surface.py
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#--------------------------------------------------------------------------
# Software: InVesalius - Software de Reconstrucao 3D de Imagens Medicas
# Copyright: (C) 2001 Centro de Pesquisas Renato Archer
# Homepage: http://www.softwarepublico.gov.br
# Contact: invesalius@cti.gov.br
# License: GNU - GPL 2 (LICENSE.txt/LICENCA.txt)
#--------------------------------------------------------------------------
# Este programa e software livre; voce pode redistribui-lo e/ou
# modifica-lo sob os termos da Licenca Publica Geral GNU, conforme
# publicada pela Free Software Foundation; de acordo com a versao 2
# da Licenca.
#
# Este programa eh distribuido na expectativa de ser util, mas SEM
# QUALQUER GARANTIA; sem mesmo a garantia implicita de
# COMERCIALIZACAO ou de ADEQUACAO A QUALQUER PROPOSITO EM
# PARTICULAR. Consulte a Licenca Publica Geral GNU para obter mais
# detalhes.
#--------------------------------------------------------------------------
import functools
import multiprocessing
import os
import plistlib
import random
import shutil
import sys
import tempfile
import time
import traceback
import weakref
try:
import queue
except ImportError:
import Queue as queue
import vtk
import wx
import wx.lib.agw.genericmessagedialog as GMD
from pubsub import pub as Publisher
if sys.platform == 'win32':
try:
import win32api
_has_win32api = True
except ImportError:
_has_win32api = False
else:
_has_win32api = False
import invesalius.constants as const
import invesalius.data.imagedata_utils as iu
import invesalius.data.polydata_utils as pu
import invesalius.project as prj
import invesalius.session as ses
import invesalius.data.surface_process as surface_process
import invesalius.utils as utl
import invesalius.data.vtk_utils as vu
from invesalius.gui import dialogs
from invesalius_cy import cy_mesh
# TODO: Verificar ReleaseDataFlagOn and SetSource
class Surface():
"""
Represent both vtkPolyData and associated properties.
"""
general_index = -1
def __init__(self, index=None, name=""):
Surface.general_index += 1
if index is None:
self.index = Surface.general_index
else:
self.index = index
Surface.general_index -= 1
self.polydata = ''
self.colour = ''
self.transparency = const.SURFACE_TRANSPARENCY
self.volume = 0.0
self.area = 0.0
self.is_shown = 1
if not name:
self.name = const.SURFACE_NAME_PATTERN %(self.index+1)
else:
self.name = name
self.filename = None
def SavePlist(self, dir_temp, filelist):
if self.filename and os.path.exists(self.filename):
filename = u'surface_%d' % self.index
vtp_filename = filename + u'.vtp'
vtp_filepath = self.filename
else:
filename = u'surface_%d' % self.index
vtp_filename = filename + u'.vtp'
vtp_filepath = tempfile.mktemp()
pu.Export(self.polydata, vtp_filepath, bin=True)
self.filename = vtp_filepath
filelist[vtp_filepath] = vtp_filename
surface = {'colour': self.colour[:3],
'index': self.index,
'name': self.name,
'polydata': vtp_filename,
'transparency': self.transparency,
'visible': bool(self.is_shown),
'volume': self.volume,
'area': self.area,
}
plist_filename = filename + u'.plist'
#plist_filepath = os.path.join(dir_temp, filename + '.plist')
temp_plist = tempfile.mktemp()
plistlib.writePlist(surface, temp_plist)
filelist[temp_plist] = plist_filename
return plist_filename
def OpenPList(self, filename):
sp = plistlib.readPlist(filename)
dirpath = os.path.abspath(os.path.split(filename)[0])
self.index = sp['index']
self.name = sp['name']
self.colour = sp['colour']
self.transparency = sp['transparency']
self.is_shown = sp['visible']
self.volume = sp['volume']
try:
self.area = sp['area']
except KeyError:
self.area = 0.0
self.polydata = pu.Import(os.path.join(dirpath, sp['polydata']))
Surface.general_index = max(Surface.general_index, self.index)
def _set_class_index(self, index):
Surface.general_index = index
# TODO: will be initialized inside control as it is being done?
class SurfaceManager():
"""
Responsible for:
- creating new surfaces;
- managing surfaces' properties;
- removing existing surfaces.
