Commit 48a02ab3551074014f3f24b9a7ad9513742eb650
1 parent
07f37f8a
Exists in
master
Corrige problemas de UI e de legenda. Release BUILD
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3 changed files
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229 additions
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7 deletions
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Assets/Prefabs/Avatar.prefab.meta
Assets/Scenes/Main.unity
| @@ -201,6 +201,12 @@ Prefab: | @@ -201,6 +201,12 @@ Prefab: | ||
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| 204 | --- !u!1001 &1943160035 | 210 | --- !u!1001 &1943160035 |
| 205 | Prefab: | 211 | Prefab: |
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| 531 | + value: setSlider | ||
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| 539 | + value: stop_animations | ||
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| 547 | + value: start_web_play | ||
| 548 | + objectReference: {fileID: 0} | ||
| 335 | m_RemovedComponents: [] | 549 | m_RemovedComponents: [] |
| 336 | m_ParentPrefab: {fileID: 100100000, guid: a310db7b56d86974ca7dc72c28f6a7f6, type: 2} | 550 | m_ParentPrefab: {fileID: 100100000, guid: a310db7b56d86974ca7dc72c28f6a7f6, type: 2} |
| 337 | m_IsPrefabParent: 0 | 551 | m_IsPrefabParent: 0 |
Assets/Scripts/PlayerManager.cs
| @@ -45,7 +45,9 @@ public class PlayerManager : MonoBehaviour { | @@ -45,7 +45,9 @@ public class PlayerManager : MonoBehaviour { | ||
| 45 | } | 45 | } |
| 46 | 46 | ||
| 47 | void Update(){ | 47 | void Update(){ |
| 48 | - foreach(AnimationState anim in COMPONENT_ANIMATION){ anim.speed = hSliderValue;} | 48 | + if(COMPONENT_ANIMATION.isPlaying) |
| 49 | + foreach(AnimationState anim in COMPONENT_ANIMATION) | ||
| 50 | + anim.speed = hSliderValue; | ||
| 49 | } | 51 | } |
| 50 | 52 | ||
| 51 | //define a velocidade das animacoes com base no slider da GUI | 53 | //define a velocidade das animacoes com base no slider da GUI |
| @@ -61,8 +63,6 @@ public class PlayerManager : MonoBehaviour { | @@ -61,8 +63,6 @@ public class PlayerManager : MonoBehaviour { | ||
| 61 | 63 | ||
| 62 | foreach( char letter in alphabet ){ | 64 | foreach( char letter in alphabet ){ |
| 63 | 65 | ||
| 64 | - Subtitles.WORDS.Add(""+letter); | ||
| 65 | - | ||
| 66 | aniClip = Resources.Load<AnimationClip> ("ANIMS/"+letter); | 66 | aniClip = Resources.Load<AnimationClip> ("ANIMS/"+letter); |
| 67 | 67 | ||
| 68 | if( aniClip ) COMPONENT_ANIMATION.AddClip(aniClip, ""+letter); | 68 | if( aniClip ) COMPONENT_ANIMATION.AddClip(aniClip, ""+letter); |
| @@ -104,7 +104,14 @@ public class PlayerManager : MonoBehaviour { | @@ -104,7 +104,14 @@ public class PlayerManager : MonoBehaviour { | ||
| 104 | 104 | ||
| 105 | IEnumerator webPlay(String glosa, int version) { | 105 | IEnumerator webPlay(String glosa, int version) { |
| 106 | 106 | ||
| 107 | + | ||
| 108 | + | ||
| 107 | stop_animations( ); | 109 | stop_animations( ); |
| 110 | + | ||
| 111 | + Subtitles.WORDS.Clear(); | ||
| 112 | + foreach( char letter in alphabet ) Subtitles.WORDS.Add(""+letter); | ||
| 113 | + | ||
| 114 | + | ||
| 108 | stringPos = glosa.Split(' '); | 115 | stringPos = glosa.Split(' '); |
| 109 | String BaseURL = "http://150.165.205.9/anims/WEBGL/"; | 116 | String BaseURL = "http://150.165.205.9/anims/WEBGL/"; |
| 110 | 117 | ||
| @@ -123,6 +130,7 @@ public class PlayerManager : MonoBehaviour { | @@ -123,6 +130,7 @@ public class PlayerManager : MonoBehaviour { | ||
| 123 | // Se ja estiver carregado: reproduz animaçao | 130 | // Se ja estiver carregado: reproduz animaçao |
| 124 | if (loadedAssetBundles.Contains(aniName)){ | 131 | if (loadedAssetBundles.Contains(aniName)){ |
| 125 | 132 | ||
| 133 | + Subtitles.WORDS.Add(aniName); | ||
| 126 | COMPONENT_ANIMATION.CrossFadeQueued(aniName, 0.6F, QueueMode.CompleteOthers); | 134 | COMPONENT_ANIMATION.CrossFadeQueued(aniName, 0.6F, QueueMode.CompleteOthers); |
| 127 | 135 | ||
| 128 | }else if (nonexistentAssetBundles.Contains(aniName)){//se nao estiver, soletra | 136 | }else if (nonexistentAssetBundles.Contains(aniName)){//se nao estiver, soletra |
| @@ -137,7 +145,7 @@ public class PlayerManager : MonoBehaviour { | @@ -137,7 +145,7 @@ public class PlayerManager : MonoBehaviour { | ||
| 137 | if (www.error != null){//soletra se o ww inexistir | 145 | if (www.error != null){//soletra se o ww inexistir |
| 138 | //throw new Exception("Erro no WWW: " + www.error); | 146 | //throw new Exception("Erro no WWW: " + www.error); |
| 139 | 147 | ||
| 140 | - Debug.Log("Sinal nao disponivel em banco de sinais. SOLETRANDO!"); | 148 | + Debug.Log("Sinal nao disponivel em banco de sinais. SOLETRANDO "+aniName); |
| 141 | 149 | ||
| 142 | foreach (char letter in aniName) | 150 | foreach (char letter in aniName) |
| 143 | COMPONENT_ANIMATION.CrossFadeQueued(""+letter, 0.6F, QueueMode.CompleteOthers); | 151 | COMPONENT_ANIMATION.CrossFadeQueued(""+letter, 0.6F, QueueMode.CompleteOthers); |
| @@ -156,7 +164,7 @@ public class PlayerManager : MonoBehaviour { | @@ -156,7 +164,7 @@ public class PlayerManager : MonoBehaviour { | ||
| 156 | COMPONENT_ANIMATION.CrossFadeQueued(aniName, 0.6F, QueueMode.CompleteOthers); // 0.4 | 164 | COMPONENT_ANIMATION.CrossFadeQueued(aniName, 0.6F, QueueMode.CompleteOthers); // 0.4 |
| 157 | 165 | ||
| 158 | 166 | ||
| 159 | - Subtitles.WORDS.Add(aniName.ToUpper( )); loadedAssetBundles.Add(aniName); | 167 | + Subtitles.WORDS.Add(aniName); loadedAssetBundles.Add(aniName); |
| 160 | 168 | ||
| 161 | }else{ | 169 | }else{ |
| 162 | foreach (char letter in aniName) | 170 | foreach (char letter in aniName) |