 514 | - if (www != null) | |
| 515 | - { | |
| 516 | - Debug.Log("GPM:lAP(" + gloss + "): www != null"); | |
| 517 | - yield return www; | |
| 502 | + AssetBundle bundle = null; | |
| 518 | 503 | |
| 519 | - AssetBundle bundle = null; | |
| 504 | + if (www.error == null) | |
| 505 | + { | |
| 506 | + Debug.Log("GPM:LAP(" + gloss + "): www.error == null"); | |
| 507 | + bundle = www.assetBundle; | |
| 520 | 508 | |
| 521 | - if (www.error == null) | |
| 509 | + if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name)) | |
| 522 | 510 | { |
| 523 | - Debug.Log("GPM:lAP(" + gloss + "): www.error == null"); | |
| 524 | - bundle = www.assetBundle; | |
| 511 | + AnimationClip aniClip = bundle.mainAsset as AnimationClip; | |
| 512 | + bundle.Unload(false); | |
| 525 | 513 | |
| 526 | - if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name)) | |
| 514 | + if (aniClip) | |
| 527 | 515 | { |
| 528 | - AnimationClip aniClip = bundle.mainAsset as AnimationClip; | |
| 529 | - bundle.Unload(false); | |
| 530 | - | |
| 531 | - if (aniClip) | |
| 532 | - { | |
| 533 | - COMPONENT_ANIMATION.AddClip(aniClip, aniName); | |
| 516 | + COMPONENT_ANIMATION.AddClip(aniClip, aniName); | |
| 534 | 517 | |
| 535 | - loadedAssetBundles.Add(aniName); | |
| 536 | - loaded = true; | |
| 518 | + loadedAssetBundles.Add(aniName); | |
| 519 | + loaded = true; | |
| 537 | 520 | |
| 538 | - Debug.Log("GPM:lAP(" + gloss + "): Bundle \"" + aniName + "\" loaded!"); | |
| 539 | - } | |
| 540 | - else Debug.Log ("GPM:lAP(" + gloss + "): Sinal \"" + aniName + "\" foi não carregado corretamente."); | |
| 521 | + Debug.Log("GPM:LAP(" + gloss + "): Bundle \"" + aniName + "\" loaded!"); | |
| 541 | 522 | } |
| 523 | + else Debug.Log ("GPM:lAP(" + gloss + "): Sinal \"" + aniName + "\" foi não carregado corretamente."); | |
| 542 | 524 | } |
| 543 | - else onConnectionError(gloss, aniName); | |
| 544 | 525 | } |
| 545 | 526 | else onConnectionError(gloss, aniName); |
| 546 | 527 | } |
| 528 | + else onConnectionError(gloss, aniName); | |
| 529 | + } | |
| 547 | 530 | |
| 548 | - // Reproduz palavra | |
| 549 | - if (loaded) | |
| 531 | + // Reproduz palavra | |
| 532 | + if (loaded) | |
| 533 | + { | |
| 534 | + if (spelled) | |
| 550 | 535 | { |
| 551 | - if (spelled) | |
| 552 | - { | |
| 553 | - // Default | |
| 554 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, lastAnimationSubtitle, this)); | |
| 555 | - spelled = false; | |
| 556 | - } | |
| 557 | - | |
| 558 | - if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | |
| 559 | - { | |
| 560 | - lastAnimationSubtitle = ""; | |
| 561 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, "", this)); | |
| 562 | - } | |
| 563 | - else | |
| 564 | - { | |
| 565 | - lastAnimationSubtitle = aniName; | |
| 566 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, this)); | |
| 567 | - } | |
| 536 | + // Default | |
| 537 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, lastAnimationSubtitle, this)); | |
| 538 | + spelled = false; | |
| 568 | 539 | } |
| 569 | 540 | |
| 570 | - // Soletra palavra | |
| 541 | + if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | |
| 542 | + { | |
| 543 | + lastAnimationSubtitle = ""; | |
