Commit ee7fb1fd564315acc34b63e950aa48c604893027

Authored by ClaudiomarAraujo
1 parent 599982d7
Exists in master and in 1 other branch devel

Ambiente para primeiros testes

Assets/Scene.unity
... ... @@ -87,6 +87,24 @@ NavMeshSettings:
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... ...
Assets/Scripts/CameraCapture.cs
... ... @@ -17,53 +17,29 @@ public class CameraCapture : MonoBehaviour{
17 17 public int sizeMultiplier = 1;
18 18 string[] strArg;
19 19  
20   - GameObject ICARO;
21   - Animation COMPONENT_ANIMATION;
22   -
23 20 void Start( ){
24   -
  21 + Debug.Log ("Folders can be found inside "+Application.persistentDataPath);
25 22 strArg = Environment.GetCommandLineArgs();
26 23 folder = strArg[1];
27 24  
28   - if( strArg.Length == 5 )
29   - frameRate = int.Parse(strArg[4]);
  25 + if( strArg.Length == 4 ) frameRate = int.Parse(strArg[3]);
30 26  
31 27 Debug.Log ("Folders can be found inside "+Application.persistentDataPath);
32 28  
33   - ICARO = GameObject.FindGameObjectWithTag("avatar");
34   - COMPONENT_ANIMATION = ICARO.GetComponent<Animation>();
35   -
36 29 // Set the playback framerate!
37 30 // (real time doesn't influence time anymore)
38 31 Time.captureFramerate = frameRate;
39 32  
40   -// Find a folder that doesn't exist yet by appending numbers!
41   -//realFolder = folder;
42   -
43   -/** int count = 1;while (System.IO.Directory.Exists(Application.persistentDataPath+"/"+realFolder)){realFolder = folder + count; count++;}*/
  33 + // Find a folder that doesn't exist yet by appending numbers!
  34 + //realFolder = folder;
44 35  
45 36 // Create the folder
46 37 System.IO.Directory.CreateDirectory(Application.persistentDataPath+"/"+folder);
47 38 folder = Application.persistentDataPath+"/"+folder;
  39 + } // Start
48 40  
  41 + void Update( ){
  42 + var name = string.Format ("{0}/frame_{1}.png", folder, Time.frameCount);
  43 + Application.CaptureScreenshot (name, sizeMultiplier);
49 44 }
50   -
51   - bool ehPossivelEncerrar = false;
52   -
53   - void Update( ){
54   -
55   - if(COMPONENT_ANIMATION.isPlaying){ ehPossivelEncerrar = true;
56   -
57   - //name is "realFolder/shot 0005.png"
58   - //var name = string.Format("{0}/shot {1:D04}.png", realFolder, Time.frameCount);
59   - var name = string.Format("{0}/frame_{1}.png", folder, Time.frameCount);
60   -
61   -
62   - //Capture the screenshot
63   - //Application.CaptureScreenshot(name, sizeMultiplier);
64   - Application.CaptureScreenshot(name, sizeMultiplier);
65   -
66   - }else if( ehPossivelEncerrar ) Application.Quit( );
67   -
68   - }
69   -}
70 45 \ No newline at end of file
  46 +} // class
71 47 \ No newline at end of file
... ...
Assets/Scripts/CameraCapture.cs.meta
1 1 fileFormatVersion: 2
2   -guid: 023d7e19ccd84ee4cbca92ab3fd2c385
3   -timeCreated: 1435101899
4   -licenseType: Pro
  2 +guid: 19dfd08232552c5489d556fbce180d14
  3 +timeCreated: 1436287786
  4 +licenseType: Free
5 5 MonoImporter:
6 6 serializedVersion: 2
7 7 defaultReferences: []
... ...
