SwitchImageColor.cs
365 Bytes
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class SwitchImageColor : SwitchImageAttribute {
public Color enabledColor = new Color(0.31F, 0.75F, 0.913F, 1F);
public Color disabledColor = new Color(1F, 1F, 1F, 1F);
public override void updateAttribute()
{
base.image.color = base.isEnabled ? enabledColor : disabledColor;
}
}