Send pubsub events to other classes:
- GUI: Update progress status
- volume_viewer: Sends surface actors as the are created
"""
def __init__(self):
self.actors_dict = {}
self.last_surface_index = 0
self.affine = None
self.converttoInV = None
self.__bind_events()
self._default_parameters = {
'algorithm': 'Default',
'quality': const.DEFAULT_SURFACE_QUALITY,
'fill_holes': False,
'keep_largest': False,
'fill_border_holes': True,
}
self._load_user_parameters()
def _load_user_parameters(self):
session = ses.Session()
if 'surface' in session:
self._default_parameters.update(session['surface'])
else:
session['surface'] = self._default_parameters
session.WriteSessionFile()
print('Session', session)
def __bind_events(self):
Publisher.subscribe(self.AddNewActor, 'Create surface')
Publisher.subscribe(self.SetActorTransparency,
'Set surface transparency')
Publisher.subscribe(self.SetActorColour,
'Set surface colour')
Publisher.subscribe(self.OnChangeSurfaceName, 'Change surface name')
Publisher.subscribe(self.OnShowSurface, 'Show surface')
Publisher.subscribe(self.OnExportSurface,'Export surface to file')
Publisher.subscribe(self.OnLoadSurfaceDict, 'Load surface dict')
Publisher.subscribe(self.OnCloseProject, 'Close project data')
Publisher.subscribe(self.OnSelectSurface, 'Change surface selected')
#----
Publisher.subscribe(self.OnSplitSurface, 'Split surface')
Publisher.subscribe(self.OnLargestSurface,
'Create surface from largest region')
Publisher.subscribe(self.OnSeedSurface, "Create surface from seeds")
Publisher.subscribe(self.OnDuplicate, "Duplicate surfaces")
Publisher.subscribe(self.OnRemove,"Remove surfaces")
Publisher.subscribe(self.UpdateSurfaceInterpolation, 'Update Surface Interpolation')
Publisher.subscribe(self.OnImportSurfaceFile, 'Import surface file')
Publisher.subscribe(self.UpdateAffineMatrix, 'Update affine matrix')
Publisher.subscribe(self.UpdateconverttoInVflag, 'Update converttoInV flag')
def OnDuplicate(self, surface_indexes):
proj = prj.Project()
surface_dict = proj.surface_dict
for index in surface_indexes:
original_surface = surface_dict[index]
# compute copy name
name = original_surface.name
names_list = [surface_dict[i].name for i in surface_dict.keys()]
new_name = utl.next_copy_name(name, names_list)
# create new mask
self.CreateSurfaceFromPolydata(polydata = original_surface.polydata,
overwrite = False,
name = new_name,
colour = original_surface.colour,
transparency = original_surface.transparency,
volume = original_surface.volume,
area = original_surface.area)
def OnRemove(self, surface_indexes):
proj = prj.Project()
old_dict = self.actors_dict
new_dict = {}
if surface_indexes:
for index in surface_indexes:
proj.RemoveSurface(index)
if index in old_dict:
actor = old_dict[index]
for i in old_dict:
if i < index:
new_dict[i] = old_dict[i]
if i > index:
new_dict[i-1] = old_dict[i]
old_dict = new_dict
Publisher.sendMessage('Remove surface actor from viewer', actor=actor)
self.actors_dict = new_dict
if self.last_surface_index in surface_indexes:
if self.actors_dict:
self.last_surface_index = 0
else:
self.last_surface_index = None
def OnSeedSurface(self, seeds):
"""
Create a new surface, based on the last selected surface,
using as reference seeds user add to surface of reference.
"""
points_id_list = seeds
index = self.last_surface_index
proj = prj.Project()
surface = proj.surface_dict[index]
new_polydata = pu.JoinSeedsParts(surface.polydata,
points_id_list)
index = self.CreateSurfaceFromPolydata(new_polydata)
Publisher.sendMessage('Show single surface', index=index, visibility=True)
#self.ShowActor(index, True)
def OnSplitSurface(self):
"""
Create n new surfaces, based on the last selected surface,
according to their connectivity.