| 544 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, "", this)); | |
| 545 | + } | |
| 571 | 546 | else |
| 572 | 547 | { |
| 573 | - // Se a animação não foi carregada e nem está marcada como não existente, | |
| 574 | - // adiciona ao set de animações não existentes | |
| 575 | - if ( ! nonexistent) | |
| 576 | - nonexistentAssetBundles.Add(aniName); | |
| 548 | + lastAnimationSubtitle = aniName; | |
| 549 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, this)); | |
| 550 | + } | |
| 551 | + } | |
| 552 | + | |
| 553 | + // Soletra palavra | |
| 554 | + else | |
| 555 | + { | |
| 556 | + // Se a animação não foi carregada e nem está marcada como não existente, | |
| 557 | + // adiciona ao set de animações não existentes | |
| 558 | + if ( ! nonexistent) | |
| 559 | + nonexistentAssetBundles.Add(aniName); | |
| 577 | 560 | |
| 578 | - UnityEngine.Debug.Log("GPM:lAP(" + gloss + "): To spell: " + aniName); | |
| 561 | + UnityEngine.Debug.Log("GPM:lAP(" + gloss + "): To spell: " + aniName); | |
| 579 | 562 | |
| 580 | - if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | |
| 581 | - { | |
| 563 | + if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | |
| 564 | + { | |
| 565 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); | |
| 566 | + spelled = false; | |
| 567 | + } | |
| 568 | + else | |
| 569 | + { | |
| 570 | + // Se já houve o soletramento de alguma palavra, reproduz animação default | |
| 571 | + if (spelled) | |
| 582 | 572 | toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); |
| 583 | - spelled = false; | |
| 584 | - } | |
| 585 | 573 | else |
| 586 | - { | |
| 587 | - // Se já houve o soletramento de alguma palavra, reproduz animação default | |
| 588 | - if (spelled) | |
| 589 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); | |
| 590 | - else | |
| 591 | - spelled = true; | |
| 574 | + spelled = true; | |
| 592 | 575 | |
| 593 | - lastAnimationSubtitle = spellWord(toPlayQueue, aniName); | |
| 594 | - } | |
| 576 | + lastAnimationSubtitle = spellWord(toPlayQueue, aniName); | |
| 595 | 577 | } |
| 596 | - | |
| 597 | - if (toPlayQueue.Count > 4 || wordsCount == stringPos.Length) | |
| 598 | - while (toPlayQueue.Count > 0) | |
| 599 | - toPlayQueue.Dequeue().play(this); | |
| 600 | 578 | } |
| 601 | 579 | |
| 602 | - // Default | |
| 603 | - playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, ""); | |
| 604 | - | |
| 605 | - this.loading = false; | |
| 606 | - // onPlayingStateChange(); | |
| 607 | - this.randomAnimations.unlockFor("loadAndPlay"); | |
| 580 | + if (toPlayQueue.Count > 4 || wordsCount == stringPos.Length) | |
| 581 | + while (toPlayQueue.Count > 0) | |
| 582 | + toPlayQueue.Dequeue().play(this); | |
| 608 | 583 | } |
| 609 | - } | |
| 610 | 584 | |
| 611 | - private System.Object LOCKER_PLAYING = new System.Object(); | |
| 585 | + // Default | |
| 586 | + playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, ""); | |
| 587 | + | |
| 588 | + this.randomAnimations.unlockFor("GPM.LoadAndPlay"); | |
| 589 | + this.loading = false; | |
| 590 | + // onPlayingStateChange(); | |
| 591 | + } | |
| 612 | 592 | |
| 613 | 593 | /* Sincroniza as legendas com as animações. */ |
| 614 | - IEnumerator handleStates() | |
| 594 | + private IEnumerator SubtitlesSynchronizer() | |
