game_control.pas
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{
Free-mtrix - Free cultural selection and social behavior experiments.
Copyright (C) 2016-2017 Carlos Rafael Fernandes Picanço, Universidade Federal do Pará.
The present file is distributed under the terms of the GNU General Public License (GPL v3.0).
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
}
unit game_control;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Graphics, Grids
, game_zmq_actors
, game_experiment
, game_actors
, game_visual_elements
;
type
{ TGameControl }
TGameControl = class(TComponent)
private
FID: UTF8string;
FMustDrawDots: Boolean;
FMustDrawDotsClear: Boolean;
FRowBase : integer;
FActor : TGameActor;
FZMQActor : TZMQActor;
FExperiment : TExperiment;
function GetPlayerBox(AID:UTF8string) : TPlayerBox;
function GetActorNicname(AID:UTF8string) : UTF8string;
function GetSelectedColorF(AStringGrid : TStringGrid) : UTF8string;
function GetSelectedRowF(AStringGrid : TStringGrid) : UTF8string;
function MessageHas(const A_CONST : UTF8string; AMessage : TStringList; I:ShortInt=0): Boolean;
procedure CreatePlayerBox(P:TPlayer; Me:Boolean;Admin:Boolean = False);
procedure DeletePlayerBox(AID : string);
procedure SetMatrixType(AStringGrid : TStringGrid; AMatrixType:TGameMatrixType;
var ARowBase:integer; var ADrawDots, ADrawClear : Boolean);
procedure ReceiveMessage(AMessage : TStringList);
procedure ReceiveRequest(var ARequest : TStringList);
procedure ReceiveReply(AReply : TStringList);
procedure SetMustDrawDots(AValue: Boolean);
procedure SetMustDrawDotsClear(AValue: Boolean);
procedure SetRowBase(AValue: integer);
private
function AskQuestion(AQuestion:string):UTF8string;
function ShowConsequence(AID,S:string;ForGroup:Boolean;ShowPopUp : Boolean = True) : string;
procedure ShowPopUp(AText:string;AInterval : integer = 15000);
procedure DisableConfirmationButton;
procedure CleanMatrix(AEnabled : Boolean);
procedure NextConditionSetup(S : string);
procedure EnablePlayerMatrix(AID:UTF8string; ATurn:integer; AEnabled:Boolean);
private
function IsLastCondition : Boolean;
function ShouldStartExperiment: Boolean;
function ShouldEndCycle : Boolean;
function ShouldEndCondition : Boolean;
//function ShouldEndGeneration : Boolean;
function ShouldAskQuestion : Boolean;
procedure NextTurn(Sender: TObject);
procedure NextCycle(Sender: TObject);
procedure NextLineage(Sender: TObject);
procedure NextCondition(Sender: TObject);
procedure Interlocking(Sender: TObject);
procedure TargetInterlocking(Sender: TObject);
procedure Consequence(Sender: TObject);
procedure EndExperiment(Sender: TObject);
procedure StartExperiment;
public
constructor Create(AOwner : TComponent;AppPath:string);overload;
destructor Destroy; override;
procedure SetMatrix;
procedure SendRequest(ARequest : UTF8string);
procedure SendMessage(AMessage : UTF8string);
procedure Cancel;
procedure Start;
procedure Pause;
procedure Resume;
procedure Stop;
property Experiment : TExperiment read FExperiment write FExperiment;
property ID : UTF8string read FID;
property RowBase : integer read FRowBase write SetRowBase;
property MustDrawDots: Boolean read FMustDrawDots write SetMustDrawDots;
property MustDrawDotsClear:Boolean read FMustDrawDotsClear write SetMustDrawDotsClear;
end;
function GetRowColor(ARow : integer;ARowBase:integer) : TColor;
// TODO: PUT NORMAL STRING MESSAGES IN RESOURCESTRING INSTEAD
const
K_ARRIVED = '.Arrived';
K_CHAT_M = '.ChatM';
K_CHOICE = '.Choice';
K_MESSAGE = '.Message';
K_START = '.Start';
K_RESUME = '.Resume';
K_LOGIN = '.Login';
K_QUESTION = '.Question';
K_QMESSAGE = '.QMessage';
K_MOVQUEUE = '.Queue';
K_END = '.EndX';
K_NXTCND = '.NextCond';
//
K_STATUS = '.Status';
K_LEFT = '.Left';
K_WAIT = '.Wait';
K_FULLROOM = '.Full';
K_PLAYING = '.Playing';
K_REFUSED = '.Refused';
implementation
uses ButtonPanel,Controls,ExtCtrls,StdCtrls,LazUTF8, Forms, Dialogs, strutils
, form_matrixgame
, presentation_classes
, form_chooseactor
, game_resources
, game_actors_helpers
, string_methods
;
const
GA_ADMIN = 'Admin';
GA_PLAYER = 'Player';
//GA_WATCHER = 'Watcher';
function GetRowColor(ARow: integer; ARowBase:integer): TColor;
var LRow : integer;
begin
Result := 0;
if ARowBase = 1 then
LRow := aRow -1
else LRow := aRow;
case LRow of
0,5 :Result := ccYellow;
1,6 :Result := ccGreen;
2,7 :Result := ccRed;
3,8 :Result := ccBlue;
4,9 :Result := ccMagenta;
end;
end;
{ TGameControl }
function TGameControl.ShouldStartExperiment: Boolean;
begin
Result := FExperiment.PlayersCount = FExperiment.Condition[FExperiment.CurrentCondition].Turn.Value;
end;
function TGameControl.ShouldEndCycle: Boolean; //CAUTION: MUST BE CALLED BEFORE EXPERIMENT.NEXTCYCLE