"""
index = self.last_surface_index
proj = prj.Project()
surface = proj.surface_dict[index]
index_list = []
new_polydata_list = pu.SplitDisconectedParts(surface.polydata)
for polydata in new_polydata_list:
index = self.CreateSurfaceFromPolydata(polydata)
index_list.append(index)
#self.ShowActor(index, True)
Publisher.sendMessage('Show multiple surfaces', index_list=index_list, visibility=True)
def OnLargestSurface(self):
"""
Create a new surface, based on largest part of the last
selected surface.
"""
index = self.last_surface_index
proj = prj.Project()
surface = proj.surface_dict[index]
new_polydata = pu.SelectLargestPart(surface.polydata)
new_index = self.CreateSurfaceFromPolydata(new_polydata)
Publisher.sendMessage('Show single surface', index=new_index, visibility=True)
def OnImportSurfaceFile(self, filename):
"""
Creates a new surface from a surface file (STL, PLY, OBJ or VTP)
"""
self.CreateSurfaceFromFile(filename)
def CreateSurfaceFromFile(self, filename):
scalar = False
if filename.lower().endswith('.stl'):
reader = vtk.vtkSTLReader()
elif filename.lower().endswith('.ply'):
reader = vtk.vtkPLYReader()
scalar = True
elif filename.lower().endswith('.obj'):
reader = vtk.vtkOBJReader()
elif filename.lower().endswith('.vtp'):
reader = vtk.vtkXMLPolyDataReader()
scalar = True
else:
wx.MessageBox(_("File format not reconized by InVesalius"), _("Import surface error"))
return
if _has_win32api:
reader.SetFileName(win32api.GetShortPathName(filename).encode(const.FS_ENCODE))
else:
reader.SetFileName(filename.encode(const.FS_ENCODE))
reader.Update()
polydata = reader.GetOutput()
if polydata.GetNumberOfPoints() == 0:
wx.MessageBox(_("InVesalius was not able to import this surface"), _("Import surface error"))
else:
name = os.path.splitext(os.path.split(filename)[-1])[0]
self.CreateSurfaceFromPolydata(polydata, name=name, scalar=scalar)
def UpdateAffineMatrix(self, affine, status):
try:
if status:
from numpy import hstack
from numpy.linalg import inv
affine = inv(affine)
affine[1, 3] = -affine[1, 3]
self.affine = hstack(affine)
else:
self.affine = None
except:
Publisher.sendMessage('Update affine matrix',
affine=None, status=False)
def UpdateconverttoInVflag(self, converttoInV):
self.converttoInV = converttoInV
def CreateSurfaceFromPolydata(self, polydata, overwrite=False,
name=None, colour=None,
transparency=None, volume=None, area=None, scalar=False):
if self.converttoInV and self.affine is not None:
transform = vtk.vtkTransform()
transform.SetMatrix(self.affine)
transformFilter = vtk.vtkTransformPolyDataFilter()
transformFilter.SetTransform(transform)
transformFilter.SetInputData(polydata)
transformFilter.Update()
polydata = transformFilter.GetOutput()
self.converttoInV = None
normals = vtk.vtkPolyDataNormals()
normals.SetInputData(polydata)
normals.SetFeatureAngle(80)
normals.AutoOrientNormalsOn()
normals.Update()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(normals.GetOutput())
if scalar:
mapper.ScalarVisibilityOn()
else:
mapper.ScalarVisibilityOff()
# mapper.ImmediateModeRenderingOn() # improve performance
actor = vtk.vtkActor()
actor.SetMapper(mapper)
print("BOunds", actor.GetBounds())
if overwrite:
surface = Surface(index = self.last_surface_index)
else:
surface = Surface()
if not colour:
surface.colour = random.choice(const.SURFACE_COLOUR)
else:
surface.colour = colour
surface.polydata = polydata
if transparency:
surface.transparency = transparency
if name:
surface.name = name
# Append surface into Project.surface_dict
proj = prj.Project()
if overwrite:
proj.ChangeSurface(surface)
else:
index = proj.AddSurface(surface)
surface.index = index
