Commit 0ab761313aa0b2ae3510a2f0d803bb7d40d1c134
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Troca de imagens por componentes de texto no tutorial.
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13249 | + m_Color: {r: .977400541, g: .963235319, b: .963235319, a: .591000021} | |
13250 | + m_Texture: {fileID: 0} | |
13251 | + m_UVRect: | |
13252 | + serializedVersion: 2 | |
13253 | + x: 0 | |
13254 | + y: 0 | |
13255 | + width: 1 | |
13256 | + height: 1 | |
13257 | +--- !u!222 &2142234523 | |
13258 | +CanvasRenderer: | |
13259 | + m_ObjectHideFlags: 0 | |
13260 | + m_PrefabParentObject: {fileID: 0} | |
13261 | + m_PrefabInternal: {fileID: 0} | |
13262 | + m_GameObject: {fileID: 2142234520} | ... | ... |
... | ... | @@ -0,0 +1,28 @@ |
1 | +using UnityEngine; | |
2 | +using System.Collections; | |
3 | +using UnityEngine.UI; | |
4 | + | |
5 | +public class BarButtons : MonoBehaviour { | |
6 | + | |
7 | + private const int B_TEXT = 0; | |
8 | + private const int B_MICRO = 1; | |
9 | + private const int B_SUB = 2; | |
10 | + private const int B_INFO = 3; | |
11 | + | |
12 | + | |
13 | + | |
14 | + public Button b_info; | |
15 | + public GameObject i_bar; | |
16 | + | |
17 | + | |
18 | + // Use this for initialization | |
19 | + void Start () { | |
20 | + //b_info.interactable = false; | |
21 | + //b_info.enabled = false; | |
22 | + } | |
23 | + | |
24 | + // Update is called once per frame | |
25 | + void Update () { | |
26 | + | |
27 | + } | |
28 | +} | ... | ... |
... | ... | @@ -0,0 +1,12 @@ |
1 | +fileFormatVersion: 2 | |
2 | +guid: b5fdb471c27ae7644b1a52c9701b4c55 | |
3 | +timeCreated: 1443707734 | |
4 | +licenseType: Free | |
5 | +MonoImporter: | |
6 | + serializedVersion: 2 | |
7 | + defaultReferences: [] | |
8 | + executionOrder: 0 | |
9 | + icon: {instanceID: 0} | |
10 | + userData: | |
11 | + assetBundleName: | |
12 | + assetBundleVariant: | ... | ... |
Assets/Scripts/GenericPlayerManager.cs
... | ... | @@ -93,6 +93,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
93 | 93 | AVATAR_COLLIDER = GameObject.FindGameObjectWithTag("avatar").GetComponent<BoxCollider>(); |
94 | 94 | Application.ExternalCall("onLoadPlayer");//var onLoadPlayer = function(){} |
95 | 95 | voiceRecognizer = new VoiceRecognition(); |
96 | + Screen.orientation = ScreenOrientation.Portrait; | |
96 | 97 | } |
97 | 98 | |
98 | 99 | public void SetAvatarCollider(bool isActive) | ... | ... |
Assets/Scripts/PlayerManager.cs
... | ... | @@ -15,16 +15,16 @@ using System.Threading; |
15 | 15 | public class PlayerManager : GenericPlayerManager { |
16 | 16 | |
17 | 17 | private const string BASE_URL = "http://150.165.205.9/anims/ANDROID/"; |
18 | - private const string SERVER_URL = "http://vlibras.lavid.ufpb.br:5000/glosa?texto="; | |
18 | + private const string SERVER_URL = "http://vlibras.lavid.ufpb.br/glosa?texto="; | |
19 | 19 | |
20 | 20 | public GameObject loading_snippet; |
21 | - public Button button_connection_error; | |
21 | + | |
22 | 22 | |
23 | 23 | //private const string BASE_URL = "http://150.165.205.9/anims/AssetBundles/0_DefaultBundles/"; |
24 | 24 | public InputField INFIELD; |
25 | 25 | private int version = 1; |
26 | 26 | private bool thereIsConnection; |
27 | - | |
27 | + public Canvas canvas_connection_error; | |
28 | 28 | public void catchGlosa(String glosa) |
29 | 29 | { |
30 | 30 | base.glosa = glosa; |
... | ... | @@ -115,7 +115,7 @@ public class PlayerManager : GenericPlayerManager { |
115 | 115 | { |
116 | 116 | |
117 | 117 | Debug.Log("NO NET"); |
118 | - //ShowErrorMessage(); | |
118 | + DisplayConnectionError(); | |
119 | 119 | //base.voiceRecognizer.callConnectionError(); |
120 | 120 | //base.voiceRecognizer.callConnectionError(); |
121 | 121 | } |
... | ... | @@ -139,7 +139,14 @@ public class PlayerManager : GenericPlayerManager { |