begin
Result := FExperiment.Condition[FExperiment.CurrentCondition].Turn.Count = FExperiment.Condition[FExperiment.CurrentCondition].Turn.Value-1;
end;
function TGameControl.IsLastCondition: Boolean;
begin
Result := FExperiment.CurrentCondition = FExperiment.ConditionsCount-1;
end;
function TGameControl.ShouldEndCondition: Boolean;
begin
Result := FExperiment.ShouldEndCondition;
end;
//function TGameControl.ShouldEndGeneration: Boolean;
//begin
// Result := FExperiment.Condition[FExperiment.CurrentCondition].Cycles.Count = FExperiment.Condition[FExperiment.CurrentCondition].Cycles.Value-1;
//end;
function TGameControl.ShouldAskQuestion: Boolean;
begin
Result := Assigned(FExperiment.Condition[FExperiment.CurrentCondition].Prompt) and FExperiment.TargetIntelockingFired;
end;
procedure TGameControl.EndExperiment(Sender: TObject);
begin
ShowPopUp('O Experimento terminou.');
end;
procedure TGameControl.NextTurn(Sender: TObject);
begin
// update admin view
FormMatrixGame.LabelExpCountTurn.Caption:=IntToStr(FExperiment.Condition[FExperiment.CurrentCondition].Turn.Count+1);
end;
procedure TGameControl.NextCycle(Sender: TObject);
begin
FormMatrixGame.LabelExpCountCycle.Caption:= IntToStr(FExperiment.Cycles+1);
{$IFDEF DEBUG}
WriteLn('cycle:>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>');
{$ENDIF}
end;
procedure TGameControl.NextLineage(Sender: TObject);
begin
// pause, kick older player, wait for new player, resume
FormMatrixGame.LabelExpCountGeneration.Caption:=IntToStr(FExperiment.Condition[FExperiment.CurrentCondition].Cycles.Generation+1);
end;
procedure TGameControl.NextCondition(Sender: TObject);
begin
FormMatrixGame.LabelExpCountCondition.Caption:= FExperiment.Condition[FExperiment.CurrentCondition].ConditionName;
// append OnStart data
NextConditionSetup(FExperiment.CurrentConditionAsString);
end;
procedure TGameControl.Interlocking(Sender: TObject);
var i : integer;
begin
i := StrToInt(FormMatrixGame.LabelExpCountInterlocks.Caption);
FormMatrixGame.LabelExpCountInterlocks.Caption:= IntToStr(i+1);
end;
procedure TGameControl.TargetInterlocking(Sender: TObject);
var i : integer;
begin
i := StrToInt(FormMatrixGame.LabelExpCountTInterlocks.Caption);
FormMatrixGame.LabelExpCounTtInterlocks.Caption:= IntToStr(i+1);
end;
procedure TGameControl.Consequence(Sender: TObject);
begin
{$IFDEF DEBUG}
if Sender is TConsequence then
FormMatrixGame.ChatMemoRecv.Lines.Append(('['+TConsequence(Sender).PlayerNicname+']: ')+TConsequence(Sender).AsString(''));
{$ENDIF}
end;
procedure TGameControl.StartExperiment;
begin
// all players arrived, lets begin
FExperiment.Play;
// wait some time, we just sent a message earlier
Sleep(5);
// gui setup
// enable matrix grid for the first player
FZMQActor.SendMessage([K_START]);
// points
//FormMatrixGame.GBIndividualAB.Visible := FExperiment.ABPoints;
//FormMatrixGame.GBIndividual.Visible:= not FormMatrixGame.GBIndividualAB.Visible;
// turns
FormMatrixGame.LabelExpCountTurn.Caption:=IntToStr(FExperiment.Condition[FExperiment.CurrentCondition].Turn.Count+1);
// cycle
FormMatrixGame.LabelExpCountCycle.Caption := IntToStr(FExperiment.Cycles+1);
// generation
FormMatrixGame.LabelExpCountGeneration.Caption:=IntToStr(FExperiment.Condition[FExperiment.CurrentCondition].Cycles.Generation+1);
// condition
FormMatrixGame.LabelExpCountCondition.Caption:= FExperiment.Condition[FExperiment.CurrentCondition].ConditionName;
// interlocks
FormMatrixGame.LabelExpCountInterlocks.Caption:= '0';
// target interlocks
FormMatrixGame.LabelExpCountTInterlocks.Caption:= '0';
// wait for players
end;
procedure TGameControl.Start;
begin
// check if experiment is running
end;
procedure TGameControl.Pause;
begin
//FExperiment.State:=xsPaused;
// save to file
// inform players
end;
procedure TGameControl.Resume;
begin
//FExperiment.State:=xsRunning;
// load from file
// wait for players
end;
procedure TGameControl.Stop;
begin
// cleaning
FExperiment.Clean;
end;
function TGameControl.GetPlayerBox(AID: UTF8string): TPlayerBox;
var i : integer;
begin
Result := nil;
for i := 0 to FormMatrixGame.GBLastChoice.ComponentCount-1 do
if TPlayerBox(FormMatrixGame.GBLastChoice.Components[i]).ID = AID then
begin
Result := TPlayerBox(FormMatrixGame.GBLastChoice.Components[i]);
Break;
end;
end;
function TGameControl.GetActorNicname(AID: UTF8string): UTF8string;
begin
Result := '';
case FActor of
gaPlayer: begin
Result := 'UNKNOWN';
if FExperiment.Player[AID].ID <> '' then
Result := FExperiment.Player[AID].Nicname;
end;
gaAdmin: Result := FExperiment.Researcher;
end;
end;
function TGameControl.MessageHas(const A_CONST: UTF8string; AMessage: TStringList;