self.last_surface_index = index
# Set actor colour and transparency
actor.GetProperty().SetColor(surface.colour)
actor.GetProperty().SetOpacity(1-surface.transparency)
self.actors_dict[surface.index] = actor
session = ses.Session()
session.ChangeProject()
# The following lines have to be here, otherwise all volumes disappear
if not volume or not area:
triangle_filter = vtk.vtkTriangleFilter()
triangle_filter.SetInputData(polydata)
triangle_filter.Update()
measured_polydata = vtk.vtkMassProperties()
measured_polydata.SetInputConnection(triangle_filter.GetOutputPort())
measured_polydata.Update()
volume = measured_polydata.GetVolume()
area = measured_polydata.GetSurfaceArea()
surface.volume = volume
surface.area = area
print(">>>>", surface.volume)
else:
surface.volume = volume
surface.area = area
self.last_surface_index = surface.index
Publisher.sendMessage('Load surface actor into viewer', actor=actor)
Publisher.sendMessage('Update surface info in GUI', surface=surface)
return surface.index
def OnCloseProject(self):
self.CloseProject()
def CloseProject(self):
for index in self.actors_dict:
Publisher.sendMessage('Remove surface actor from viewer', actor=self.actors_dict[index])
del self.actors_dict
self.actors_dict = {}
# restarting the surface index
Surface.general_index = -1
Publisher.sendMessage('Update affine matrix',
affine=None, status=False)
def OnSelectSurface(self, surface_index):
#self.last_surface_index = surface_index
# self.actors_dict.
proj = prj.Project()
surface = proj.surface_dict[surface_index]
Publisher.sendMessage('Update surface info in GUI', surface=surface)
self.last_surface_index = surface_index
# if surface.is_shown:
self.ShowActor(surface_index, True)
def OnLoadSurfaceDict(self, surface_dict):
for key in surface_dict:
surface = surface_dict[key]
# Map polygonal data (vtkPolyData) to graphics primitives.
normals = vtk.vtkPolyDataNormals()
normals.SetInputData(surface.polydata)
normals.SetFeatureAngle(80)
normals.AutoOrientNormalsOn()
# normals.GetOutput().ReleaseDataFlagOn()
# Improve performance
stripper = vtk.vtkStripper()
stripper.SetInputConnection(normals.GetOutputPort())
stripper.PassThroughCellIdsOn()
stripper.PassThroughPointIdsOn()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(stripper.GetOutputPort())
mapper.ScalarVisibilityOff()
# mapper.ImmediateModeRenderingOn() # improve performance
# Represent an object (geometry & properties) in the rendered scene
actor = vtk.vtkActor()
actor.SetMapper(mapper)
# Set actor colour and transparency
actor.GetProperty().SetColor(surface.colour[:3])
actor.GetProperty().SetOpacity(1-surface.transparency)
self.actors_dict[surface.index] = actor
# Send actor by pubsub to viewer's render
Publisher.sendMessage('Load surface actor into viewer', actor=actor)
Publisher.sendMessage('Update status text in GUI',
label=_("Ready"))
# The following lines have to be here, otherwise all volumes disappear
Publisher.sendMessage('Update surface info in GUI', surface=surface)
if not surface.is_shown:
self.ShowActor(key, False)
####
#(mask_index, surface_name, quality, fill_holes, keep_largest)
def _on_complete_surface_creation(self, args, overwrite, surface_name, colour, dialog):
surface_filename, surface_measures = args
wx.CallAfter(self._show_surface, surface_filename, surface_measures, overwrite, surface_name, colour, dialog)
def _show_surface(self, surface_filename, surface_measures, overwrite, surface_name, colour, dialog):
print(surface_filename, surface_measures)
reader = vtk.vtkXMLPolyDataReader()
reader.SetFileName(surface_filename)
reader.Update()
polydata = reader.GetOutput()
