RotateGameObject.cs
295 Bytes
using UnityEngine;
public class RotateGameObject : MonoBehaviour {
public float RotationVariable = 4.0f;
public float RotateLeftRight = 0.0f;
void OnMouseDrag()
{
transform.Rotate(0.0f, -RotateLeftRight, 0.0f);
RotateLeftRight = Input.GetAxis ("Mouse X") * RotationVariable;
}
}