| 615 | 595 | { |
| 616 | - lock (LOCKER_PLAYING) | |
| 617 | - { | |
| 618 | - UnityEngine.Debug.Log("GPM:hS()"); | |
| 596 | + UnityEngine.Debug.Log("GPM.SS()"); | |
| 619 | 597 | |
| 620 | - this.randomAnimations.lockFor("handleStates"); | |
| 621 | - this.playing = true; | |
| 622 | - onPlayingStateChange(); | |
| 598 | + this.randomAnimations.lockFor("GPM.SubtitlesSynchronizer"); | |
| 599 | + this.playing = true; | |
| 600 | + onPlayingStateChange(); | |
| 623 | 601 | |
| 624 | - bool isNotEmpty; | |
| 625 | - lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | |
| 602 | + bool isNotEmpty; | |
| 603 | + lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | |
| 626 | 604 | |
| 627 | - // Animação anterior a atual | |
| 628 | - AnimationReference endedAnimation = null; | |
| 605 | + // Animação anterior a atual | |
| 606 | + AnimationReference endedAnimation = null; | |
| 629 | 607 | |
| 630 | - // Enquanto estiver executando a corotina "loadAndPlay" | |
| 631 | - // ou existir animações na fila de reprodução | |
| 632 | - while (loading || isNotEmpty) | |
| 608 | + // Enquanto estiver executando a corotina "loadAndPlay" | |
| 609 | + // ou existir animações na fila de reprodução | |
| 610 | + while (loading || isNotEmpty) | |
| 611 | + { | |
| 612 | + // Se não houver animações na fila, espera | |
| 613 | + if (isNotEmpty) | |
| 633 | 614 | { |
| 634 | - // Se não houver animações na fila, espera | |
| 635 | - if (isNotEmpty) | |
| 615 | + // Pega primeira animação | |
| 616 | + AnimationReference reference; | |
| 617 | + lock (this.animQueue) { reference = this.animQueue.Peek(); } | |
| 618 | + | |
| 619 | + // Se estiver sendo reproduzida | |
| 620 | + if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
| 636 | 621 | { |
| 637 | - // Pega primeira animação | |
| 638 | - AnimationReference reference; | |
| 639 | - lock (this.animQueue) { reference = this.animQueue.Peek(); } | |
| 622 | + Debug.Log("GPM.SS(): Playing " + reference.name); | |
| 623 | + this.subtitles.setText(reference.subtitle); | |
| 640 | 624 | |
| 641 | - // Se estiver sendo reproduzida | |
| 642 | - if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
| 625 | + // Animação seguinte | |
| 626 | + AnimationReference next = null; | |
| 627 | + lock (this.animQueue) | |
| 643 | 628 | { |
| 644 | - Debug.Log("GPM:hS(): Playing " + reference.name); | |
| 645 | - this.subtitles.setText(reference.subtitle); | |
| 646 | - | |
| 647 | - // Animação seguinte | |
| 648 | - AnimationReference next = null; | |
| 649 | - lock (this.animQueue) | |
| 650 | - { | |
| 651 | - this.animationPlaying = this.animQueue.Dequeue(); | |
| 629 | + this.animationPlaying = this.animQueue.Dequeue(); | |
| 652 | 630 | |
| 653 | - if (this.animQueue.Count > 0) | |
| 654 | - next = this.animQueue.Peek(); | |
| 655 | - } | |
| 631 | + if (this.animQueue.Count > 0) | |
| 632 | + next = this.animQueue.Peek(); | |
| 633 | + } | |
| 656 | 634 | |
| 657 | - while (true) | |
| 635 | + while (true) | |
| 636 | + { | |
| 637 | + // Se a próxima animação estiver sendo reproduzida (no fade) | |
| 638 | + if (next != null && COMPONENT_ANIMATION.IsPlaying(next.name)) | |
| 658 | 639 | { |
| 659 | - // Se a próxima animação estiver sendo reproduzida (no fade) | |
