PlayerManager.cs
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//Log Dir http://docs.unity3d.com/Manual/LogFiles.html
// requisiçao http get no unity
// vlibras.lavid.ufpb.br:5000/glosa?texto=CASA%LAVID%123
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.IO;
using System.Text;
using System.Runtime.InteropServices;
using UnityEngine.UI;
using System.Threading;
using System.Net;
using Utils;
public class PlayerManager : GenericPlayerManager {
#if UNITY_IOS
//private const string BASE_URL = "http://150.165.205.9/anims/IOS/";//old
private const string BASE_URL = "http://dicionario.vlibras.gov.br/IOS/";
#else
//private const string BASE_URL = "http://150.165.205.9/anims/ANDROID/";//old
private const string BASE_URL = "http://dicionario.vlibras.gov.br/ANDROID/";
#endif
//private const string SERVER_URL = "http://vlibras.lavid.ufpb.br/glosa?texto=";//old
private const string SERVER_URL = "http://traducao.vlibras.gov.br/translate?text=";
private const int VERSION = 1;
public enum ERROR_STATUS_MESSAGE
{
INTERNET_CONNECTION_FAILURE,
TRANSLATOR_CONNECTION_FAILURE,
CONNECTION_TIMEOUT_FAILURE
}
private string[] randomAnimationNames = new string[] {
"[RELAXAR]",
"[BOCEJAR]",
"[COCHILAR]",
"[ESPREGUI_ADA]"
};
protected VoiceRecognition voiceRecognizer;
public InputField translateScreenText;
public ScreenManager screenManager;
private string dictWord = null;
private string regionPath = "";
private int regionHash = 1;
public static string get_connection_status_message(ERROR_STATUS_MESSAGE msg)
{
switch(msg)
{
case ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE:
return "Problema na conexão. Usaremos português sinalizado e datilologia.";
case ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE:
return "Não há acesso à internet. Usaremos português sinalizado e datilologia.";
case ERROR_STATUS_MESSAGE.CONNECTION_TIMEOUT_FAILURE:
return "Não há acesso à internet. Usaremos português sinalizado e datilologia.";
//return "A conexão está lenta. Usaremos português sinalizado e datilologia.";
default:
return "Ocorreu um erro. Estamos trabalhando para solucioná-lo!";
}
}
public override void Start()
{
base.setRandomAnimations(randomAnimationNames);
base.Start();
voiceRecognizer = new VoiceRecognition();
#if UNITY_EDITOR
Caching.CleanCache();
#endif
Screen.fullScreen = false;
// Hide input text preview
// TouchScreenKeyboard.hideInput = true;
}
public void playDict(string word)
{
Logger.Log("Requesting dictionary: " + word);
this.dictWord = word;
base.gloss = word;
base.playNow(word);
this.screenManager.hideScreen();
this.screenManager.setPauseMenuState(false);
}
public void playTranslate()
{
stopTranslation();
string text = translateScreenText.text;
translateScreenText.text = "";
StartCoroutine("translate", text);
this.screenManager.setPauseMenuState(false);
}
public void stopTranslation()
{
StopCoroutine("translate");
this.randomAnimations.unlockFor("translate");
}
public void catchTranslationError()
{
this.randomAnimations.unlockFor("translate");
base.repeat();
}
public void setRegion(string path)
{
this.regionPath = String.IsNullOrEmpty(path) ? "" : path;
this.regionHash = this.regionPath == "" ? 1 : (int)this.regionPath[0] * 255 + (int)this.regionPath[1];
}
public void clearRegion() {
setRegion("");
}
protected override WWW loadAssetBundle(string aniName)
{
Logger.Log("Requesting bundle: " + BASE_URL + regionPath + aniName);
return WWW.LoadFromCacheOrDownload(BASE_URL + regionPath + aniName, this.regionHash);
}
private System.Object LOCKER_STATE = new System.Object();
protected override void onPlayingStateChange()