139 | 139 | } |
140 | 140 | } |
141 | 141 | |
142 | - void ConnectionError(){ | |
143 | - | |
142 | + void DisplayConnectionError(){ | |
143 | + canvas_connection_error.enabled = true; | |
144 | + SetAvatarCollider(false); | |
145 | + ScreenReferences.HOME_SCREEN = false; | |
146 | + } | |
147 | + public void HideConnectionError(){ | |
148 | + canvas_connection_error.enabled = false; | |
149 | + SetAvatarCollider(true); | |
150 | + ScreenReferences.HOME_SCREEN = true; | |
144 | 151 | } |
145 | 152 | } | ... | ... |
Assets/Scripts/RotateSprite.cs
... | ... | @@ -5,6 +5,6 @@ public class RotateSprite : MonoBehaviour { |
5 | 5 | private float count = 0; |
6 | 6 | void Update () { |
7 | 7 | count = 2f + (count % 360); |
8 | - transform.rotation = Quaternion.AngleAxis(count, new Vector3(0, 0, 1)); | |
8 | + transform.rotation = Quaternion.AngleAxis(count, new Vector3(0, 0, -1)); | |
9 | 9 | } |
10 | 10 | } | ... | ... |
Assets/Scripts/ScreenReferences.cs
... | ... | @@ -13,6 +13,8 @@ |
13 | 13 | using UnityEngine; |
14 | 14 | using System.Collections; |
15 | 15 | using System.Threading; |
16 | +using UnityEngine.UI; | |
17 | +using System.ComponentModel; | |
16 | 18 | |
17 | 19 | public class ScreenReferences : MonoBehaviour { |
18 | 20 | |
... | ... | @@ -24,11 +26,23 @@ public class ScreenReferences : MonoBehaviour { |
24 | 26 | public GameObject t_4; |
25 | 27 | public GameObject t_5; |
26 | 28 | |
29 | + public GameObject b_text; | |
30 | + public GameObject b_micro; | |
31 | + public GameObject b_sub; | |
32 | + public GameObject b_info; | |
33 | + | |
34 | + | |
35 | + public Button[] home_screen_bar_buttons; | |
36 | + | |
27 | 37 | public BoxCollider collider; |
38 | + | |
39 | + // screens | |
28 | 40 | public GameObject text_entry; |
29 | 41 | public GameObject i_bar; |
42 | + | |
30 | 43 | public PlayerManager player_manager; |
31 | - private static bool HOME_SCREEN; | |
44 | + | |
45 | + public static bool HOME_SCREEN; | |
32 | 46 | |
33 | 47 | void Update() |
34 | 48 | { |
... | ... | @@ -36,10 +50,13 @@ public class ScreenReferences : MonoBehaviour { |
36 | 50 | { |
37 | 51 | if(HOME_SCREEN) |
38 | 52 | { |
53 | + Debug.Log("ta home"); | |
39 | 54 | Application.Quit(); |
40 | 55 | } |
41 | 56 | else |
42 | 57 | { |
58 | + GameObject.FindGameObjectWithTag("avatar").GetComponent<BoxCollider>().enabled = true; | |
59 | + Debug.Log("not home"); | |
43 | 60 | BackToHomeScreen(); |
44 | 61 | } |
45 | 62 | Thread.Sleep(500); |
... | ... | @@ -48,6 +65,7 @@ public class ScreenReferences : MonoBehaviour { |
48 | 65 | |
49 | 66 | void Start() |
50 | 67 | { |
68 | + //home_screen_bar_buttons = new Button[4]; | |
51 | 69 | HOME_SCREEN = true; |
52 | 70 | collider = GameObject.FindGameObjectWithTag("avatar").GetComponent<BoxCollider>(); |
53 | 71 | } |
... | ... | @@ -55,7 +73,11 @@ public class ScreenReferences : MonoBehaviour { |
55 | 73 | void BackToHomeScreen() |
56 | 74 | { |
57 | 75 | collider.enabled = true; |
58 | - HOME_SCREEN = true; | |
76 | + | |
77 | + // if connection pop up not true | |
78 | + if(!player_manager.canvas_connection_error.isActiveAndEnabled){ | |
79 | + HOME_SCREEN = true; | |
80 | + } | |
59 | 81 | |
60 | 82 | if(infos.activeSelf) |
61 | 83 | { |
... | ... | @@ -90,10 +112,17 @@ public class ScreenReferences : MonoBehaviour { |
90 | 112 | text_entry.SetActive(false); |
91 | 113 | } |
92 | 114 | |
115 | + GameObject.FindGameObjectWithTag("conn_err").GetComponent<Canvas>().enabled = false; | |
116 | + | |
93 | 117 | } |
94 | 118 | |
95 | 119 | public void setHomeScreen(bool value) |
96 | 120 | { |
97 | 121 | HOME_SCREEN = value; |
98 | 122 | } |
123 | + | |
124 | + | |
125 | + | |
126 | + | |
127 | + | |
99 | 128 | } | ... | ... |
Assets/Scripts/SwitchButtonCollor.cs
... | ... | @@ -9,7 +9,7 @@ public class SwitchButtonCollor : MonoBehaviour { |