# Map polygonal data (vtkPolyData) to graphics primitives.
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(polydata)
mapper.ScalarVisibilityOff()
# mapper.ReleaseDataFlagOn()
# mapper.ImmediateModeRenderingOn() # improve performance
# Represent an object (geometry & properties) in the rendered scene
actor = vtk.vtkActor()
actor.SetMapper(mapper)
del mapper
#Create Surface instance
if overwrite:
surface = Surface(index = self.last_surface_index)
else:
surface = Surface(name=surface_name)
surface.colour = colour
surface.polydata = polydata
surface.volume = surface_measures['volume']
surface.area = surface_measures['area']
del polydata
# Set actor colour and transparency
actor.GetProperty().SetColor(colour)
actor.GetProperty().SetOpacity(1-surface.transparency)
prop = actor.GetProperty()
interpolation = int(ses.Session().surface_interpolation)
prop.SetInterpolation(interpolation)
proj = prj.Project()
if overwrite:
proj.ChangeSurface(surface)
else:
index = proj.AddSurface(surface)
surface.index = index
self.last_surface_index = index
session = ses.Session()
session.ChangeProject()
Publisher.sendMessage('Load surface actor into viewer', actor=actor)
# Send actor by pubsub to viewer's render
if overwrite and self.actors_dict.keys():
old_actor = self.actors_dict[self.last_surface_index]
Publisher.sendMessage('Remove surface actor from viewer', actor=old_actor)
# Save actor for future management tasks
self.actors_dict[surface.index] = actor
Publisher.sendMessage('Update surface info in GUI', surface=surface)
Publisher.sendMessage('End busy cursor')
dialog.running = False
def _on_callback_error(self, e, dialog=None):
dialog.running = False
msg = utl.log_traceback(e)
dialog.error = msg
def AddNewActor(self, slice_, mask, surface_parameters):
"""
Create surface actor, save into project and send it to viewer.
"""
t_init = time.time()
matrix = slice_.matrix
filename_img = slice_.matrix_filename
spacing = slice_.spacing
mask_temp_file = mask.temp_file
mask_shape = mask.matrix.shape
mask_dtype = mask.matrix.dtype
algorithm = surface_parameters['method']['algorithm']
options = surface_parameters['method']['options']
surface_name = surface_parameters['options']['name']
quality = surface_parameters['options']['quality']
fill_holes = surface_parameters['options']['fill']
keep_largest = surface_parameters['options']['keep_largest']
fill_border_holes = surface_parameters['options'].get('fill_border_holes', True)
print(surface_parameters)
mode = 'CONTOUR' # 'GRAYSCALE'
min_value, max_value = mask.threshold_range
colour = mask.colour[:3]
try:
overwrite = surface_parameters['options']['overwrite']
except KeyError:
overwrite = False
mask.matrix.flush()
if quality in const.SURFACE_QUALITY.keys():
imagedata_resolution = const.SURFACE_QUALITY[quality][0]
smooth_iterations = const.SURFACE_QUALITY[quality][1]
smooth_relaxation_factor = const.SURFACE_QUALITY[quality][2]
decimate_reduction = const.SURFACE_QUALITY[quality][3]
pipeline_size = 4
if decimate_reduction:
pipeline_size += 1
if (smooth_iterations and smooth_relaxation_factor):
pipeline_size += 1
if fill_holes:
pipeline_size += 1
if keep_largest:
pipeline_size += 1
language = ses.Session().language
if (prj.Project().original_orientation == const.CORONAL):
flip_image = False
else:
flip_image = True
if imagedata_resolution > 0:
spacing = tuple([s * imagedata_resolution for s in spacing])
matrix = iu.resize_image_array(matrix, 1.0/imagedata_resolution, True)
mask = iu.resize_image_array(mask.matrix, 1.0/imagedata_resolution, True)
filename_img = matrix.filename
mask_temp_file = mask.filename
mask_shape = mask.shape
mask_dtype = mask.dtype
n_processors = multiprocessing.cpu_count()
o_piece = 1
piece_size = 20
n_pieces = int(round(matrix.shape[0] / piece_size + 0.5, 0))
filenames = []
pool = multiprocessing.Pool(processes=min(n_pieces, n_processors))
manager = multiprocessing.Manager()
msg_queue = manager.Queue(1)
print("Resolution", imagedata_resolution)
# If InVesalius is running without GUI
if wx.GetApp() is None:
