Commit 91c658b763e131997bd49e86041798e070e25d53
1 parent
1348fa47
Exists in
master
Adicionado o movimento Riscar
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2 changed files
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90 additions
and
16 deletions
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moves.py
| ... | ... | @@ -3,27 +3,74 @@ |
| 3 | 3 | import bpy |
| 4 | 4 | import math |
| 5 | 5 | import util |
| 6 | -from pyutil import log | |
| 7 | 6 | |
| 8 | -def contato(action, input_hand, bones, pose, initialFrame = 18, frameJump = 10): | |
| 7 | +def contato(action, input_hand, bones, pose, initialFrame = 18): | |
| 9 | 8 | currentFrame = initialFrame |
| 10 | 9 | contact_type = input_hand[1] |
| 11 | 10 | |
| 12 | 11 | if (contact_type == "alisar"): |
| 13 | - currentFrame = alisar(action, input_hand, pose, bones, initialFrame, frameJump) | |
| 12 | + currentFrame = alisar(action, input_hand, pose, bones, initialFrame) | |
| 14 | 13 | elif (contact_type == "cocar"): |
| 15 | 14 | currentFrame = cocar(action, input_hand, bones, initialFrame) |
| 15 | + elif (contact_type == "tocar"): | |
| 16 | + currentFrame = tocar(action, input_hand, bones, initialFrame) | |
| 17 | + elif (contact_type == "riscar"): | |
| 18 | + currentFrame = riscar(action, input_hand, bones, initialFrame) | |
| 16 | 19 | return currentFrame |
| 17 | 20 | |
| 18 | -def cocar(action, input_hand, bones, initialFrame = 18, repetition = 2, frameJump = 6): | |
| 21 | +def riscar(action, input_hand, bones, pose, initialFrame = 18, bnAntBracoDegree = 2, bnMaoDegree = 45, frameJump = 10): | |
| 19 | 22 | currentFrame = initialFrame |
| 20 | - action[0] = util.movimento_mao_action_index | |
| 23 | + endFrame = initialFrame + 2 * frameJump | |
| 24 | + handParam = input_hand[-3:] | |
| 25 | + lado = "R" if util.rightBonesConf == bones else "L" | |
| 21 | 26 | |
| 27 | + bnAntBraco = bpy.context.object.pose.bones["BnAntBraco." + lado] | |
| 28 | + bnAntBraco.bone.select = True | |
| 29 | + util.apply_rotation(bnAntBraco, "Z", currentFrame, endFrame, bnAntBracoDegree) | |
| 30 | + currentFrame += frameJump | |
| 31 | + util.apply_rotation(bnAntBraco, "Z", currentFrame, endFrame, (-1)*(bnAntBracoDegree+1)) | |
| 32 | + bnAntBraco.bone.select = False | |
| 33 | + | |
| 34 | + currentFrame = initialFrame | |
| 35 | + util.setPose(action, handParam, [currentFrame], bones) | |
| 36 | + bnMao = bpy.context.object.pose.bones["BnMao." + lado] | |
| 37 | + bnMao.bone.select = True | |
| 38 | + util.apply_rotation(bnMao, "Y", currentFrame, endFrame, bnMaoDegree) | |
| 39 | + currentFrame += frameJump | |
| 40 | + util.apply_rotation(bnMao, "Y", currentFrame, endFrame, (-2)*bnMaoDegree) | |
| 41 | + currentFrame += frameJump | |
| 42 | + util.apply_rotation(bnMao, "Y", currentFrame, endFrame, bnMaoDegree) | |
| 43 | + util.setPose([action[0]], [handParam[0]], [currentFrame], bones) | |
| 44 | + currentFrame += frameJump | |
| 45 | + bnMao.bone.select = False | |
| 46 | + return currentFrame | |
| 47 | + | |
| 48 | +def tocar(action, input_hand, bones, pose, initialFrame = 18, degree = 30, frameJump = 10): | |
| 49 | + currentFrame = initialFrame | |
| 50 | + endFrame = initialFrame + 2 * frameJump | |
| 51 | + handParam = input_hand[-3:] | |
| 52 | + util.setPose(action, handParam, [initialFrame], bones) | |
| 53 | + | |
| 54 | + lado = "BnMao.R" if util.rightBonesConf == bones else "BnMao.L" | |
| 55 | + bnMao = bpy.context.object.pose.bones[lado] | |
| 56 | + bnMao.bone.select = True | |
| 57 | + currentFrame += frameJump | |
| 58 | + util.apply_rotation(bnMao, "X", currentFrame, endFrame, -degree) | |
| 59 | + currentFrame += frameJump | |
| 60 | + util.apply_rotation(bnMao, "X", currentFrame, endFrame, degree) | |
| 61 | + util.setPose([action[0]], [handParam[0]], [currentFrame], bones) | |
| 62 | + currentFrame += frameJump | |
| 63 | + bnMao.bone.select = False | |
| 64 | + return currentFrame | |
| 65 | + | |
| 66 | +def cocar(action, input_hand, bones, initialFrame = 18, repetition = 2, frameJump = 6): | |
| 67 | + currentFrame = initialFrame | |
| 22 | 68 | pa_index = input_hand[-1] |
| 23 | - # TODO mão esquerda | |
| 69 | + | |
| 24 | 70 | for i in range(0, repetition): |
| 25 | 71 | util.setPose(action, [util.cocar_mao_aberta_index, pa_index, util.cocar_orientation_index], [currentFrame], bones) |