I: ShortInt): Boolean;
begin
Result:= False;
if not Assigned(AMessage) then Exit;
Result := Pos(A_CONST,AMessage[I])>0;
end;
procedure TGameControl.CreatePlayerBox(P: TPlayer; Me: Boolean; Admin: Boolean);
var i1 : integer;
begin
with TPlayerBox.Create(FormMatrixGame.GBLastChoice,P.ID,Admin) do
begin
if Me then
Caption := P.Nicname+SysToUtf8(' (Você)' )
else
Caption := P.Nicname;
i1 := Integer(P.Choice.Row);
if i1 > 0 then
LabelLastRowCount.Caption := Format('%-*.*d', [1,2,i1])
else
LabelLastRowCount.Caption := 'NA';
PanelLastColor.Color := GetColorFromCode(P.Choice.Color);
Enabled := True;
Parent := FormMatrixGame.GBLastChoice;
end;
end;
procedure TGameControl.DeletePlayerBox(AID: string);
var i : integer;
begin
for i := 0 to FormMatrixGame.GBLastChoice.ComponentCount -1 do
if FormMatrixGame.GBLastChoice.Components[i] is TPlayerBox then
if TPlayerBox(FormMatrixGame.GBLastChoice.Components[i]).ID = AID then
begin
TPlayerBox(FormMatrixGame.GBLastChoice.Components[i]).Free;
Break;
end;
end;
procedure TGameControl.SetMatrixType(AStringGrid: TStringGrid;
AMatrixType: TGameMatrixType; var ARowBase: integer; var ADrawDots,
ADrawClear: Boolean);
procedure WriteGridFixedNames(ASGrid: TStringGrid; WriteCols: boolean);
var
i: integer;
begin
with ASGrid do
for i := 0 to 9 do
begin
Cells[0, i + ARowBase] := IntToStr(i + 1);
if WriteCols then
Cells[i + 1, 0] := chr(65 + i);
end;
end;
begin
AStringGrid.Clean;
if gmRows in AMatrixType then
begin
ARowBase := 0;
AStringGrid.FixedRows := 0;
AStringGrid.RowCount := 10;
AStringGrid.Height:=305;
AStringGrid.Options := [goFixedHorzLine, goHorzLine];
WriteGridFixedNames(AStringGrid, False);
end;
if gmColumns in AMatrixType then
begin
ARowBase := 1;
AStringGrid.Clean;
AStringGrid.FixedRows := 1;
AStringGrid.RowCount := 11;
AStringGrid.Height:=335;
AStringGrid.Options := [goFixedHorzLine, goHorzLine, goVertLine];
WriteGridFixedNames(AStringGrid, True);
end;
ADrawDots := gmDots in AMatrixType;
ADrawClear:= gmClearDots in AMatrixType;
end;
function TGameControl.GetSelectedColorF(AStringGrid: TStringGrid): UTF8string;
begin
Result := GetColorString(GetRowColor(AStringGrid.Selection.Top,RowBase));
end;
function TGameControl.GetSelectedRowF(AStringGrid: TStringGrid): UTF8string;
var i : integer;
begin
i := AStringGrid.Selection.Top;
if RowBase = 0 then
Inc(i);
Result := Format('%-*.*d', [1,2,i]);
end;
procedure TGameControl.SetMustDrawDots(AValue: Boolean);
begin
if FMustDrawDots=AValue then Exit;
FMustDrawDots:=AValue;
end;
procedure TGameControl.SetMustDrawDotsClear(AValue: Boolean);
begin
if FMustDrawDotsClear=AValue then Exit;
FMustDrawDotsClear:=AValue;
end;
procedure TGameControl.SetRowBase(AValue: integer);
begin
if FRowBase=AValue then Exit;
case AValue of
0 : FExperiment.MatrixType := [gmRows];
1 : FExperiment.MatrixType := [gmRows,gmColumns];
end;
FRowBase:=AValue;
end;
// many thanks to howardpc for this:
// http://forum.lazarus.freepascal.org/index.php/topic,34559.msg227585.html#msg227585
function TGameControl.AskQuestion(AQuestion: string): UTF8string;
var
Prompt: TForm;
ButtonPanel: TButtonPanel;
LabelQuestion: TLabel;
mr: TModalResult;
begin
Prompt:=TForm.CreateNew(nil);
try
with Prompt do
begin
BorderStyle:=bsNone;
Position:=poScreenCenter;
ButtonPanel:=TButtonPanel.Create(Prompt);
with ButtonPanel do
begin
ButtonOrder:=boCloseOKCancel;
OKButton.Caption:='Sim';
CancelButton.Caption:='Não';
ShowButtons:=[pbOK, pbCancel];
ShowBevel:=True;
ShowGlyphs:=[];
Parent:=Prompt;
end;
LabelQuestion:=TLabel.Create(Prompt);
with LabelQuestion do
begin
Align:=alClient;
Caption:= AQuestion;
Alignment := taCenter;
Anchors := [akLeft,akRight];
Layout := tlCenter;
WordWrap := True;
Parent:=Prompt;
end;
mr:=ShowModal;
if mr = mrOK then
Result := 'S'
else
Result := 'N';
end;
finally
Prompt.Free;
end;
end;
procedure TGameControl.ShowPopUp(AText: string; AInterval: integer);
var PopUpPos : TPoint;
begin
PopUpPos.X := (FormMatrixGame.StringGridMatrix.Width div 2) - (FormMatrixGame.PopupNotifier.vNotifierForm.Width div 2);
PopUpPos.Y := (FormMatrixGame.StringGridMatrix.Height div 2) - (FormMatrixGame.PopupNotifier.vNotifierForm.Height div 2);
PopUpPos := FormMatrixGame.ClientToScreen(PopUpPos);
FormMatrixGame.PopupNotifier.Title:='';
FormMatrixGame.PopupNotifier.Text:=AText;
FormMatrixGame.PopupNotifier.ShowAtPos(PopUpPos.X,PopUpPos.Y);
FormMatrixGame.Timer.OnTimer:=@FormMatrixGame.TimerTimer;
FormMatrixGame.Timer.Interval:=AInterval;
FormMatrixGame.Timer.Enabled:=True;
end;
function TGameControl.ShowConsequence(AID, S: string;
ForGroup: Boolean; ShowPopUp: Boolean):string;
var
LConsequence : TConsequence;
begin
Result := '';