for i in range(n_pieces):
init = i * piece_size
end = init + piece_size + o_piece
roi = slice(init, end)
print("new_piece", roi)
f = pool.apply_async(surface_process.create_surface_piece,
args = (filename_img, matrix.shape, matrix.dtype,
mask_temp_file, mask_shape,
mask_dtype, roi, spacing, mode,
min_value, max_value, decimate_reduction,
smooth_relaxation_factor,
smooth_iterations, language, flip_image,
algorithm != 'Default', algorithm,
imagedata_resolution, fill_border_holes),
callback=lambda x: filenames.append(x))
while len(filenames) != n_pieces:
time.sleep(0.25)
f = pool.apply_async(surface_process.join_process_surface,
args=(filenames, algorithm, smooth_iterations,
smooth_relaxation_factor,
decimate_reduction, keep_largest,
fill_holes, options, msg_queue))
while not f.ready():
time.sleep(0.25)
try:
surface_filename, surface_measures = f.get()
except Exception as e:
print(_("InVesalius was not able to create the surface"))
print(traceback.print_exc())
return
reader = vtk.vtkXMLPolyDataReader()
reader.SetFileName(surface_filename)
reader.Update()
polydata = reader.GetOutput()
proj = prj.Project()
#Create Surface instance
if overwrite:
surface = Surface(index = self.last_surface_index)
proj.ChangeSurface(surface)
else:
surface = Surface(name=surface_name)
index = proj.AddSurface(surface)
surface.index = index
self.last_surface_index = index
surface.colour = colour
surface.polydata = polydata
surface.volume = surface_measures['volume']
surface.area = surface_measures['area']
# With GUI
else:
sp = dialogs.SurfaceProgressWindow()
for i in range(n_pieces):
init = i * piece_size
end = init + piece_size + o_piece
roi = slice(init, end)
print("new_piece", roi)
f = pool.apply_async(surface_process.create_surface_piece,
args = (filename_img, matrix.shape, matrix.dtype,
mask_temp_file, mask_shape,
mask_dtype, roi, spacing, mode,
min_value, max_value, decimate_reduction,
smooth_relaxation_factor,
smooth_iterations, language, flip_image,
algorithm != 'Default', algorithm,
imagedata_resolution, fill_border_holes),
callback=lambda x: filenames.append(x),
error_callback=functools.partial(self._on_callback_error,
dialog=sp))
while len(filenames) != n_pieces:
if sp.WasCancelled() or not sp.running:
break
time.sleep(0.25)
sp.Update(_("Creating 3D surface..."))
wx.Yield()
if not sp.WasCancelled() or sp.running:
f = pool.apply_async(surface_process.join_process_surface,
args=(filenames, algorithm, smooth_iterations,
smooth_relaxation_factor,
decimate_reduction, keep_largest,
fill_holes, options, msg_queue),
callback=functools.partial(self._on_complete_surface_creation,
overwrite=overwrite,
surface_name=surface_name,
colour=colour,
dialog=sp),
error_callback=functools.partial(self._on_callback_error,
dialog=sp))
while sp.running:
if sp.WasCancelled():
break
time.sleep(0.25)
try:
msg = msg_queue.get_nowait()
sp.Update(msg)
except:
sp.Update(None)
wx.Yield()
t_end = time.time()
print("Elapsed time - {}".format(t_end-t_init))
sp.Close()
if sp.error:
dlg = GMD.GenericMessageDialog(None, sp.error,
"Exception!",
wx.OK|wx.ICON_ERROR)
dlg.ShowModal()
del sp
pool.close()
try:
pool.terminate()
except AssertionError:
pass
del pool
del manager
del msg_queue
import gc
gc.collect()
def UpdateSurfaceInterpolation(self):
interpolation = int(ses.Session().surface_interpolation)
key_actors = self.actors_dict.keys()
for key in self.actors_dict:
self.actors_dict[key].GetProperty().SetInterpolation(interpolation)
Publisher.sendMessage('Render volume viewer')
def RemoveActor(self, index):
"""
Remove actor, according to given actor index.
"""
Publisher.sendMessage('Remove surface actor from viewer', actor=index)
self.actors_dict.pop(index)
# Remove surface from project's surface_dict
proj = prj.Project()
proj.surface_dict.pop(index)
def OnChangeSurfaceName(self, index, name):
proj = prj.Project()
proj.surface_dict[index].name = name
def OnShowSurface(self, index, visibility):
self.ShowActor(index, visibility)
def ShowActor(self, index, value):
"""
Show or hide actor, according to given actor index and value.
