Commit 0ab761313aa0b2ae3510a2f0d803bb7d40d1c134
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3c6e70cd
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Troca de imagens por componentes de texto no tutorial.
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@@ -12426,7 +12988,6 @@ GameObject: | @@ -12426,7 +12988,6 @@ GameObject: | ||
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@@ -12467,11 +13028,11 @@ MonoBehaviour: | @@ -12467,11 +13028,11 @@ MonoBehaviour: | ||
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12476 | m_Alignment: 1 | 13037 | m_Alignment: 1 |
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@@ -12479,21 +13040,6 @@ MonoBehaviour: | @@ -12479,21 +13040,6 @@ MonoBehaviour: | ||
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12481 | m_Text: | 13042 | m_Text: |
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@@ -12595,8 +13141,8 @@ RectTransform: | @@ -12595,8 +13141,8 @@ RectTransform: | ||
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@@ -12654,3 +13200,63 @@ CanvasRenderer: | @@ -12654,3 +13200,63 @@ CanvasRenderer: | ||
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@@ -0,0 +1,28 @@ | @@ -0,0 +1,28 @@ | ||
1 | +using UnityEngine; | ||
2 | +using System.Collections; | ||
3 | +using UnityEngine.UI; | ||
4 | + | ||
5 | +public class BarButtons : MonoBehaviour { | ||
6 | + | ||
7 | + private const int B_TEXT = 0; | ||
8 | + private const int B_MICRO = 1; | ||
9 | + private const int B_SUB = 2; | ||
10 | + private const int B_INFO = 3; | ||
11 | + | ||
12 | + | ||
13 | + | ||
14 | + public Button b_info; | ||
15 | + public GameObject i_bar; | ||
16 | + | ||
17 | + | ||
18 | + // Use this for initialization | ||
19 | + void Start () { | ||
20 | + //b_info.interactable = false; | ||
21 | + //b_info.enabled = false; | ||
22 | + } | ||
23 | + | ||
24 | + // Update is called once per frame | ||
25 | + void Update () { | ||
26 | + | ||
27 | + } | ||
28 | +} |
@@ -0,0 +1,12 @@ | @@ -0,0 +1,12 @@ | ||
1 | +fileFormatVersion: 2 | ||
2 | +guid: b5fdb471c27ae7644b1a52c9701b4c55 | ||
3 | +timeCreated: 1443707734 | ||
4 | +licenseType: Free | ||
5 | +MonoImporter: | ||
6 | + serializedVersion: 2 | ||
7 | + defaultReferences: [] | ||
8 | + executionOrder: 0 | ||
9 | + icon: {instanceID: 0} | ||
10 | + userData: | ||
11 | + assetBundleName: | ||
12 | + assetBundleVariant: |
Assets/Scripts/GenericPlayerManager.cs
@@ -93,6 +93,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -93,6 +93,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
93 | AVATAR_COLLIDER = GameObject.FindGameObjectWithTag("avatar").GetComponent<BoxCollider>(); | 93 | AVATAR_COLLIDER = GameObject.FindGameObjectWithTag("avatar").GetComponent<BoxCollider>(); |
94 | Application.ExternalCall("onLoadPlayer");//var onLoadPlayer = function(){} | 94 | Application.ExternalCall("onLoadPlayer");//var onLoadPlayer = function(){} |
95 | voiceRecognizer = new VoiceRecognition(); | 95 | voiceRecognizer = new VoiceRecognition(); |
96 | + Screen.orientation = ScreenOrientation.Portrait; | ||
96 | } | 97 | } |
97 | 98 | ||
98 | public void SetAvatarCollider(bool isActive) | 99 | public void SetAvatarCollider(bool isActive) |
Assets/Scripts/PlayerManager.cs
@@ -15,16 +15,16 @@ using System.Threading; | @@ -15,16 +15,16 @@ using System.Threading; | ||
15 | public class PlayerManager : GenericPlayerManager { | 15 | public class PlayerManager : GenericPlayerManager { |
16 | 16 | ||
17 | private const string BASE_URL = "http://150.165.205.9/anims/ANDROID/"; | 17 | private const string BASE_URL = "http://150.165.205.9/anims/ANDROID/"; |
18 | - private const string SERVER_URL = "http://vlibras.lavid.ufpb.br:5000/glosa?texto="; | 18 | + private const string SERVER_URL = "http://vlibras.lavid.ufpb.br/glosa?texto="; |