9 | 9 | private Graphic thisButtonGraphic; |
10 | 10 | |
11 | 11 | public bool isEnabled; |
12 | - private static Color enabledColor = new Color(0.356F, 0.78F, 0.815F, 1F); | |
12 | + private static Color enabledColor = new Color(0.31F, 0.75F, 0.913F, 1F); | |
13 | 13 | private static Color disabledColor = new Color(1F, 1F, 1F, 1F); |
14 | 14 | |
15 | 15 | ... | ... |
Assets/Scripts/UIManagers/UIManagerMain.cs
... | ... | @@ -5,13 +5,14 @@ public class UIManagerMain : UIManager { |
5 | 5 | |
6 | 6 | public RawImage bar; |
7 | 7 | public GameObject container; |
8 | - public Text text; | |
9 | 8 | |
10 | 9 | protected override void rebuild(float scale) |
11 | 10 | { |
11 | + | |
12 | 12 | container.transform.localScale = new Vector3(scale, 1, 1); |
13 | 13 | bar.transform.localScale = new Vector3(1, scale, 1); |
14 | 14 | bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0); |
15 | + | |
15 | 16 | } |
16 | 17 | |
17 | 18 | } | ... | ... |
... | ... | @@ -0,0 +1,28 @@ |
1 | +using UnityEngine; | |
2 | +using UnityEngine.UI; | |
3 | + | |
4 | +public class UIManagerSubtitles : UIManager { | |
5 | + | |
6 | + public Text text; | |
7 | + public RawImage bar; | |
8 | + | |
9 | + protected override void rebuild(float scale) | |
10 | + { | |
11 | +// container.transform.localScale = new Vector3(scale, 1, 1); | |
12 | +// bar.transform.localScale = new Vector3(1, scale, 1); | |
13 | +// bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0); | |
14 | + | |
15 | + | |
16 | + | |
17 | + | |
18 | + //text.transform.localScale = new Vector3(scale*2, 2, 2); | |
19 | + | |
20 | + //text.GetComponent<RectTransform>().position = new Vector3((1F - scale), 165 * (1F - scale), 0); | |
21 | + //text.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1); | |
22 | + | |
23 | + //text.transform.position = new Vector3(2, 1, 1); | |
24 | + | |
25 | + text.transform.position = new Vector3(Screen.width/2, Screen.height/5.5f, 0); | |
26 | + | |
27 | + } | |
28 | +} | ... | ... |
... | ... | @@ -0,0 +1,12 @@ |
1 | +fileFormatVersion: 2 | |
2 | +guid: 19743f0dd09dc124795a5ad464f39477 | |
3 | +timeCreated: 1443814543 | |
4 | +licenseType: Free | |
5 | +MonoImporter: | |
6 | + serializedVersion: 2 | |
7 | + defaultReferences: [] | |
8 | + executionOrder: 0 | |
9 | + icon: {instanceID: 0} | |
10 | + userData: | |
11 | + assetBundleName: | |
12 | + assetBundleVariant: | ... | ... |
Assets/Scripts/UIManagers/UIManagerTutorial.cs
... | ... | @@ -22,7 +22,7 @@ public class UIManagerTutorial : UIManager { |
22 | 22 | float dist = 116 * scale * 0.75F; |
23 | 23 | exit.transform.position = new Vector3(Screen.width - dist, Screen.height - dist, 0); |
24 | 24 | |
25 | - text.transform.localScale = new Vector3(scale, scale, 1); | |
25 | +// text.transform.localScale = new Vector3(scale, scale, 1); | |
26 | 26 | } |
27 | 27 | |
28 | 28 | } | ... | ... |
Assets/Scripts/VoiceRecognition.cs
... | ... | @@ -38,7 +38,7 @@ public class VoiceRecognition{ |
38 | 38 | { |
39 | 39 | #if !UNITY_EDITOR |
40 | 40 | unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); |
41 | - currentActivity = unity.Get<AndroidJavaObject> ("currentActivity"); | |
41 | + currentActivity = unity.GetStatic<AndroidJavaObject> ("currentActivity"); | |
42 | 42 | #endif |
43 | 43 | } |
44 | 44 | |
... | ... | @@ -52,12 +52,4 @@ public class VoiceRecognition{ |
52 | 52 | return voiceText; |
53 | 53 | } |
54 | 54 | |
55 | - public void callConnectionError() | |
56 | - { | |
57 | - Debug.Log("frsef"); | |
58 | - currentActivity.Call ("displayConnectionError"); | |
59 | - //currentActivity.Call ("callGoogleSpeech", "error"); | |
60 | - //currentActivity.Call<string> ("callGoogleSpeech", "error"); | |
61 | - Debug.Log("frsef"); | |
62 | - } | |
63 | 55 | } | ... | ... |
ProjectSettings/ProjectVersion.txt