Commit 39372c3aa2e11b4f24e3049b1b4bffa29cf0943e
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86a015df
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master
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Fix iOS resizer; URL encode; Fix connection error message; Fix avatar z
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9 changed files
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349 additions
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304 deletions
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Assets/Scenes/Main.unity
| ... | ... | @@ -1236,6 +1236,7 @@ RectTransform: |
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| ... | ... | @@ -10850,7 +10925,7 @@ RectTransform: |
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| 10851 | 10926 | m_Children: [] |
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Assets/Scripts/Player Manager/GenericPlayerManager.cs
| ... | ... | @@ -19,6 +19,9 @@ |
| 19 | 19 | * Quando não há acesso aos bundles dos sinais de pontuação, eles são ignorados. |
| 20 | 20 | * Ç adicionado como TYPE_WORD. |
| 21 | 21 | * |
| 22 | + * Versão 2.5 | |
| 23 | + * - Espera de requisição http com timeout. | |
| 24 | + * | |
| 22 | 25 | * Log directory: http://docs.unity3d.com/Manual/LogFiles.html |
| 23 | 26 | */ |
| 24 | 27 | |
| ... | ... | @@ -58,7 +61,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 58 | 61 | // Sinais ignorados na apresentação de legenda |
| 59 | 62 | private HashSet<string> flags = new HashSet<string>(); |
| 60 | 63 | |
| 61 | - // True quando está na função LoadAndPlay | |
| 64 | + // True quando está na função Loader | |
| 62 | 65 | private volatile bool loading = false; |
| 63 | 66 | // True quando está reproduzindo qualquer animação |
| 64 | 67 | private volatile bool playing = false; |
| ... | ... | @@ -174,8 +177,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 174 | 177 | /* Para carregamento e animações */ |
| 175 | 178 | public void stopAll() |
| 176 | 179 | { |
| 177 | - StopCoroutine("loadAndPlay"); | |
| 178 | - this.randomAnimations.unlockFor("loadAndPlay"); | |
| 180 | + StopCoroutine("Loader"); | |
| 181 | + this.randomAnimations.unlockFor("Loader"); | |
| 179 | 182 | loading = false; |
| 180 | 183 | |
| 181 | 184 | stopAnimations(); |
| ... | ... | @@ -184,8 +187,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 184 | 187 | /* Para animações */ |
| 185 | 188 | public void stopAnimations() |
| 186 | 189 | { |
| 187 | - StopCoroutine("handleStates"); | |
| 188 | - this.randomAnimations.unlockFor("handleStates"); | |
| 190 | + StopCoroutine("AnimationsHandler"); | |
| 191 | + this.randomAnimations.unlockFor("AnimationsHandler"); | |
| 189 | 192 | this.subtitles.setText(""); |
| 190 | 193 | |
| 191 | 194 | lock (this.animQueue) { this.animQueue.Clear(); } |
| ... | ... | @@ -301,54 +304,32 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 301 | 304 | setPauseState( ! this.paused); |
| 302 | 305 | } |
| 303 | 306 | |
| 304 | - private System.Object LOCKER_PLAY = new System.Object(); | |
| 305 | - | |
| 306 | 307 | /* Play if anything loading or playing */ |
| 307 | 308 | public bool playIfEmpty(string gloss) |
| 308 | 309 | { |
| 309 | - lock (LOCKER_PLAY) | |
| 310 | - { | |
| 311 | - if (this.loading || this.playing) | |
| 312 | - return false; | |
| 313 | - | |
| 314 | - StartCoroutine("loadAndPlay", gloss); | |
| 315 | - } | |
| 310 | + if (this.loading || this.playing) | |
| 311 | + return false; | |
| 316 | 312 | |
| 313 | + StartCoroutine("Loader", gloss); | |
| 317 | 314 | return true; |
| 318 | 315 | } |
| 319 | 316 | |
| 320 | - /* Enqueue animations for playing */ | |
| 321 | - public void playQueued(string gloss) | |
| 322 | - { | |
| 323 | - lock (LOCKER_PLAY) | |
| 324 | - { | |
| 325 | - StartCoroutine("loadAndPlay", gloss); | |
| 326 | - } | |
| 327 | - } | |
| 328 | - | |
| 329 | 317 | /* Stop all and play */ |
| 330 | 318 | public void playNow(string gloss) |
| 331 | 319 | { |
| 332 | - lock (LOCKER_PLAY) | |
| 333 | - { | |
| 334 | - stopAll(); | |
| 335 | - StartCoroutine("loadAndPlay", gloss); | |
| 336 | - } | |
| 320 | + stopAll(); | |
| 321 | + StartCoroutine("Loader", gloss); | |
| 337 | 322 | } |
| 338 | 323 | |
| 339 | 324 | /* Reproduz animação de intervalo */ |
| 340 | 325 | public bool playIntervalAnimation(string name) |
| 341 | 326 | { |
| 342 | - if ( ! Monitor.TryEnter(LOCKER_PLAY)) | |
| 327 | + if (this.loading || this.playing) | |
| 343 | 328 | return false; |
| 344 | - | |
| 345 | - lock (LOCKER_PLAY) | |
| 346 | - { | |
| 347 | - playDefaultAnimation(true); | |
| 348 | - this.intervalAnimationState = COMPONENT_ANIMATION.CrossFadeQueued(name, fadeLength, QueueMode.CompleteOthers); | |