19 | 19 | ||
20 | public GameObject loading_snippet; | 20 | public GameObject loading_snippet; |
21 | - public Button button_connection_error; | 21 | + |
22 | 22 | ||
23 | //private const string BASE_URL = "http://150.165.205.9/anims/AssetBundles/0_DefaultBundles/"; | 23 | //private const string BASE_URL = "http://150.165.205.9/anims/AssetBundles/0_DefaultBundles/"; |
24 | public InputField INFIELD; | 24 | public InputField INFIELD; |
25 | private int version = 1; | 25 | private int version = 1; |
26 | private bool thereIsConnection; | 26 | private bool thereIsConnection; |
27 | - | 27 | + public Canvas canvas_connection_error; |
28 | public void catchGlosa(String glosa) | 28 | public void catchGlosa(String glosa) |
29 | { | 29 | { |
30 | base.glosa = glosa; | 30 | base.glosa = glosa; |
@@ -115,7 +115,7 @@ public class PlayerManager : GenericPlayerManager { | @@ -115,7 +115,7 @@ public class PlayerManager : GenericPlayerManager { | ||
115 | { | 115 | { |
116 | 116 | ||
117 | Debug.Log("NO NET"); | 117 | Debug.Log("NO NET"); |
118 | - //ShowErrorMessage(); | 118 | + DisplayConnectionError(); |
119 | //base.voiceRecognizer.callConnectionError(); | 119 | //base.voiceRecognizer.callConnectionError(); |
120 | //base.voiceRecognizer.callConnectionError(); | 120 | //base.voiceRecognizer.callConnectionError(); |
121 | } | 121 | } |
@@ -139,7 +139,14 @@ public class PlayerManager : GenericPlayerManager { | @@ -139,7 +139,14 @@ public class PlayerManager : GenericPlayerManager { | ||
139 | } | 139 | } |
140 | } | 140 | } |
141 | 141 | ||
142 | - void ConnectionError(){ | ||
143 | - | 142 | + void DisplayConnectionError(){ |
143 | + canvas_connection_error.enabled = true; | ||
144 | + SetAvatarCollider(false); | ||
145 | + ScreenReferences.HOME_SCREEN = false; | ||
146 | + } | ||
147 | + public void HideConnectionError(){ | ||
148 | + canvas_connection_error.enabled = false; | ||
149 | + SetAvatarCollider(true); | ||
150 | + ScreenReferences.HOME_SCREEN = true; | ||
144 | } | 151 | } |
145 | } | 152 | } |
Assets/Scripts/RotateSprite.cs
@@ -5,6 +5,6 @@ public class RotateSprite : MonoBehaviour { | @@ -5,6 +5,6 @@ public class RotateSprite : MonoBehaviour { | ||
5 | private float count = 0; | 5 | private float count = 0; |
6 | void Update () { | 6 | void Update () { |
7 | count = 2f + (count % 360); | 7 | count = 2f + (count % 360); |
8 | - transform.rotation = Quaternion.AngleAxis(count, new Vector3(0, 0, 1)); | 8 | + transform.rotation = Quaternion.AngleAxis(count, new Vector3(0, 0, -1)); |
9 | } | 9 | } |
10 | } | 10 | } |
Assets/Scripts/ScreenReferences.cs
@@ -13,6 +13,8 @@ | @@ -13,6 +13,8 @@ | ||
13 | using UnityEngine; | 13 | using UnityEngine; |
14 | using System.Collections; | 14 | using System.Collections; |
15 | using System.Threading; | 15 | using System.Threading; |
16 | +using UnityEngine.UI; | ||
17 | +using System.ComponentModel; | ||
16 | 18 | ||
17 | public class ScreenReferences : MonoBehaviour { | 19 | public class ScreenReferences : MonoBehaviour { |
18 | 20 | ||
@@ -24,11 +26,23 @@ public class ScreenReferences : MonoBehaviour { | @@ -24,11 +26,23 @@ public class ScreenReferences : MonoBehaviour { | ||
24 | public GameObject t_4; | 26 | public GameObject t_4; |
25 | public GameObject t_5; | 27 | public GameObject t_5; |
26 | 28 | ||
29 | + public GameObject b_text; | ||
30 | + public GameObject b_micro; | ||
31 | + public GameObject b_sub; | ||
32 | + public GameObject b_info; | ||
33 | + | ||
34 | + | ||
35 | + public Button[] home_screen_bar_buttons; | ||
36 | + | ||
27 | public BoxCollider collider; | 37 | public BoxCollider collider; |
38 | + | ||
39 | + // screens | ||
28 | public GameObject text_entry; | 40 | public GameObject text_entry; |