LConsequence := TConsequence.Create(nil,S);
Result := LConsequence.GenerateMessage(ForGroup);
if ShowPopUp then
LConsequence.PresentMessage(FormMatrixGame.GBIndividualAB);
case FActor of
gaPlayer:
if ForGroup then
LConsequence.PresentPoints(FormMatrixGame.LabelIndACount,FormMatrixGame.LabelIndBCount,
FormMatrixGame.LabelIndCount,FormMatrixGame.LabelGroupCount)
else
if Self.ID = AID then
LConsequence.PresentPoints(FormMatrixGame.LabelIndACount,FormMatrixGame.LabelIndBCount,
FormMatrixGame.LabelIndCount,FormMatrixGame.LabelGroupCount);
gaAdmin:
begin
{$IFDEF DEBUG}
WriteLn(S);
{$ENDIF}
// player box is ignored for group points
// LabelGroupCount is ignored for player points
LConsequence.PresentPoints(GetPlayerBox(AID), FormMatrixGame.LabelGroupCount);
end;
end;
end;
procedure TGameControl.DisableConfirmationButton;
begin
FormMatrixGame.StringGridMatrix.Enabled:= False;
FormMatrixGame.btnConfirmRow.Enabled:=False;
FormMatrixGame.btnConfirmRow.Caption:='OK';
end;
procedure TGameControl.CleanMatrix(AEnabled : Boolean);
begin
FormMatrixGame.StringGridMatrix.Enabled:=AEnabled;
FormMatrixGame.StringGridMatrix.Options := FormMatrixGame.StringGridMatrix.Options-[goRowSelect];
FormMatrixGame.btnConfirmRow.Enabled:=True;
FormMatrixGame.btnConfirmRow.Caption:='Confirmar';
FormMatrixGame.btnConfirmRow.Visible := False;
end;
procedure TGameControl.NextConditionSetup(S: string);
var
A, B, G : integer;
P : TPlayer;
PB : TPlayerBox;
begin
if FExperiment.ABPoints then
begin
A := StrToInt(ExtractDelimited(1,S,['|']));
B := StrToInt(ExtractDelimited(2,S,['|']));
G := StrToInt(ExtractDelimited(3,S,['|']));
G += StrToInt(FormMatrixGame.LabelGroupCount.Caption);
FormMatrixGame.LabelGroupCount.Caption := IntToStr(G);
case FActor of
gaPlayer:
begin
A += StrToInt(FormMatrixGame.LabelIndACount.Caption);
B += StrToInt(FormMatrixGame.LabelIndBCount.Caption);
FormMatrixGame.LabelIndACount.Caption := IntToStr(A);
FormMatrixGame.LabelIndBCount.Caption := IntToStr(B);
end;
gaAdmin:
for P in FExperiment.Players do
begin
PB := GetPlayerBox(P.ID);
A += StrToInt(PB.LabelPointsCount.Caption) + B;
PB.LabelPointsCount.Caption := IntToStr(A);
end;
end;
end
else
begin
A := StrToInt(ExtractDelimited(1,S,['|']));
G := StrToInt(ExtractDelimited(2,S,['|']));
G += StrToInt(FormMatrixGame.LabelGroupCount.Caption);
FormMatrixGame.LabelGroupCount.Caption := IntToStr(G);
case FActor of
gaPlayer:
begin
A += StrToInt(FormMatrixGame.LabelIndACount.Caption);
FormMatrixGame.LabelIndCount.Caption := IntToStr(A);
end;
gaAdmin:
for P in FExperiment.Players do
begin
PB := GetPlayerBox(P.ID);
A += StrToInt(PB.LabelPointsCount.Caption);
PB.LabelPointsCount.Caption := IntToStr(A);
end;
end;
end;
end;
procedure TGameControl.EnablePlayerMatrix(AID:UTF8string; ATurn:integer; AEnabled:Boolean);
begin
if FExperiment.PlayerFromID[AID].Turn = ATurn then
begin
CleanMatrix(AEnabled);
if AEnabled then
ShowPopUp('É sua vez! Clique sobre uma linha da matrix e confirme sua escolha.');
end;
end;
constructor TGameControl.Create(AOwner: TComponent;AppPath:string);
begin
inherited Create(AOwner);
FZMQActor := TZMQActor(AOwner);
FID := FZMQActor.ID;
FZMQActor.OnMessageReceived:=@ReceiveMessage;
FZMQActor.OnRequestReceived:=@ReceiveRequest;
FZMQActor.OnReplyReceived:=@ReceiveReply;
FZMQActor.Start;
if FZMQActor.ClassType = TZMQAdmin then
FActor := gaAdmin;
if FZMQActor.ClassType = TZMQPlayer then
FActor := gaPlayer;
if FZMQActor.ClassType = TZMQWatcher then
FActor := gaWatcher;
RowBase:= 0;
MustDrawDots:=False;
MustDrawDotsClear:=False;
case FActor of
gaAdmin:FExperiment := TExperiment.Create(FZMQActor.Owner,AppPath);
gaPlayer:FExperiment := TExperiment.Create(FZMQActor.Owner);
gaWatcher:FExperiment := TExperiment.Create(FZMQActor.Owner);
end;
FExperiment.OnEndTurn := @NextTurn;
FExperiment.OnEndCycle := @NextCycle;
FExperiment.OnEndCondition:= @NextCondition;
FExperiment.OnEndGeneration:=@NextLineage;
FExperiment.OnEndExperiment:= @EndExperiment;
FExperiment.OnInterlocking:=@Interlocking;
FExperiment.OnConsequence:=@Consequence;
FExperiment.OnTargetInterlocking:=@TargetInterlocking;
SendRequest(K_LOGIN); // admin cannot send requests
end;
destructor TGameControl.Destroy;
begin
inherited Destroy;
end;
procedure TGameControl.SetMatrix;
begin
SetMatrixType(FormMatrixGame.StringGridMatrix, FExperiment.MatrixType,FRowBase,FMustDrawDots,FMustDrawDotsClear);
end;
procedure TGameControl.SendRequest(ARequest: UTF8string);
var
M : array of UTF8string;
procedure SetM(A : array of UTF8string);
var i : integer;
begin
SetLength(M,Length(A));
for i := 0 to Length(A) -1 do
M[i] := A[i];
end;
begin
SetLength(M,0);
case ARequest of
K_LOGIN :SetM([
FZMQActor.ID