| 26 | 72 | currentFrame += frameJump |
| 73 | + lastFrame = i == repetition - 1 | |
| 27 | 74 | util.setPose(action, [util.cocar_mao_fechada_index, pa_index, util.cocar_orientation_index], [currentFrame], bones) |
| 28 | 75 | currentFrame += frameJump |
| 29 | 76 | return currentFrame |
| ... | ... | @@ -57,7 +104,6 @@ def alisar_xy(pose, orientation_index, repetition, initialFrame = 18, frameJump |
| 57 | 104 | pose.location[orientation_index] = center[orientation_index] + width |
| 58 | 105 | pose.keyframe_insert(frame = currentFrame, index = -1, data_path = 'location') |
| 59 | 106 | currentFrame += frameJump |
| 60 | - | |
| 61 | 107 | return currentFrame |
| 62 | 108 | |
| 63 | 109 | def alisar_diagonal(pose, to_right, repetition, initialFrame = 18, frameJump = 10, width = 0.25): |
| ... | ... | @@ -75,7 +121,6 @@ def alisar_diagonal(pose, to_right, repetition, initialFrame = 18, frameJump = 1 |
| 75 | 121 | pose.location[1] = center[1] + width if to_right else center[1] - width |
| 76 | 122 | pose.keyframe_insert(frame = currentFrame, index = -1, data_path = 'location') |
| 77 | 123 | currentFrame += frameJump |
| 78 | - | |
| 79 | 124 | return currentFrame |
| 80 | 125 | |
| 81 | 126 | def circular_or_semiCircular(pose, orientation, direction, radius, laps, intensity = 5, initialFrame = 18, turn = None): | ... | ... |
util.py
| ... | ... | @@ -5,8 +5,6 @@ import math |
| 5 | 5 | |
| 6 | 6 | armature = bpy.context.scene.objects.get('Armature.001') |
| 7 | 7 | |
| 8 | -bones = ["BnMao.R", "BnMao.L"] | |
| 9 | - | |
| 10 | 8 | # Vetor com indices de cada bone do lado direito |
| 11 | 9 | rightBonesConf = [1, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66] |
| 12 | 10 | |
| ... | ... | @@ -25,13 +23,10 @@ hands_default_frames = [15, 18] |
| 25 | 23 | # define a posição dos keyframes |
| 26 | 24 | hands_frames_retilineo = [30, 33] |
| 27 | 25 | |
| 28 | -# Movimento de mão action | |
| 29 | -movimento_mao_action_index = 7 | |
| 30 | - | |
| 31 | 26 | # Movimento coçar - Índices de poses |
| 32 | -cocar_mao_aberta_index = 0 | |
| 33 | -cocar_mao_fechada_index = 1 | |
| 34 | -cocar_orientation_index = 12 | |
| 27 | +cocar_mao_aberta_index = 56 | |
| 28 | +cocar_mao_fechada_index = 24 | |
| 29 | +cocar_orientation_index = 20 | |
| 35 | 30 | |
| 36 | 31 | # Função responsável por selecionar as pose-libs e setar os frames |
| 37 | 32 | def setPose(actions, parametesConf, positionFrames, bones): |
| ... | ... | @@ -107,3 +102,37 @@ def get_endFrame(json_input, hands_frames_retilineo): |
| 107 | 102 | elif(json_input["rightHand"][0] == "retilineo"): |
| 108 | 103 | endsFrame.append(max(hands_frames_retilineo)) |
| 109 | 104 | return(max(endsFrame)) |
| 105 | + | |
| 106 | +def validate_rotation(bone, endFrame): | |
| 107 | + rotFrames = [[]] | |
| 108 | + scene = bpy.context.scene | |
| 109 | + frame_current = bpy.context.scene.frame_current | |
| 110 | + | |
| 111 | + for i in range(0, endFrame + 1,1): | |
| 112 | + scene.frame_set(i) | |
| 113 | + rotFrames[-1] = bone.rotation_quaternion.to_euler() | |
| 114 | + rotFrames.append( [] ) | |
| 115 | + | |
| 116 | + rotFrames.remove([]) | |
| 117 | + scene.frame_set(frame_current) | |
| 118 | + | |
| 119 | + for k in range(1, endFrame + 1, 1): | |
| 120 | + for i in range(0, 3, 1): | |
| 121 | + if (math.fabs(rotFrames[k][i] - rotFrames[k-1][i])) > math.pi : | |
| 122 | + return False | |
| 123 | + return True | |
| 124 | + | |
| 125 | +# Axis: "X", "Y" e "Z" | |
| 126 | +def apply_rotation(bone, axis, currentFrame, endFrame, degree): | |
| 127 | + new_rotation = bone.rotation_quaternion.to_euler() | |
| 128 | + new_rotation.rotate_axis(axis, math.radians(degree)) | |
| 129 | + new_rotation = new_rotation.to_quaternion() | |
| 130 | + | |
| 131 | + bone.rotation_quaternion = new_rotation | |
| 132 | + bone.keyframe_insert(data_path = 'rotation_quaternion', index = -1, frame = currentFrame) | |
| 133 | + | |
| 134 | + valid_rotation = validate_rotation(bone, endFrame) | |
| 135 | + if (not valid_rotation): | |
| 136 | + new_rotation *= (-1) | |
| 137 | + bone.rotation_quaternion = new_rotation | |
| 138 | + bone.keyframe_insert(data_path = 'rotation_quaternion', index = -1, frame = currentFrame) | |
| 110 | 139 | \ No newline at end of file | ... | ... |