29 | public GameObject i_bar; | 41 | public GameObject i_bar; |
42 | + | ||
30 | public PlayerManager player_manager; | 43 | public PlayerManager player_manager; |
31 | - private static bool HOME_SCREEN; | 44 | + |
45 | + public static bool HOME_SCREEN; | ||
32 | 46 | ||
33 | void Update() | 47 | void Update() |
34 | { | 48 | { |
@@ -36,10 +50,13 @@ public class ScreenReferences : MonoBehaviour { | @@ -36,10 +50,13 @@ public class ScreenReferences : MonoBehaviour { | ||
36 | { | 50 | { |
37 | if(HOME_SCREEN) | 51 | if(HOME_SCREEN) |
38 | { | 52 | { |
53 | + Debug.Log("ta home"); | ||
39 | Application.Quit(); | 54 | Application.Quit(); |
40 | } | 55 | } |
41 | else | 56 | else |
42 | { | 57 | { |
58 | + GameObject.FindGameObjectWithTag("avatar").GetComponent<BoxCollider>().enabled = true; | ||
59 | + Debug.Log("not home"); | ||
43 | BackToHomeScreen(); | 60 | BackToHomeScreen(); |
44 | } | 61 | } |
45 | Thread.Sleep(500); | 62 | Thread.Sleep(500); |
@@ -48,6 +65,7 @@ public class ScreenReferences : MonoBehaviour { | @@ -48,6 +65,7 @@ public class ScreenReferences : MonoBehaviour { | ||
48 | 65 | ||
49 | void Start() | 66 | void Start() |
50 | { | 67 | { |
68 | + //home_screen_bar_buttons = new Button[4]; | ||
51 | HOME_SCREEN = true; | 69 | HOME_SCREEN = true; |
52 | collider = GameObject.FindGameObjectWithTag("avatar").GetComponent<BoxCollider>(); | 70 | collider = GameObject.FindGameObjectWithTag("avatar").GetComponent<BoxCollider>(); |
53 | } | 71 | } |
@@ -55,7 +73,11 @@ public class ScreenReferences : MonoBehaviour { | @@ -55,7 +73,11 @@ public class ScreenReferences : MonoBehaviour { | ||
55 | void BackToHomeScreen() | 73 | void BackToHomeScreen() |
56 | { | 74 | { |
57 | collider.enabled = true; | 75 | collider.enabled = true; |
58 | - HOME_SCREEN = true; | 76 | + |
77 | + // if connection pop up not true | ||
78 | + if(!player_manager.canvas_connection_error.isActiveAndEnabled){ | ||
79 | + HOME_SCREEN = true; | ||
80 | + } | ||
59 | 81 | ||
60 | if(infos.activeSelf) | 82 | if(infos.activeSelf) |
61 | { | 83 | { |
@@ -90,10 +112,17 @@ public class ScreenReferences : MonoBehaviour { | @@ -90,10 +112,17 @@ public class ScreenReferences : MonoBehaviour { | ||
90 | text_entry.SetActive(false); | 112 | text_entry.SetActive(false); |
91 | } | 113 | } |
92 | 114 | ||
115 | + GameObject.FindGameObjectWithTag("conn_err").GetComponent<Canvas>().enabled = false; | ||
116 | + | ||
93 | } | 117 | } |
94 | 118 | ||
95 | public void setHomeScreen(bool value) | 119 | public void setHomeScreen(bool value) |
96 | { | 120 | { |
97 | HOME_SCREEN = value; | 121 | HOME_SCREEN = value; |
98 | } | 122 | } |
123 | + | ||
124 | + | ||
125 | + | ||
126 | + | ||
127 | + | ||
99 | } | 128 | } |
Assets/Scripts/SwitchButtonCollor.cs
@@ -9,7 +9,7 @@ public class SwitchButtonCollor : MonoBehaviour { | @@ -9,7 +9,7 @@ public class SwitchButtonCollor : MonoBehaviour { | ||
9 | private Graphic thisButtonGraphic; | 9 | private Graphic thisButtonGraphic; |
10 | 10 | ||
11 | public bool isEnabled; | 11 | public bool isEnabled; |
12 | - private static Color enabledColor = new Color(0.356F, 0.78F, 0.815F, 1F); | 12 | + private static Color enabledColor = new Color(0.31F, 0.75F, 0.913F, 1F); |
13 | private static Color disabledColor = new Color(1F, 1F, 1F, 1F); | 13 | private static Color disabledColor = new Color(1F, 1F, 1F, 1F); |
14 | 14 | ||
15 | 15 |
Assets/Scripts/UIManagers/UIManagerMain.cs
@@ -5,13 +5,14 @@ public class UIManagerMain : UIManager { | @@ -5,13 +5,14 @@ public class UIManagerMain : UIManager { | ||
5 | 5 | ||
6 | public RawImage bar; | 6 | public RawImage bar; |
7 | public GameObject container; | 7 | public GameObject container; |
8 | - public Text text; | ||
9 | 8 | ||
10 | protected override void rebuild(float scale) | 9 | protected override void rebuild(float scale) |