Assets/Scripts/InspectorScript.cs
1   -//Log Dir http://docs.unity3d.com/Manual/LogFiles.html
  1 +//Log Dir http://docs.unity3d.com/Manual/LogFiles.html
2 2 using UnityEngine;
3   -
4 3 using System;
5 4 using System.Collections;
6 5 using System.Collections.Generic;
7 6 using System.Runtime.InteropServices;
8   -
  7 +using System.Net.Sockets;
  8 +using System.Threading;
9 9  
10 10 public class InspectorScript : MonoBehaviour {
11   -
  11 +
12 12 public Boolean isCaptionsActive = true;
13 13  
14 14 string alfabeto = "0123456789,ABCDEFGHIJKLMNOPQRSTUVWXYZ";
15   - string stringPre; string[] stringPos;
16 15 string aniName = "";
17   - string[] strArg;
18   - public String glosa;
19   -
20 16 AnimationClip aniClip;
21   -
  17 + AnimationClip defaultClip;
22 18 GameObject ICARO;
23 19 Animation COMPONENT_ANIMATION;
24   -
25   - void Start( ){
26   -
27   - strArg = Environment.GetCommandLineArgs();
28   - glosa = strArg[2];
29   -
  20 + Server server;
  21 + Semaphore serverSemaphore;
  22 + Thread t, tPlayer;
  23 + Queue<String> glosaQueue;
  24 + Queue<SubtitleInfo> subtitleQueue;
  25 + bool finalizeFlag;
  26 + Time time;
  27 +
  28 + void Start(){
  29 + serverSemaphore = new Semaphore (0, 1);
  30 + glosaQueue = new Queue<String>();
  31 + subtitleQueue = new Queue<SubtitleInfo>();
  32 + finalizeFlag = false;
  33 + server = new Server (serverSemaphore, this);
  34 + t = new Thread(new ThreadStart(server.startServer));
  35 + t.Start ();
  36 + tPlayer = new Thread(new ThreadStart(playerRun));
  37 + serverSemaphore.WaitOne (); // Waits until connection with client is established in server.startServer() method
30 38 ICARO = GameObject.FindGameObjectWithTag("avatar");
31 39 COMPONENT_ANIMATION = ICARO.GetComponent<Animation>();
32   -
33   - addAlpha( );
34   -
35   - playFromFile( );
36   -
37   - }
  40 + addAlpha ();
  41 + sendToPlayer ("");
  42 + tPlayer.Start();
  43 + } // Start
38 44  
39 45 void addAlpha( ){
40   -
41 46 foreach( char letter in alfabeto ){
42   -
43 47 aniClip = Resources.Load<AnimationClip> ("ANIMS/alpha/"+letter);
44   -
45   - if( aniClip ) COMPONENT_ANIMATION.AddClip(aniClip, ""+letter);
46   - else Debug.Log("Anim "+aniName+" not found");
47   -
  48 + if( aniClip )
  49 + COMPONENT_ANIMATION.AddClip(aniClip, ""+letter);
  50 + else
  51 + Debug.Log("Anim "+aniName+" not found");
48 52 }
49   -
50 53 }//addAlpha
51   -
52   -
53   -
54   - void animStop( ){
55   -
56   - COMPONENT_ANIMATION.Stop();
57   -
58   - aniClip = Resources.Load<AnimationClip>("ANIMS/anims/_default");
59   - COMPONENT_ANIMATION.CrossFadeQueued("_default", 0.6F, QueueMode.CompleteOthers, PlayMode.StopAll );
60   -
61 54  
  55 + public void setFinalizeFlag(bool b){
  56 + finalizeFlag = b;
  57 + }
  58 + public void addGlosaQueue(String str){
  59 + glosaQueue.Enqueue (str);
62 60 }
  61 + public void addSubtitleQueue(SubtitleInfo si){
  62 + subtitleQueue.Enqueue (si);
  63 + }
  64 +
  65 + // Gets glosa from queue to animate them
  66 + void playerRun(){
  67 + do {
  68 + if(subtitleQueue.Count > 0){
  69 + long pts = subtitleQueue.Peek().getPts();
  70 + if (Time.time > (pts/1000)){ // em segundos
  71 + String glosa = subtitleQueue.Dequeue().getGlosa ();
  72 + sendToPlayer (glosa);
  73 + }
  74 + }
  75 + try{
  76 + Thread.Sleep(100); // waits a little while
  77 + }
