25 Jan, 2017
1 commit
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Workflow as follows: - Researcher press the cancel button; - The current state of the experiment is saved automagically. The experiment can be resumed by loading the saved file. - All participants are informed about the end of the experiment - All participant's instances are closed
18 Jan, 2017
1 commit
17 Jan, 2017
1 commit
15 Jan, 2017
1 commit
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- need to investigate why we getting Runtime 216 errors when compiling with optimization 3 - fix harcoded value on function TGameControl.ShouldAskQuestion - increase system messages time to 15000 ms - show system message on start turn - add 'KEY_CHAT_FOR_PLAYERS' key for disabling chat for players and admins on Runner, need to update Designer - add fullscreen on player login - fix bug on loading key 'KEY_CYCLES_GEN' - need to test save, resume and cancel experiment
31 Dec, 2016
4 commits
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- occuring when a consequence style set does not have gscG.
29 Dec, 2016
2 commits
21 Dec, 2016
1 commit
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- requires testing - also change time interval of showpopup procedure
17 Dec, 2016
1 commit
09 Dec, 2016
1 commit
06 Dec, 2016
2 commits
05 Dec, 2016
1 commit
04 Dec, 2016
1 commit
03 Dec, 2016
1 commit
02 Dec, 2016
1 commit
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- also fix EndCriteria interlocks porcentage
30 Nov, 2016
2 commits
29 Nov, 2016
1 commit
27 Nov, 2016
2 commits
26 Nov, 2016
2 commits
25 Nov, 2016
1 commit
23 Nov, 2016
4 commits
22 Nov, 2016
2 commits
21 Nov, 2016
3 commits
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- must compile with Lazarus 32 bits until delphizmq pool 64 bits support is available. See: https://github.com/bvarga/delphizmq/issues/17
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- fully implemented chat (PUSH>POLL>PULL>PUB>SUB) - fully implemented request and replies (PUSH_REQ>POLL>PULL>REP)
19 Nov, 2016
1 commit
18 Nov, 2016
1 commit