, ' '
, ARequest
]);
K_CHOICE : SetM([
FZMQActor.ID
, ' '
, ARequest
, GetSelectedRowF(FormMatrixGame.StringGridMatrix)
, GetSelectedColorF(FormMatrixGame.StringGridMatrix)
]);
end;
case FActor of
gaAdmin: begin
//M[2] := GA_ADMIN+M[2];// for now cannot Requests
end;
gaPlayer:begin
M[2] := GA_PLAYER+M[2];
end;
//gaWatcher:begin
// M[0] := GA_WATCHER+M[0];
end;
FZMQActor.Request(M);
end;
// called from outside
procedure TGameControl.SendMessage(AMessage: UTF8string);
var
M : array of UTF8string;
procedure SetM(A : array of UTF8string);
var i : integer;
begin
SetLength(M,Length(A));
for i := 0 to Length(A) -1 do
M[i] := A[i];
end;
begin
case AMessage of
K_CHAT_M : begin
//if (FActor = gaAdmin) and (not FExperiment.ResearcherCanChat) then Exit;
SetM([
AMessage
, GetActorNicname(FZMQActor.ID)
, FormMatrixGame.ChatMemoSend.Lines.Text
]);
end;
K_CHOICE : SetM([
AMessage
, FZMQActor.ID
, GetSelectedRowF(FormMatrixGame.StringGridMatrix)
, GetSelectedColorF(FormMatrixGame.StringGridMatrix)
]);
end;
case FActor of
gaAdmin: begin
M[0] := GA_ADMIN+M[0];
end;
gaPlayer:begin
M[0] := GA_PLAYER+M[0];
end;
//gaWatcher:begin
// M[0] := GA_WATCHER+M[0];
end;
FZMQActor.SendMessage(M);
end;
procedure TGameControl.Cancel;
begin
FormMatrixGame.StringGridMatrix.Clean;
FormMatrixGame.StringGridMatrix.Options := [];
FZMQActor.SendMessage(K_END);
end;
// Here FActor is garanted to be a TZMQPlayer
procedure TGameControl.ReceiveMessage(AMessage: TStringList);
function MHas(const C : UTF8string) : Boolean;
begin
Result := MessageHas(C,AMessage);
end;
procedure ReceiveActor;
var P : TPlayer;
begin
case FActor of
gaPlayer:
begin
P := FExperiment.PlayerFromString[AMessage[1]];
FExperiment.AppendPlayer(P);
CreatePlayerBox(P, Self.ID = P.ID)
end;
end;
end;
procedure ShowQuestion;
begin
case FActor of
gaPlayer:FZMQActor.Request([
FZMQActor.ID
, ' '
, GA_PLAYER+K_QUESTION
, AskQuestion(AMessage[1])
, AMessage[2] // generation
, AMessage[3] // conditions
]);
end;
end;
procedure ReceiveChoice;
var
P : TPlayer;
begin
P := FExperiment.PlayerFromID[AMessage[1]];
// add last responses to player box
with GetPlayerBox(P.ID) do
begin
LabelLastRowCount.Caption := AMessage[2];
PanelLastColor.Color := GetColorFromString(AMessage[3]);
PanelLastColor.Caption:='';
end;
case FActor of
gaPlayer:begin
// last turn// end cycle
if P.Turn = FExperiment.PlayersCount-1 then
begin
// update next turn
if Self.ID = P.ID then
begin
P.Turn := StrToInt(AMessage[4]);
FExperiment.Player[Self.ID] := P;
end;
CleanMatrix(False);
// no wait turns
// if should continue then
//if StrToBool(AMessage[6]) then
//EnablePlayerMatrix(Self.ID,0, True)
// wait for server
Exit;
end;
// else
if Self.ID = P.ID then
begin
// update confirmation button
DisableConfirmationButton;
// update next turn
P.Turn := StrToInt(AMessage[4]);
FExperiment.Player[Self.ID] := P;
end
else
EnablePlayerMatrix(Self.ID,P.Turn+1, True);
end;
end;
end;
procedure NotifyPlayers;
begin
case FActor of
gaPlayer:
if FExperiment.PlayerFromID[Self.ID].Turn = 0 then
EnablePlayerMatrix(Self.ID, 0, True)
else
ShowPopUp('Começou! Aguarde sua vez.');
end;
end;
procedure ReceiveChat;
var
ALn: string;
begin
ALn := '['+AMessage[1]+']: '+AMessage[2];
FormMatrixGame.ChatMemoRecv.Lines.Append(ALn);
if FActor = gaAdmin then
FExperiment.WriteChatLn(ALn);
end;
procedure MovePlayerQueue;
var
P : TPlayer;
begin
P := FExperiment.PlayerFromString[AMessage[1]]; // new
CreatePlayerBox(P,Self.ID = P.ID, FActor=gaAdmin);
if FActor=gaPlayer then
begin
FExperiment.Player[FExperiment.PlayerIndexFromID[AMessage[2]]] := P;
EnablePlayerMatrix(Self.ID,0, True);
end;
end;
procedure SayGoodBye(AID:string);
var Pts : string;
begin
DeletePlayerBox(AID); // old player
case FActor of
gaPlayer:begin
if Self.ID = AID then
begin
if FExperiment.ABPoints then
begin
Pts := IntToStr(StrToInt(FormMatrixGame.LabelIndACount.Caption)+StrToInt(FormMatrixGame.LabelIndBCount.Caption));
FormMatrixGame.LabelIndACount.Caption := '0';
FormMatrixGame.LabelIndBCount.Caption := '0';
end
else
begin
Pts := FormMatrixGame.LabelIndCount.Caption;
FormMatrixGame.LabelIndCount.Caption := '0';
end;
FormMatrixGame.Visible := False;
FormChooseActor := TFormChooseActor.Create(nil);
FormChooseActor.Style := K_LEFT;
FormChooseActor.ShowPoints(
'A tarefa terminou, obrigado por sua participação! Você produziu ' +
Pts + ' pontos e ' +
FormMatrixGame.LabelGroupCount.Caption + ' itens escolares serão doados!');
if FormChooseActor.ShowModal = 1 then
begin
FZMQActor.Request([AID,' ',K_RESUME]);
FormMatrixGame.Visible := True;
end
else;
FormChooseActor.Free;
end
else
ShowPopUp(FExperiment.PlayerFromID[AID].Nicname+ ' saiu. Por favor, aguarde a chegada de alguém para ocupar o lugar.');