11 | { | 10 | { |
11 | + | ||
12 | container.transform.localScale = new Vector3(scale, 1, 1); | 12 | container.transform.localScale = new Vector3(scale, 1, 1); |
13 | bar.transform.localScale = new Vector3(1, scale, 1); | 13 | bar.transform.localScale = new Vector3(1, scale, 1); |
14 | bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0); | 14 | bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0); |
15 | + | ||
15 | } | 16 | } |
16 | 17 | ||
17 | } | 18 | } |
@@ -0,0 +1,28 @@ | @@ -0,0 +1,28 @@ | ||
1 | +using UnityEngine; | ||
2 | +using UnityEngine.UI; | ||
3 | + | ||
4 | +public class UIManagerSubtitles : UIManager { | ||
5 | + | ||
6 | + public Text text; | ||
7 | + public RawImage bar; | ||
8 | + | ||
9 | + protected override void rebuild(float scale) | ||
10 | + { | ||
11 | +// container.transform.localScale = new Vector3(scale, 1, 1); | ||
12 | +// bar.transform.localScale = new Vector3(1, scale, 1); | ||
13 | +// bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0); | ||
14 | + | ||
15 | + | ||
16 | + | ||
17 | + | ||
18 | + //text.transform.localScale = new Vector3(scale*2, 2, 2); | ||
19 | + | ||
20 | + //text.GetComponent<RectTransform>().position = new Vector3((1F - scale), 165 * (1F - scale), 0); | ||
21 | + //text.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1); | ||
22 | + | ||
23 | + //text.transform.position = new Vector3(2, 1, 1); | ||
24 | + | ||
25 | + text.transform.position = new Vector3(Screen.width/2, Screen.height/5.5f, 0); | ||
26 | + | ||
27 | + } | ||
28 | +} |
@@ -0,0 +1,12 @@ | @@ -0,0 +1,12 @@ | ||
1 | +fileFormatVersion: 2 | ||
2 | +guid: 19743f0dd09dc124795a5ad464f39477 | ||
3 | +timeCreated: 1443814543 | ||
4 | +licenseType: Free | ||
5 | +MonoImporter: | ||
6 | + serializedVersion: 2 | ||
7 | + defaultReferences: [] | ||
8 | + executionOrder: 0 | ||
9 | + icon: {instanceID: 0} | ||
10 | + userData: | ||
11 | + assetBundleName: | ||
12 | + assetBundleVariant: |
Assets/Scripts/UIManagers/UIManagerTutorial.cs
@@ -22,7 +22,7 @@ public class UIManagerTutorial : UIManager { | @@ -22,7 +22,7 @@ public class UIManagerTutorial : UIManager { | ||
22 | float dist = 116 * scale * 0.75F; | 22 | float dist = 116 * scale * 0.75F; |
23 | exit.transform.position = new Vector3(Screen.width - dist, Screen.height - dist, 0); | 23 | exit.transform.position = new Vector3(Screen.width - dist, Screen.height - dist, 0); |
24 | 24 | ||
25 | - text.transform.localScale = new Vector3(scale, scale, 1); | 25 | +// text.transform.localScale = new Vector3(scale, scale, 1); |
26 | } | 26 | } |
27 | 27 | ||
28 | } | 28 | } |
Assets/Scripts/VoiceRecognition.cs
@@ -38,7 +38,7 @@ public class VoiceRecognition{ | @@ -38,7 +38,7 @@ public class VoiceRecognition{ | ||
38 | { | 38 | { |
39 | #if !UNITY_EDITOR | 39 | #if !UNITY_EDITOR |
40 | unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); | 40 | unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer"); |
41 | - currentActivity = unity.Get<AndroidJavaObject> ("currentActivity"); | 41 | + currentActivity = unity.GetStatic<AndroidJavaObject> ("currentActivity"); |
42 | #endif | 42 | #endif |
43 | } | 43 | } |
44 | 44 | ||
@@ -52,12 +52,4 @@ public class VoiceRecognition{ | @@ -52,12 +52,4 @@ public class VoiceRecognition{ | ||
52 | return voiceText; | 52 | return voiceText; |
53 | } | 53 | } |
54 | 54 | ||
55 | - public void callConnectionError() | ||
56 | - { | ||
57 | - Debug.Log("frsef"); | ||
58 | - currentActivity.Call ("displayConnectionError"); | ||
59 | - //currentActivity.Call ("callGoogleSpeech", "error"); | ||
60 | - //currentActivity.Call<string> ("callGoogleSpeech", "error"); | ||
61 | - Debug.Log("frsef"); | ||
62 | - } | ||
63 | } | 55 | } |
ProjectSettings/ProjectVersion.txt