{
lock (LOCKER_STATE) {
this.screenManager.changeStates(base.isPlaying(), base.isPaused(), ! String.IsNullOrEmpty(base.gloss));
}
}
protected override void onConnectionError(string gloss, string word)
{
if (gloss.Equals(this.dictWord))
{
base.stopAll();
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE);
}
}
// Called from microphone icon at main interface
public void callVoiceRecognizer()
{
Logger.Log("Requesting voice recognizer");
string gloss = voiceRecognizer.callRecognition();
this.translateScreenText.text = gloss;
Logger.Log("Voice recognizer answer: " + gloss);
this.screenManager.switchScreen("translate");
}
protected override WWW getCheckConnectionRequest()
{
return new WWW(BASE_URL);
/*WWW connection = new WWW(SERVER_URL);
yield return connection;
//while (!glossRequest.isDone)
if (connection.error == null)
{
if (connection.responseHeaders.Count > 0)
Logger.Log(connection.responseHeaders["STATUS"]);
else
Logger.Log("No STATUS");
}
else Logger.Log("ERROR: " + connection.error);
return false;*/
/*HttpWebRequest request = (HttpWebRequest)WebRequest.Create(BASE_URL);
request.Method = "HEAD";
request.Timeout = 2000;
try {
HttpWebResponse response = (HttpWebResponse) request.GetResponse();
}
catch (WebException e)
{
if (e.Response != null)
{
Logger.Log(((HttpWebResponse)e.Response).StatusCode);
return ((HttpWebResponse)e.Response).StatusCode == HttpStatusCode.NotFound;
}
}
catch (Exception)
{
}
return false;*/
}
private IEnumerator translate(string gloss)
{
bool returnSuccess = true;
bool timeout = false;
Logger.Log("Requesting translator: " + gloss);
base.randomAnimations.lockFor("translate");
this.screenManager.setLoadingSnippetState(true);
WWW glossRequest = new WWW(SERVER_URL + WWW.EscapeURL(gloss));
Logger.Log("Translate: Request: " + SERVER_URL + WWW.EscapeURL(gloss));
if (glossRequest != null)
{
const float timeoutLimit = 10f;
float timer = 0;
Logger.Log("Translate: Stating time check.");
while (!glossRequest.isDone)
{
if (timer > timeoutLimit)
{
timeout = true;
break;
}
timer += Time.deltaTime;
yield return null;
}
Logger.Log("Translate: Timeout check finished.");
if (!timeout)
{
if (glossRequest.error == null)
{
Logger.Log("Translate: Request: count=" + glossRequest.responseHeaders.Count + ", status=" + glossRequest.responseHeaders["STATUS"]);
returnSuccess = glossRequest.responseHeaders.Count > 0 && glossRequest.responseHeaders["STATUS"].EndsWith("200 OK");
if (returnSuccess)
{
if (!String.IsNullOrEmpty(glossRequest.text))
{
Logger.Log("Translator answer: " + glossRequest.text);
base.gloss = glossRequest.text;
base.playNow(glossRequest.text);
this.screenManager.setLoadingSnippetState(false);
base.randomAnimations.unlockFor("translate");
yield break;
}
else Logger.Log("Error at PlayerManager.translate: empty answer.");
}
else Logger.Log("Error at PlayerManager.translate: unsuccessful answer.");
}
else Logger.Log("Error at PlayerManager.translate: (WWW) glosaRequest: " + glossRequest.error);
}
else Logger.Log("Error at PlayerManager.translate: timeout.");
}
else Logger.Log ("Error at PlayerManager.translate: (WWW) glosaRequest is NULL.");
base.gloss = gloss.ToUpper();
this.screenManager.setLoadingSnippetState(false);
base.randomAnimations.unlockFor("translate");
if (returnSuccess)
{
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.TRANSLATOR_CONNECTION_FAILURE);
}
else if (timeout)
{
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.CONNECTION_TIMEOUT_FAILURE);
}
else
{
this.screenManager.showConnectionErrorDialog(
PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE);
}
}
}