end;
end;
end;
procedure EndExperimentMessage;
var Pts : string;
begin
case FActor of
gaPlayer:
begin
CleanMatrix(False);
FormChooseActor := TFormChooseActor.Create(FormMatrixGame);
FormChooseActor.Style := K_END;
if FExperiment.ABPoints then
Pts := IntToStr(StrToInt(FormMatrixGame.LabelIndACount.Caption)+StrToInt(FormMatrixGame.LabelIndBCount.Caption))
else
Pts := FormMatrixGame.LabelIndCount.Caption;
FormChooseActor.ShowPoints(
'A tarefa terminou, obrigado por sua participação! Você produziu ' +
Pts + ' pontos e ' +
FormMatrixGame.LabelGroupCount.Caption + 'itens escolares serão doados! Parabéns!');
FormChooseActor.ShowModal;
FormChooseActor.Free;
FormMatrixGame.Close;
end;
gaAdmin:Stop;
end;
end;
procedure ResumeNextTurn;
begin
if AMessage[2] <> #27 then
begin
case FActor of
gaPlayer:
begin
if AMessage[1] <> #32 then
SayGoodBye(AMessage[1])
else
EnablePlayerMatrix(Self.ID,0, True);
end;
gaAdmin:
begin
if AMessage[1] <> #32 then
begin
DeletePlayerBox(AMessage[1]); // old player
ShowPopUp(
'O participante '+
FExperiment.PlayerFromID[AMessage[1]].Nicname+
' saiu. Aguardando a entrada do próximo participante.'
);
end;
end;
end;
if AMessage[2] <> #32 then
NextConditionSetup(AMessage[2]);
end
else EndExperimentMessage;
end;
procedure QuestionMessages;
var
i : integer;
MID : string;
LQConsequence : string;
begin
if AMessage[2] <> #27 then
begin
if AMessage.Count > 1 then
begin
// present only one popup with all messages
LQConsequence := '';
for i := 3 to AMessage.Count -1 do
begin
MID := ExtractDelimited(1,AMessage[i],['+']);
LQConsequence += ShowConsequence(MID, ExtractDelimited(2,AMessage[i],['+']),MID = 'M',False)+' ';
{$IFDEF DEBUG}
WriteLn('A Prompt consequence should have shown.');
{$ENDIF}
end;
if LQConsequence <> '' then
ShowPopUp(LQConsequence);
end;
ResumeNextTurn;
if AMessage[2] <> #32 then
NextConditionSetup(AMessage[2]);
end
else EndExperimentMessage;
end;
begin
if MHas(K_ARRIVED) then ReceiveActor;
if MHas(K_CHAT_M) then ReceiveChat;
if MHas(K_CHOICE) then ReceiveChoice;
if MHas(K_MESSAGE) then ShowConsequence(AMessage[1],AMessage[2],StrToBool(AMessage[3]));
if MHas(K_START) then NotifyPlayers;
if MHas(K_QUESTION) then ShowQuestion;
if MHas(K_MOVQUEUE) then MovePlayerQueue;
if MHas(K_QMESSAGE) then QuestionMessages;
if MHas(K_RESUME) then ResumeNextTurn;
if MHas(K_NXTCND) then NextConditionSetup(AMessage[1]);
if MHAs(K_END) then EndExperimentMessage;
end;
// Here FActor is garanted to be a TZMQAdmin
procedure TGameControl.ReceiveRequest(var ARequest: TStringList);
function MHas(const C : UTF8string) : Boolean;
begin
Result := MessageHas(C,ARequest, 2);
end;
procedure ReplyLoginRequest;
var i : integer;
P : TPlayer;
TS,
PS : string;
begin
if not FExperiment.PlayerIsPlaying[ARequest[0]] then
begin
if FExperiment.PlayersCount < FExperiment.Condition[FExperiment.CurrentCondition].Turn.Value then
begin
// ok, let player login
P.ID := ARequest[0];
// check if we already know this player
i := FExperiment.PlayerIndexFromID[P.ID];
if i > -1 then
begin
// then load p data
P := FExperiment.Player[i]
end
else
begin
// if not then generate and save p data
i := FExperiment.AppendPlayer;
if FExperiment.GenPlayersAsNeeded then
P.Nicname := GenResourceName(i)
else
P.Nicname := InputBox
(
'Um participante entrou no experimento.',
'Qual o apelido do novo participante?',
GenResourceName(i)
);
P.Points.A:=0;
P.Points.B:=0;
P.Status:=gpsPlaying;
P.Choice.Color:=gcNone;
P.Choice.Row:=grNone;
// first turn always by entrance order
P.Turn := i;
FExperiment.Player[i] := P;
end;
// create/config playerbox
CreatePlayerBox(P,False,True);
// Request is now a reply with the following standard:
// [Requester.ID 0, ' ' 1, ReplyTag 2, PlayerData 3, PlayersPlaying 4 .. n, ChatData Last]
ARequest[2] := GA_ADMIN+ARequest[2]+K_ARRIVED;
// player
PS := FExperiment.PlayerAsString[P];
//ARequest.Append(PS);
// append current players playing
if FExperiment.PlayersCount > 0 then
for i:=0 to FExperiment.PlayersCount -1 do
if FExperiment.Player[i].ID <> P.ID then
begin
TS := FExperiment.PlayerAsString[FEXperiment.Player[i]];
ARequest.Append(TS); // FROM 3 to COUNT-5
end;
// appen matrix type
ARequest.Append(FExperiment.MatrixTypeAsString); // COUNT-4
// append chat data
if FExperiment.ShowChat then
begin
if FExperiment.SendChatHistoryForNewPlayers then
ARequest.Append(FormMatrixGame.ChatMemoRecv.Lines.Text) // COUNT-3
else
ARequest.Append('[CHAT]'); // must append something to keep the message envelop with standard size
end
else
ARequest.Append('[NOCHAT]'); // must append something to keep the message envelop with standard size
// append global configs.