| 660 | - if (next != null && COMPONENT_ANIMATION.IsPlaying(next.name)) | |
| 661 | - { | |
| 662 | - // Se a animação anterior a atual não tiver acabado, | |
| 663 | - // espera acabar e só então conta o tempo | |
| 664 | - if (endedAnimation != null) | |
| 665 | - while (COMPONENT_ANIMATION.IsPlaying(endedAnimation.name)) | |
| 666 | - yield return null; | |
| 667 | - | |
| 668 | - // Tempo para pular para a legenda da próxima animação | |
| 669 | - yield return new WaitForSeconds(0.4F); | |
| 640 | + // Se a animação anterior a atual não tiver acabado, | |
| 641 | + // espera acabar e só então conta o tempo | |
| 642 | + if (endedAnimation != null) | |
| 643 | + while (COMPONENT_ANIMATION.IsPlaying(endedAnimation.name)) | |
| 644 | + yield return null; | |
| 670 | 645 | |
| 671 | - // Deprecated | |
| 672 | - // yield return WaitForContinuousMillis.Wait(this, 300); | |
| 673 | - | |
| 674 | - endedAnimation = reference; | |
| 675 | - break; | |
| 676 | - } | |
| 646 | + // Tempo para pular para a legenda da próxima animação | |
| 647 | + yield return new WaitForSeconds(0.4F); | |
| 677 | 648 | |
| 678 | - else if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
| 679 | - yield return null; | |
| 649 | + // Deprecated | |
| 650 | + // yield return WaitForContinuousMillis.Wait(this, 300); | |
| 680 | 651 | |
| 681 | - else break; | |
| 652 | + endedAnimation = reference; | |
| 653 | + break; | |
| 682 | 654 | } |
| 683 | 655 | |
| 684 | - reference = null; | |
| 656 | + else if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
| 657 | + yield return null; | |
| 658 | + | |
| 659 | + else break; | |
| 685 | 660 | } |
| 686 | 661 | |
| 687 | - // Se a animação não tiver sido liberada e seu AnimationState for nulo, | |
| 688 | - // a animação será liberada | |
| 689 | - if (reference != null && reference.state == null) | |
| 690 | - lock (this.animQueue) { this.animQueue.Dequeue(); } | |
| 691 | - else | |
| 692 | - yield return null; | |
| 662 | + reference = null; | |
| 693 | 663 | } |
| 694 | - else yield return null; | |
| 695 | 664 | |
| 696 | - lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | |
| 665 | + // Se a animação não tiver sido liberada e seu AnimationState for nulo, | |
| 666 | + // a animação será liberada | |
| 667 | + if (reference != null && reference.state == null) | |
| 668 | + lock (this.animQueue) { this.animQueue.Dequeue(); } | |
| 669 | + else | |
| 670 | + yield return null; | |
| 697 | 671 | } |
| 698 | - UnityEngine.Debug.Log("GPM:sH(): All done."); | |
| 699 | - | |
| 700 | - this.subtitles.setText(""); | |
| 672 | + else yield return null; | |
| 701 | 673 | |
| 702 | - resetStates(); | |
| 703 | - this.randomAnimations.unlockFor("handleStates"); | |
| 674 | + lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | |
| 704 | 675 | } |
| 676 | + UnityEngine.Debug.Log("GPM.SS(): All done."); | |
| 677 | + | |
| 678 | + this.subtitles.setText(""); | |
| 679 | + | |
| 680 | + resetStates(); | |
| 681 | + this.randomAnimations.unlockFor("GPM.SubtitlesSynchronizer"); | |
| 705 | 682 | } |
| 706 | 683 | |
| 707 | 684 | public void resetStates() | ... | ... |
Assets/Scripts/Server.cs
| ... | ... | @@ -15,116 +15,119 @@ using System; |