  78 + catch(ThreadInterruptedException e){
  79 + Console.WriteLine(e.Source);
  80 + }
  81 + if(finalizeFlag) // Core told to finalize
  82 + if(subtitleQueue.Count == 0) // if there is no glosa to animate
  83 + break;
  84 + } while(true);
  85 + while (COMPONENT_ANIMATION.isPlaying) {
  86 + try{
  87 + Thread.Sleep(500);
  88 + }
  89 + catch(ThreadInterruptedException e){
  90 + Console.WriteLine(e.Source);
  91 + }
  92 + }
  93 + server.sendFinalizeToCore (); // all frames saved
  94 + server.closeConnections ();
  95 + Application.Quit ();
  96 + } // playerRun
63 97  
64   - void playFromFile(){
  98 + void sendToPlayer(String glosa){
  99 + String[] stringPos;
65 100  
66   - COMPONENT_ANIMATION.Stop( );
67   -
68   -
69   - if(glosa != null)
70   - stringPre = " _default "+glosa+" _default ";
71   - else Application.Quit();
72   -
73   - stringPos = stringPre.Split(' ');
74   -
  101 + glosa +=" _default";
  102 + glosa = glosa.ToUpper ();
  103 + stringPos = glosa.Split(' ');
  104 +
  105 + // Looks for animation
75 106 foreach( string aniName in stringPos ){
76   -
77 107 aniClip = Resources.Load<AnimationClip>("ANIMS/anims/"+aniName);
78   -
79 108 if( aniClip ){
80   -
81 109 COMPONENT_ANIMATION.AddClip(aniClip, aniName);
82 110 COMPONENT_ANIMATION.CrossFadeQueued( aniName, 0.6F, QueueMode.CompleteOthers );//0.4
83   -
84   - //COMPONENT_ANIMATION.RemoveClip( aniName );
85   -
86   - }else
  111 + }
  112 + else{ // Spells, if not found
87 113 foreach(char letter in aniName)
88 114 COMPONENT_ANIMATION.CrossFadeQueued(""+letter, 0.6F, QueueMode.CompleteOthers);
89   -
90   - }//foreach string aniName
91   -
92   - aniClip = Resources.Load<AnimationClip>("ANIMS/anims/_default");
93   - COMPONENT_ANIMATION.AddClip(aniClip, "_default");
94   -
95   - }
96   -
97   -
98   -
99   - /*
100   - void OnGUI(){
101   - if( GUI.Button ( new Rect( 10, 10, 100, 50 ), "VAI PORRA" ) ){//BOTAO DE TESTE DestroyPorra(); //BOTAO DE TESTE
102   -
103   - }
104   - }
105   - */
106   -
107   -
108   -}
109 115 \ No newline at end of file
  116 + }
  117 + }
  118 + } // sendToPlayer
  119 +} // InspectorIscript
110 120 \ No newline at end of file
... ...
Assets/Scripts/Legenda.cs
... ... @@ -18,15 +18,13 @@ public class Legenda : MonoBehaviour {
18 18  
19 19 Boolean flagSubtitle = false;
20 20 string[] strArg;
21   -
22 21 void Start( ){
23   -
24 22 strArg = Environment.GetCommandLineArgs();
25 23  
26 24 ICARO = GameObject.FindGameObjectWithTag("avatar");
27 25 COMPONENT_ANIMATION = ICARO.GetComponent<Animation>();
28 26  
29   - if(strArg[3].Equals("1")) {
  27 + if(strArg[2].Equals("1")) {
30 28 flagSubtitle = true;
31 29 LEGENDA = gameObject.GetComponent<Text>();
32 30 }
... ... @@ -34,7 +32,7 @@ public class Legenda : MonoBehaviour {
34 32 }
35 33  
36 34 void Update( ){
37   -
  35 + // possible a < semaphore > to wait for animation to play
38 36 if(COMPONENT_ANIMATION.isPlaying && flagSubtitle)
39 37 LEGENDA.text = GetCurrentPlayingAnimationClip( );
40 38  
... ... @@ -44,7 +42,7 @@ public class Legenda : MonoBehaviour {
44 42  
45 43 foreach( AnimationState anim in COMPONENT_ANIMATION )
46 44 if( COMPONENT_ANIMATION.IsPlaying( anim.name ) )
47   - if( !(anim.name.Split(' ')[0].Equals("_default")) )
  45 + if( !(anim.name.Split(' ')[0].Equals("_DEFAULT")) )
48 46 return anim.name.Split(' ')[0];
49 47  
50 48 return null;
... ...