ARequest.Append(BoolToStr(FExperiment.ABPoints)); // COUNT-2
// append condition global data
ARequest.Append(FExperiment.CurrentConditionAsString);
// inform all players about the new player, including itself
FZMQActor.SendMessage([K_ARRIVED,PS]);
// start Experiment
if ShouldStartExperiment then
StartExperiment;
end
else
begin
ARequest[2] := GA_ADMIN+ARequest[2]+K_REFUSED+K_FULLROOM;
end;
end
else
begin
ARequest[2] := GA_ADMIN+ARequest[2]+K_REFUSED+K_PLAYING;
end;
end;
procedure ValidateChoice;
var
LConsequences : string;
P : TPlayer;
S : string;
LEndCondition,
LEndCycle : Boolean;
LEndGeneration: string;
begin
LConsequences := '';
{$IFDEF DEBUG}
WriteLn('Count:',FExperiment.Condition[FExperiment.CurrentCondition].Turn.Count, '<', FExperiment.Condition[FExperiment.CurrentCondition].Turn.Value);
{$ENDIF}
P := FExperiment.PlayerFromID[ARequest[0]];
P.Choice.Row:= GetRowFromString(ARequest[3]); // row
P.Choice.Color:= GetGameColorFromString(ARequest[4]); // color
ARequest[2] := K_CHOICE+K_ARRIVED;
//individual consequences
S := FExperiment.ConsequenceStringFromChoice[P];
{$IFDEF DEBUG}
WriteLn('ValidateChoice:',s);
{$ENDIF}
if Pos('$NICNAME',S) > 0 then
S := ReplaceStr(S,'$NICNAME',P.Nicname);
// "NextGeneration" and "ShouldEndCycle" methods must be called before Experiment.NextTurn
LEndCycle := ShouldEndCycle;
LEndGeneration := FExperiment.NextGeneration;
if LEndCycle then
LConsequences := FExperiment.ConsequenceStringFromChoices;
// update turn
P.Turn := FExperiment.NextTurn;
FExperiment.Player[FExperiment.PlayerIndexFromID[P.ID]] := P;
// append results
ARequest.Append(IntToStr(P.Turn)); //5
ARequest.Append(S); //6
if LEndCycle then // >7 = EndCycle
begin
ARequest.Append(LConsequences); //7
if ShouldAskQuestion then // DONE: prompt only when an odd row was selected
ARequest.Append(FExperiment.Condition[FExperiment.CurrentCondition].Prompt.Question) //8
else
begin
ARequest.Append(#32); // 8
if Assigned(FExperiment.Condition[FExperiment.CurrentCondition].Prompt) then
FExperiment.WriteReportRowPrompt; //TODO: FIND WHY OPTIMIZATION 3 GENERATES BUG HERE
FExperiment.Clean;
end;
ARequest.Append(LEndGeneration); // 9, #32 resume, else NextGeneration = PlayerToKick AID
LEndCondition := ShouldEndCondition;
if IsLastCondition and LEndCondition then // 10
// end experiment envelop item
ARequest.Append(#27)
else
if LEndCondition then
begin
FExperiment.NextCondition;
// end condition envelop item
ARequest.Append(FExperiment.CurrentConditionAsString);
end
else
// do nothing envelop item
ARequest.Append(#32);
end;
end;
procedure ValidateQuestionResponse;
var
P : TPlayer;
M : array of UTF8string;
i : integer;
LPromptConsequences : TStringList;
begin
P := FExperiment.PlayerFromID[ARequest[0]];
ARequest[2] := K_QUESTION+K_ARRIVED;
// append response of each player
FExperiment.Condition[FExperiment.CurrentCondition].Prompt.AppendResponse(P.ID,ARequest[3]);
// return to experiment and present the prompt consequence, if any
if FExperiment.Condition[FExperiment.CurrentCondition].Prompt.ResponsesCount = FExperiment.PlayersCount then
begin
// generate messages
LPromptConsequences := FExperiment.Condition[FExperiment.CurrentCondition].Prompt.AsString;
SetLength(M, 3+LPromptConsequences.Count);
M[0] := K_QMESSAGE;
M[1] := ARequest[4]; // generation envelop
M[2] := ARequest[5]; // conditions
if LPromptConsequences.Count > 0 then
begin
for i := 0 to LPromptConsequences.Count-1 do
if Pos('$NICNAME',LPromptConsequences[i]) > 0 then
begin
P := FExperiment.PlayerFromID[ExtractDelimited(1,LPromptConsequences[i],['+'])];
LPromptConsequences[i] := ReplaceStr(LPromptConsequences[i],'$NICNAME', P.Nicname);
end;
for i := 0 to LPromptConsequences.Count -1 do
M[i+3] := LPromptConsequences[i]; // messages envelop
end
else;
// send identified messages; each player takes only its own message and ignore the rest
FZMQActor.SendMessage(M);
FExperiment.WriteReportRowPrompt;
FExperiment.Clean;
end;
end;
procedure ReplyResume;// old player becomes a new player
var
P : TPlayer;
S : string;
begin
P := FExperiment.PlayerFromID[ARequest[0]];
ARequest[2] := K_RESUME+K_ARRIVED;
if FExperiment.GenPlayersAsNeeded then
P.Nicname := GenResourceName(-1)
else
P.Nicname := InputBox
(
'Mudança de geração',
'Um novo participante entrou no lugar do participante mais antigo. Qual o apelido do novo participante?',
GenResourceName(-1)
);
S := FExperiment.PlayerAsString[P];
ARequest.Append(S); // 3
FExperiment.NextGeneration := S;
end;
begin
if FExperiment.State = xsWaiting then
begin
if MHas(K_LOGIN) then ReplyLoginRequest;
