EditorScript.cs
374 Bytes
using UnityEngine;
using UnityEditor;
public class MeshPostprocessor : AssetPostprocessor {
void OnPreprocessModel (){
// (assetImporter as ModelImporter).globalScale = 1.0f;
(assetImporter as ModelImporter).animationType = ModelImporterAnimationType.Legacy;
(assetImporter as ModelImporter).materialName = ModelImporterMaterialName.BasedOnMaterialName;
}
}