Assets/Scripts/Server.cs 0 → 100644
... ... @@ -0,0 +1,127 @@
  1 +/**********************
  2 +********LAVID**********
  3 +*******VLibras*********
  4 +*------------------------------------------------------------------------
  5 +*Description:
  6 +*Server gets strings(glosa) from Core (client) by TCP connection and runs the animations
  7 +*until a final tag is found.
  8 +*------------------------------------------------------------------------
  9 +*Author: Claudiomar Araujo # claudiomar.araujo@lavid.ufpb.br
  10 +*------------------------------------------------------------------------
  11 +***********************/
  12 +
  13 +using UnityEngine;
  14 +using System;
  15 +using System.IO;
  16 +using System.Net;
  17 +using System.Net.Sockets;
  18 +using System.Text;
  19 +using System.Threading;
  20 +
  21 +public class Server : MonoBehaviour {
  22 + TcpClient client;
  23 + NetworkStream stream;
  24 + TcpListener server;
  25 + Semaphore serverSemaphore;
  26 + InspectorScript inspector;
  27 + Int32 port = 5555;
  28 +
  29 + public Server(Semaphore ss, InspectorScript inspec){
  30 + serverSemaphore = ss;
  31 + inspector = inspec;
  32 + } // constructor
  33 +
  34 + public void startServer(){
  35 + try{
  36 + IPAddress localAddr = IPAddress.Parse("127.0.0.1");
  37 + server = new TcpListener (localAddr, port);
  38 + server.Start(); // Starts listening for incoming connection requests.
  39 + client = server.AcceptTcpClient(); // Accepts a pending connection request.
  40 + stream = client.GetStream();
  41 +
  42 + serverSemaphore.Release (); // Releases InspectorScript.Start() [Connection]
  43 + getPTSFromCore();
  44 + }
  45 + catch(SocketException e){
  46 + Debug.Log(e);
  47 + closeConnections();
  48 + Application.Quit();
  49 + }
  50 + catch(IOException e){
  51 + Debug.Log(e);
  52 + closeConnections();
  53 + Application.Quit();
  54 + }
  55 + catch(Exception e){
  56 + Debug.Log(e);
  57 + closeConnections();
  58 + Application.Quit();
  59 + }
  60 + } // startServer
  61 +
  62 + // Receives glosa and pts from Core
  63 + void getPTSFromCore(){
  64 + try{
  65 + Byte[] bytes = new Byte[1024];
  66 + String data=null;
  67 + String[] dataSplited;
  68 + int i;
  69 + Byte[] sendToCore;
  70 + long pts=0;
  71 + String glosa="";
  72 +
  73 + /*Loop to receive all the data from Core
  74 + util get the string "FINALIZE\0"
  75 + '\0' for c++*/
  76 + while((i = stream.Read(bytes, 0, bytes.Length))!=0){
  77 +
  78 + data = System.Text.UTF8Encoding.UTF8.GetString(bytes, 0, i);
  79 + sendToCore = System.Text.UTF8Encoding.UTF8.GetBytes("OK\0"); // allows Core to send next stream
  80 + stream.Write(sendToCore, 0, sendToCore.Length);
  81 + dataSplited = data.Split('#');
  82 + glosa = dataSplited[0];
  83 + if(glosa.Equals("FINALIZE")){
  84 + try{
  85 + Thread.Sleep(2500);
  86 + }
  87 + catch(ThreadInterruptedException e){
  88 + Console.WriteLine(e.Source);
  89 + }
  90 + inspector.setFinalizeFlag(true);
  91 + break;
  92 + }
  93 + else{
  94 + pts = Convert.ToInt64(dataSplited[1]);
  95 + }
  96 + if(!glosa.Equals("FINALIZE")){
  97 + inspector.addSubtitleQueue(new SubtitleInfo(glosa, pts));
  98 + }
  99 + }
  100 + bytes = new Byte[1024];
  101 + glosa="";
  102 + }
  103 + catch(Exception e){
  104 + throw new Exception(e.Source);
  105 + }
  106 + } // getPTSFromCore
  107 +
  108 + public void sendFinalizeToCore(){
  109 + Byte[] sendToCore = System.Text.UTF8Encoding.UTF8.GetBytes("FINALIZE\0"); // ativar para o core
  110 + stream.Write(sendToCore, 0, sendToCore.Length);
  111 + }
  112 + public void closeConnections(){
  113 + try{
  114 + client.Close();
  115 + stream.Close();
  116 + server.Stop();
  117 + }
  118 + catch(SocketException e){
  119 + Debug.Log(e);
  120 + closeConnections();
  121 + }
  122 + catch(IOException e){
  123 + Debug.Log(e);
  124 + closeConnections();
  125 + }
  126 + } // closeConnections
  127 +}
0 128 \ No newline at end of file
... ...