"""
self.actors_dict[index].SetVisibility(value)
# Update value in project's surface_dict
proj = prj.Project()
proj.surface_dict[index].is_shown = value
Publisher.sendMessage('Render volume viewer')
def SetActorTransparency(self, surface_index, transparency):
"""
Set actor transparency (oposite to opacity) according to given actor
index and value.
"""
self.actors_dict[surface_index].GetProperty().SetOpacity(1-transparency)
# Update value in project's surface_dict
proj = prj.Project()
proj.surface_dict[surface_index].transparency = transparency
Publisher.sendMessage('Render volume viewer')
def SetActorColour(self, surface_index, colour):
"""
"""
self.actors_dict[surface_index].GetProperty().SetColor(colour[:3])
# Update value in project's surface_dict
proj = prj.Project()
proj.surface_dict[surface_index].colour = colour
Publisher.sendMessage('Render volume viewer')
def OnExportSurface(self, filename, filetype):
ftype_prefix = {
const.FILETYPE_STL: '.stl',
const.FILETYPE_VTP: '.vtp',
const.FILETYPE_PLY: '.ply',
const.FILETYPE_STL_ASCII: '.stl',
}
if filetype in ftype_prefix:
temp_file = tempfile.mktemp(suffix=ftype_prefix[filetype])
if _has_win32api:
utl.touch(temp_file)
_temp_file = temp_file
temp_file = win32api.GetShortPathName(temp_file)
os.remove(_temp_file)
temp_file = utl.decode(temp_file, const.FS_ENCODE)
try:
self._export_surface(temp_file, filetype)
except ValueError:
if wx.GetApp() is None:
print("It was not possible to export the surface because the surface is empty")
else:
wx.MessageBox(_("It was not possible to export the surface because the surface is empty"), _("Export surface error"))
return
shutil.move(temp_file, filename)
def _export_surface(self, filename, filetype):
if filetype in (const.FILETYPE_STL,
const.FILETYPE_VTP,
const.FILETYPE_PLY,
const.FILETYPE_STL_ASCII):
# First we identify all surfaces that are selected
# (if any)
proj = prj.Project()
polydata_list = []
for index in proj.surface_dict:
surface = proj.surface_dict[index]
if surface.is_shown:
polydata_list.append(surface.polydata)
if len(polydata_list) == 0:
utl.debug("oops - no polydata")
return
elif len(polydata_list) == 1:
polydata = polydata_list[0]
else:
polydata = pu.Merge(polydata_list)
if polydata.GetNumberOfPoints() == 0:
raise ValueError
# Having a polydata that represents all surfaces
# selected, we write it, according to filetype
if filetype == const.FILETYPE_STL:
writer = vtk.vtkSTLWriter()
writer.SetFileTypeToBinary()
elif filetype == const.FILETYPE_STL_ASCII:
writer = vtk.vtkSTLWriter()
writer.SetFileTypeToASCII()
elif filetype == const.FILETYPE_VTP:
writer = vtk.vtkXMLPolyDataWriter()
#elif filetype == const.FILETYPE_IV:
# writer = vtk.vtkIVWriter()
elif filetype == const.FILETYPE_PLY:
writer = vtk.vtkPLYWriter()
writer.SetFileTypeToASCII()
writer.SetColorModeToOff()
#writer.SetDataByteOrderToLittleEndian()
#writer.SetColorModeToUniformCellColor()
#writer.SetColor(255, 0, 0)
if filetype in (const.FILETYPE_STL,
const.FILETYPE_STL_ASCII,
const.FILETYPE_PLY):
# Invert normals
normals = vtk.vtkPolyDataNormals()
normals.SetInputData(polydata)
normals.SetFeatureAngle(80)
normals.AutoOrientNormalsOn()
# normals.GetOutput().ReleaseDataFlagOn()
normals.UpdateInformation()
normals.Update()
polydata = normals.GetOutput()
filename = filename.encode(const.FS_ENCODE)
writer.SetFileName(filename)
writer.SetInputData(polydata)
writer.Write()