| 15 | 15 | using System.IO; |
| 16 | 16 | using System.Net; |
| 17 | 17 | using System.Net.Sockets; |
| 18 | -using System.Text; | |
| 19 | -using System.Threading; | |
| 20 | 18 | |
| 21 | 19 | public class Server { |
| 22 | 20 | |
| 23 | - TcpClient client; | |
| 24 | - NetworkStream stream; | |
| 25 | - TcpListener server; | |
| 26 | - Semaphore serverSemaphore; | |
| 27 | - PlayerManager inspector; | |
| 28 | - Int32 port = 5555; | |
| 29 | - | |
| 30 | - public Server(Semaphore ss, PlayerManager inspec){ | |
| 31 | - serverSemaphore = ss; | |
| 32 | - inspector = inspec; | |
| 33 | - } // constructor | |
| 34 | - | |
| 35 | - public void startServer(){ | |
| 36 | - try{ | |
| 37 | - IPAddress localAddr = IPAddress.Parse("0.0.0.0"); | |
| 38 | - server = new TcpListener (localAddr, port); | |
| 39 | - server.Start(); // Starts listening for incoming connection requests. | |
| 40 | - client = server.AcceptTcpClient(); // Accepts a pending connection request. | |
| 41 | - stream = client.GetStream(); | |
| 21 | + public readonly string ADDRESS = "0.0.0.0"; | |
| 22 | + public readonly Int32 PORT = 5555; | |
| 42 | 23 | |
| 43 | - serverSemaphore.Release (); // Releases InspectorScript.Start() [Connection] | |
| 44 | - getPTSFromCore(); | |
| 45 | - } | |
| 24 | + private TcpClient client; | |
| 25 | + private NetworkStream stream; | |
| 26 | + private TcpListener server; | |
| 27 | + private bool isReady = false; | |
| 46 | 28 | |
| 47 | - catch(SocketException e){ | |
| 48 | - Debug.Log(e); | |
| 49 | - closeConnections(); | |
| 50 | - Application.Quit(); | |
| 51 | - } | |
| 52 | - catch(IOException e){ | |
| 53 | - Debug.Log(e); | |
| 54 | - closeConnections(); | |
| 55 | - Application.Quit(); | |
| 29 | + private PlayerManager manager; | |
| 30 | + | |
| 31 | + public Server(PlayerManager manager) | |
| 32 | + { | |
| 33 | + this.manager = manager; | |
| 34 | + | |
| 35 | + try { | |
| 36 | + // Starts listening for incoming connection requests | |
| 37 | + server = new TcpListener(IPAddress.Parse(ADDRESS), PORT); | |
| 38 | + server.Start(); | |
| 39 | + | |
| 40 | + // Accepts a pending connection request | |
| 41 | + Debug.Log("S(): Waiting client"); | |
| 42 | + client = server.AcceptTcpClient(); | |
| 43 | + stream = client.GetStream(); | |
| 56 | 44 | } |
| 57 | - catch(Exception e){ | |
| 45 | + catch (Exception e) | |
| 46 | + { | |
| 58 | 47 | Debug.Log(e); |
| 59 | - closeConnections(); | |
| 60 | - Application.Quit(); | |
| 48 | + CloseConnections(); | |
| 49 | + manager.FinalizationLocker.Release(); | |
| 50 | + | |
| 51 | + throw e; | |
| 61 | 52 | } |
| 62 | - } // startServer | |
| 53 | + } | |
| 54 | + | |
| 55 | + public bool IsNotReady { | |
| 56 | + get { return !isReady; } | |
| 57 | + } | |
| 63 | 58 | |
| 64 | - // Receives glosa and pts from Core | |
| 65 | - void getPTSFromCore() | |
| 59 | + /** | |
| 60 | + * Starts receiving of glosa and time from server. | |
| 61 | + * Stops when receive "FINALIZE". | |
| 62 | + */ | |
| 63 | + public void StartCommunication() | |
| 66 | 64 | { |
| 65 | + Debug.Log("S.SC()"); | |
| 66 | + | |
| 67 | 67 | try |
| 68 | 68 | { |
| 69 | 69 | Byte[] bytes = new Byte[1024]; |
| 70 | - String data = null; | |