Assets/Scripts/Server.cs.meta 0 → 100644
... ... @@ -0,0 +1,12 @@
  1 +fileFormatVersion: 2
  2 +guid: 1abee030b3e6a1e4dafe0f8046e0874b
  3 +timeCreated: 1435354195
  4 +licenseType: Free
  5 +MonoImporter:
  6 + serializedVersion: 2
  7 + defaultReferences: []
  8 + executionOrder: 0
  9 + icon: {instanceID: 0}
  10 + userData:
  11 + assetBundleName:
  12 + assetBundleVariant:
... ...
Assets/Scripts/SubtitleInfo.cs 0 → 100644
... ... @@ -0,0 +1,19 @@
  1 +using UnityEngine;
  2 +using System.Collections;
  3 +using System;
  4 +
  5 +public class SubtitleInfo : MonoBehaviour {
  6 + String glosa;
  7 + long pts;
  8 +
  9 + public SubtitleInfo(String glosa, long pts){
  10 + this.glosa = glosa;
  11 + this.pts = pts;
  12 + }
  13 + public String getGlosa(){
  14 + return glosa;
  15 + }
  16 + public long getPts(){
  17 + return pts;
  18 + }
  19 +}
... ...
Assets/Scripts/SubtitleInfo.cs.meta 0 → 100644
... ... @@ -0,0 +1,12 @@
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  2 +guid: fbd6d009606677d4fb97900a030812bb
  3 +timeCreated: 1436189460
  4 +licenseType: Free
  5 +MonoImporter:
  6 + serializedVersion: 2
  7 + defaultReferences: []
  8 + executionOrder: 0
  9 + icon: {instanceID: 0}
  10 + userData:
  11 + assetBundleName:
  12 + assetBundleVariant:
... ...
ProjectSettings/ProjectSettings.asset
... ... @@ -3,17 +3,14 @@
3 3 --- !u!129 &1
4 4 PlayerSettings:
5 5 m_ObjectHideFlags: 0
6   - serializedVersion: 6
  6 + serializedVersion: 7
7 7 AndroidProfiler: 0
8 8 defaultScreenOrientation: 4
9 9 targetDevice: 2
10   - targetGlesGraphics: -1
11   - targetIOSGraphics: -1
12 10 targetResolution: 0
13 11 accelerometerFrequency: 60
14 12 companyName: LAViD
15 13 productName: VLibrasPlayer
16   - cloudProjectId:
17 14 defaultCursor: {fileID: 0}
18 15 cursorHotspot: {x: 0, y: 0}
19 16 m_ShowUnitySplashScreen: 0
... ... @@ -26,7 +23,6 @@ PlayerSettings:
26 23 m_ActiveColorSpace: 0
27 24 m_MTRendering: 1
28 25 m_MobileMTRendering: 0
29   - m_UseDX11: 1
30 26 m_Stereoscopic3D: 0
31 27 iosShowActivityIndicatorOnLoading: -1
32 28 androidShowActivityIndicatorOnLoading: -1
... ... @@ -81,6 +77,7 @@ PlayerSettings:
81 77 metroEnableIndependentInputSource: 0
82 78 metroEnableLowLatencyPresentationAPI: 0
83 79 xboxOneDisableKinectGpuReservation: 0
  80 + virtualRealitySupported: 0
84 81 productGUID: 337d486bd080bd046a98a1104f14a673
85 82 AndroidBundleVersionCode: 1
86 83 AndroidMinSdkVersion: 9
... ... @@ -123,6 +120,7 @@ PlayerSettings:
123 120 iOSLaunchScreenCustomXibPath:
124 121 AndroidTargetDevice: 0
125 122 AndroidSplashScreenScale: 0
  123 + androidSplashScreen: {fileID: 0}
126 124 AndroidKeystoreName:
127 125 AndroidKeyaliasName:
128 126 AndroidTVCompatibility: 1
... ... @@ -159,6 +157,7 @@ PlayerSettings:
159 157 - m_BuildTarget: WebGL
160 158 m_StaticBatching: 1
161 159 m_DynamicBatching: 1
  160 + m_BuildTargetGraphicsAPIs: []
162 161 webPlayerTemplate: APPLICATION:Default
163 162 m_TemplateCustomTags: {}
164 163 actionOnDotNetUnhandledException: 1
... ... @@ -220,6 +219,7 @@ PlayerSettings:
220 219 ps4ApplicationParam2: 0
221 220 ps4ApplicationParam3: 0
222 221 ps4ApplicationParam4: 0
  222 + ps4GarlicHeapSize: 2048
223 223 ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
224 224 ps4pnSessions: 1
225 225 ps4pnPresence: 1
... ... @@ -231,6 +231,7 @@ PlayerSettings:
231 231 psp2NPTrophyPackPath:
232 232 psp2NPSupportGBMorGJP: 0
233 233 psp2NPAgeRating: 12
  234 + psp2NPTitleDatPath:
234 235 psp2NPCommsID:
235 236 psp2NPCommunicationsID:
236 237 psp2NPCommsPassphrase:
... ... @@ -245,6 +246,7 @@ PlayerSettings:
245 246 psp2PatchOriginalPackage:
246 247 psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui
247 248 psp2KeystoneFile:
  249 + psp2MemoryExpansionMode: 0
248 250 psp2DRMType: 0
249 251 psp2StorageType: 0
250 252 psp2MediaCapacity: 0
... ... @@ -360,8 +362,7 @@ PlayerSettings:
360 362 blackberrySquareSplashScreen: {fileID: 0}
361 363 tizenProductDescription:
362 364 tizenProductURL:
363   - tizenCertificatePath:
364   - tizenCertificatePassword:
  365 + tizenSigningProfileName:
365 366 tizenGPSPermissions: 0
366 367 tizenMicrophonePermissions: 0
367 368 stvDeviceAddress:
... ... @@ -380,6 +381,7 @@ PlayerSettings:
380 381 XboxOnePackagingOverridePath:
381 382 XboxOneAppManifestOverridePath:
382 383 XboxOnePackageEncryption: 0
  384 + XboxOnePackageUpdateGranularity: 2
383 385 XboxOneDescription:
384 386 XboxOneIsContentPackage: 0
385 387 XboxOneEnableGPUVariability: 0
... ... @@ -405,13 +407,22 @@ PlayerSettings:
405 407 iOS::Architecture: 2
406 408 iOS::ScriptingBackend: 0
407 409 boolPropertyNames:
  410 + - WebGL::analyzeBuildSize
408 411 - WebGL::dataCaching
  412 + - WebGL::useEmbeddedResources
409 413 - XboxOne::enus
  414 + WebGL::analyzeBuildSize: 0
410 415 WebGL::dataCaching: 0
  416 + WebGL::useEmbeddedResources: 0
411 417 XboxOne::enus: 1
412 418 stringPropertyNames:
413 419 - WebGL::emscriptenArgs
414 420 - WebGL::template
415 421 WebGL::emscriptenArgs:
416 422 WebGL::template: APPLICATION:Default
417   - firstStreamedLevelWithResources: 0
  423 + firstStreamedSceneWithResources: 0
  424 + cloudProjectId:
  425 + projectId:
  426 + projectName:
  427 + organizationId:
  428 + cloudEnabled: 0
... ...
ProjectSettings/ProjectVersion.txt
1   -m_EditorVersion: 5.0.2f1
  1 +m_EditorVersion: 5.1.1f1
2 2 m_StandardAssetsVersion: 0
... ...