end;
if FExperiment.State = xsRunning then
begin
if MHas(K_RESUME) then ReplyResume;
if MHas(K_CHOICE) then ValidateChoice;
if MHas(K_QUESTION) then ValidateQuestionResponse;
end;
end;
// Here FActor is garanted to be a TZMQPlayer, replying by:
// - sending private data to player
// - sending data from early history to income players
procedure TGameControl.ReceiveReply(AReply: TStringList);
function MHas(const C : UTF8string) : Boolean;
begin
Result := MessageHas(C,AReply,2);
end;
procedure LoginAccepted;
var
i: integer;
P : TPlayer;
begin
if Self.ID = AReply[0] then
begin
for i:= 3 to AReply.Count -5 do
begin
P := FExperiment.PlayerFromString[AReply[i]];
FExperiment.AppendPlayer(P);
CreatePlayerBox(P, False);
end;
// set matrix type/ stringgrid
FExperiment.MatrixTypeAsString:=AReply[AReply.Count-4];
// enable chat
if AReply[AReply.Count-3] = '[NOCHAT]' then
FormMatrixGame.ChatPanel.Visible := False
else
begin
FormMatrixGame.ChatPanel.Visible := True;
FormMatrixGame.ChatMemoRecv.Lines.Clear;
FormMatrixGame.ChatMemoRecv.Lines.Append(AReply[AReply.Count-3]);
end;
// set global configs
FExperiment.ABPoints := StrToBool(AReply[AReply.Count-2]);
FormMatrixGame.GBIndividualAB.Visible := FExperiment.ABPoints;
FormMatrixGame.GBIndividual.Visible:= not FormMatrixGame.GBIndividualAB.Visible;
// set condition specific configurations
NextConditionSetup(AReply[AReply.Count-1]);
// set fullscreen
FormMatrixGame.SetFullscreen;
end
else
begin
{$IFDEF DEBUG}
WriteLn(Self.ID + ' sent but' + AReply[0] +
' received. <<<<<<<<<<<<<<<<<<<<<<< This must never occur >>>>>>>>>>>>>>>>>>>>>>>>>>');
{$ENDIF}
end;
end;
procedure ChoiceValidated;
var
LConsequence : TConsequence;
LCount,
i : integer;
LAnnouncer : TIntervalarAnnouncer;
//P : TPlayer;
begin
if Self.ID = AReply[0] then
begin
//P := FExperiment.PlayerFromID[Self.ID];
{$IFDEF DEBUG}
WriteLn('LCount:',LCount);
{$ENDIF}
// inform other players about self.id choice
FZMQActor.SendMessage([K_CHOICE,AReply[0],AReply[3],AReply[4],AReply[5]]);
// The Announcer sends a message, waits interval time until all messages have been sent and then destroys itself.
LAnnouncer := TIntervalarAnnouncer.Create(nil);
LAnnouncer.OnStart := @FZMQActor.SendMessage;
LAnnouncer.Interval := 5000;
LCount := WordCount(AReply[6],['+']);
// individual consequences
if LCount > 0 then
for i := 1 to LCount do
begin
LConsequence := TConsequence.Create(nil,ExtractDelimited(i,AReply[6],['+']));
LConsequence.GenerateMessage(False);
LAnnouncer.Append([K_MESSAGE,
Self.ID,
ExtractDelimited(i,AReply[6],['+']),
BoolToStr(LConsequence.ShouldPublishMessage)]);
//if LConsequence.ShouldPublishMessage then
// //FZMQActor.SendMessage([K_MESSAGE,Self.ID,ExtractDelimited(i,AReply[6],['+']),BoolToStr(False)])
// LAnnouncer.Append([K_MESSAGE,Self.ID,ExtractDelimited(i,AReply[6],['+']),BoolToStr(False)])
//else
// begin
// LConsequence.PresentMessage(FormMatrixGame.GBIndividualAB);
// LConsequence.PresentPoints(FormMatrixGame.LabelIndACount,FormMatrixGame.LabelIndBCount,
// FormMatrixGame.LabelIndCount,FormMatrixGame.LabelGroupCount);
// end;
{$IFDEF DEBUG}
WriteLn('A consequence should have shown.');
{$ENDIF}
end;
// group consequence
if AReply.Count > 7 then
begin
LCount := WordCount(AReply[7],['+']);
if LCount > 0 then
for i := 1 to LCount do
begin
LConsequence := TConsequence.Create(nil,ExtractDelimited(i,AReply[7],['+']));
LConsequence.GenerateMessage(True);
//FZMQActor.SendMessage([K_MESSAGE,'',ExtractDelimited(i,AReply[7],['+']),BoolToStr(True)]);
LAnnouncer.Append([K_MESSAGE,'',ExtractDelimited(i,AReply[7],['+']),BoolToStr(True)]);
{$IFDEF DEBUG}
WriteLn('A metaconsequence should have shown.');
{$ENDIF}
end;
// should ask question or just resume (going to the next turn)?
if AReply[8] <> #32 then
//FZMQActor.SendMessage([K_QUESTION,AReply[8],AReply[9]])
LAnnouncer.Append([K_QUESTION,AReply[8],AReply[9],AReply[10]])
else
//FZMQActor.SendMessage([K_RESUME,AReply[9]]);
LAnnouncer.Append([K_RESUME,AReply[9],AReply[10]]);
// should end experiment or go to the next condition?
if (AReply[10] = #27) and (AReply[8] = #32) then
LAnnouncer.Append([K_END])
else
if (AReply[10] <> #32) then
LAnnouncer.Append([K_NXTCND,AReply[10]])
end;
LAnnouncer.Reversed;
LAnnouncer.Enabled := True;
end;
end;
procedure ResumePlayer;
begin
FZMQActor.SendMessage([K_MOVQUEUE, AReply[3],AReply[0]]); //new player,old player (self.id)
end;
begin
if MHas(K_RESUME+K_ARRIVED) then ResumePlayer;
if MHas(K_LOGIN+K_ARRIVED) then LoginAccepted;
if MHas(K_CHOICE+K_ARRIVED) then ChoiceValidated;
end;
end.