| 71 | - int i; | |
| 72 | - Byte[] sendToCore; | |
| 73 | - | |
| 74 | - /*Loop to receive all the data from Core | |
| 75 | - util get the string "FINALIZE\0" | |
| 76 | - '\0' for c++*/ | |
| 77 | - | |
| 78 | - Debug.Log("getPTSFromCore"); | |
| 70 | + int size; | |
| 79 | 71 | |
| 80 | - while ((i = stream.Read(bytes, 0, bytes.Length)) != 0) | |
| 72 | + while ((size = stream.Read(bytes, 0, bytes.Length)) != 0) | |
| 81 | 73 | { |
| 82 | - data = System.Text.UTF8Encoding.UTF8.GetString(bytes, 0, i); | |
| 74 | + String data = System.Text.UTF8Encoding.UTF8.GetString(bytes, 0, size); | |
| 83 | 75 | |
| 84 | - sendToCore = System.Text.UTF8Encoding.UTF8.GetBytes("OK\0"); // allows Core to send next stream | |
| 76 | + // Notify the core that the message was received | |
| 77 | + Byte[] sendToCore = System.Text.UTF8Encoding.UTF8.GetBytes("OK\0"); | |
| 85 | 78 | stream.Write(sendToCore, 0, sendToCore.Length); |
| 86 | 79 | |
| 87 | 80 | Message message = new Message(data); |
| 88 | 81 | |
| 89 | - Debug.Log("gPFC: received: " + message.Text); | |
| 82 | + Debug.Log("S.SC(): Received: " + message.Text); | |
| 90 | 83 | |
| 91 | 84 | if (message.Text.Equals("FINALIZE")) |
| 92 | 85 | { |
| 93 | - inspector.finishConnection(); | |
| 86 | + isReady = true; | |
| 94 | 87 | break; |
| 95 | 88 | } |
| 96 | - else | |
| 97 | - inspector.enqueueMessage(message); | |
| 89 | + else manager.enqueueMessage(message); | |
| 98 | 90 | } |
| 99 | 91 | |
| 100 | - Debug.Log("~~ getPTSFromCore"); | |
| 92 | + Debug.Log("S.SC(): END"); | |
| 101 | 93 | } |
| 102 | 94 | catch (Exception e) |
| 103 | 95 | { |
| 104 | - throw new Exception(e.Source); | |
| 96 | + Debug.Log(e); | |
| 97 | + | |
| 98 | + if (!this.isReady) | |
| 99 | + { | |
| 100 | + CloseConnections(); | |
| 101 | + manager.FinalizationLocker.Release(); | |
| 102 | + } | |
| 103 | + | |
| 104 | + throw e; | |
| 105 | 105 | } |
| 106 | - } // getPTSFromCore | |
| 106 | + } | |
| 107 | 107 | |
| 108 | - public void sendFinalizeToCore(){ | |
| 109 | - Byte[] sendToCore = System.Text.UTF8Encoding.UTF8.GetBytes("FINALIZE\0"); // ativar para o core | |
| 108 | + public void SendFinalizeToCore() | |
| 109 | + { | |
| 110 | + Byte[] sendToCore = System.Text.UTF8Encoding.UTF8.GetBytes("FINALIZE\0"); | |
| 110 | 111 | stream.Write(sendToCore, 0, sendToCore.Length); |
| 111 | - //closeConnections(); | |
| 112 | - } | |
| 113 | - public void closeConnections(){ | |
| 114 | 112 | |
| 113 | + CloseConnections(); | |
| 114 | + } | |
| 115 | + | |
| 116 | + private void CloseConnections() | |
| 117 | + { | |
| 115 | 118 | try { |
| 116 | 119 | client.Close(); |
| 117 | 120 | stream.Close(); |
| 118 | 121 | server.Stop(); |
| 119 | 122 | } |
| 120 | - catch(SocketException e){ | |
| 123 | + catch (SocketException e) { | |
| 121 | 124 | Debug.Log(e); |
| 122 | - closeConnections(); | |
| 125 | + CloseConnections(); | |
| 123 | 126 | } |
| 124 | - catch(IOException e){ | |
| 127 | + catch (IOException e) { | |
| 125 | 128 | Debug.Log(e); |
| 126 | - closeConnections(); | |
| 129 | + CloseConnections(); | |
| 127 | 130 | } |
| 128 | - } // closeConnections | |
| 131 | + } | |
| 129 | 132 | |
| 130 | 133 | } |
| 131 | 134 | \ No newline at end of file | ... | ... |