| 349 | - playDefaultAnimation(false); | |
| 350 | - } | |
| 351 | - | |
| 329 | + | |
| 330 | + playDefaultAnimation(true); | |
| 331 | + this.intervalAnimationState = COMPONENT_ANIMATION.CrossFadeQueued(name, fadeLength, QueueMode.CompleteOthers); | |
| 332 | + playDefaultAnimation(false); | |
| 352 | 333 | return true; |
| 353 | 334 | } |
| 354 | 335 | |
| ... | ... | @@ -477,253 +458,238 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 477 | 458 | } |
| 478 | 459 | } |
| 479 | 460 | |
| 480 | - private System.Object LOCKER_LOADING = new System.Object(); | |
| 481 | - | |
| 482 | - public void clearLoadedBundles() | |
| 483 | - { | |
| 484 | - this.loadedAssetBundles.Clear(); | |
| 461 | + public void clearLoadedBundles() { | |
| 462 | + this.loadedAssetBundles.Clear(); | |
| 485 | 463 | } |
| 486 | 464 | |
| 487 | 465 | /* Carrega animações e reproduz */ |
| 488 | - private IEnumerator loadAndPlay(string gloss) | |
| 466 | + private IEnumerator Loader(string gloss) | |
| 489 | 467 | { |
| 490 | - lock (LOCKER_LOADING) | |
| 491 | - { | |
| 492 | - this.randomAnimations.lockFor("loadAndPlay"); | |
| 493 | - this.loading = true; | |
| 494 | - // onPlayingStateChange(); | |
| 468 | + this.loading = true; | |
| 469 | + this.randomAnimations.lockFor("Loader"); | |
| 470 | + // onPlayingStateChange(); | |
| 495 | 471 | |
| 496 | - string lastAnimationSubtitle = ""; | |
| 497 | - bool spelled = false; | |
| 472 | + string lastAnimationSubtitle = ""; | |
| 473 | + bool spelled = false; | |
| 498 | 474 | |
| 499 | - if ( ! this.playing) | |
| 500 | - StartCoroutine("handleStates"); | |
| 475 | + if ( ! this.playing) | |
| 476 | + StartCoroutine("AnimationsHandler"); | |
| 501 | 477 | |
| 502 | - String[] stringPos = gloss.Split(' '); | |
| 478 | + String[] stringPos = gloss.Split(' '); | |
| 503 | 479 | |
| 504 | - Queue<ToPlay> toPlayQueue = new Queue<ToPlay>(); | |
| 505 | - int wordsCount = 0; | |
| 506 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "", this)); | |
| 480 | + Queue<ToPlay> toPlayQueue = new Queue<ToPlay>(); | |
| 481 | + int wordsCount = 0; | |
| 482 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "", this)); | |
| 507 | 483 | |
| 508 | - /*WWW checkConnectionRequest = getCheckConnectionRequest(); | |
| 509 | - bool connected = false; | |
| 484 | + /*WWW checkConnectionRequest = getCheckConnectionRequest(); | |
| 485 | + bool connected = false; | |
| 510 | 486 | |
| 511 | - while ( ! checkConnectionRequest.isDone) | |
| 512 | - yield return checkConnectionRequest; | |
| 487 | + while ( ! checkConnectionRequest.isDone) | |
| 488 | + yield return checkConnectionRequest; | |
| 513 | 489 | |
| 514 | - if (checkConnectionRequest.responseHeaders.Count > 0) | |
| 515 | - { | |
| 516 | - PlayerLogger.Log(checkConnectionRequest.responseHeaders["STATUS"]); | |
| 517 | - connected = checkConnectionRequest.responseHeaders["STATUS"].Contains("404"); | |
| 518 | - } | |
| 519 | - else PlayerLogger.Log("No response headers.");*/ | |
| 490 | + if (checkConnectionRequest.responseHeaders.Count > 0) | |
| 491 | + { | |
| 492 | + PlayerLogger.Log(checkConnectionRequest.responseHeaders["STATUS"]); | |
| 493 | + connected = checkConnectionRequest.responseHeaders["STATUS"].Contains("404"); | |
| 494 | + } | |
| 495 | + else PlayerLogger.Log("No response headers.");*/ | |
| 520 | 496 | |
| 521 | - bool connected = true; | |
| 522 | - bool playingStarted = false; | |
| 497 | + bool connected = true; | |
| 498 | + bool playingStarted = false; | |
| 523 | 499 | |
| 524 | - foreach (string aniName in stringPos) | |
| 525 | - { | |
| 526 | - wordsCount++; | |
| 527 | - if (String.IsNullOrEmpty(aniName)) continue; | |
| 500 | + foreach (string aniName in stringPos) | |
| 501 | + { | |
| 502 | + wordsCount++; | |
| 503 | + if (String.IsNullOrEmpty(aniName)) continue; | |
| 528 | 504 | |
| 529 | - bool nonexistent = nonexistentAssetBundles.Contains(aniName); | |
| 530 | - bool loaded = loadedAssetBundles.Contains(aniName); | |
| 505 | + bool nonexistent = nonexistentAssetBundles.Contains(aniName); | |
| 506 | + bool loaded = loadedAssetBundles.Contains(aniName); | |
| 531 | 507 | |
| 532 | - if ( ! nonexistent && ! loaded && connected) | |
| 533 | - { | |
| 534 | - WWW bundleRequest = loadAssetBundle(aniName); | |
| 535 | - yield return WaitForResponse(bundleRequest); | |
| 508 | + if ( ! nonexistent && ! loaded && connected) | |
| 509 | + { | |
| 510 | + WWW bundleRequest = loadAssetBundle(aniName); | |
| 511 | + yield return WaitForResponse(bundleRequest); | |
| 536 | 512 | |
| 537 | - PlayerLogger.Log("GPM", "lAP", "Bundle request done (" + aniName + ")."); | |
| 513 | + PlayerLogger.Log("GPM", "L", "Bundle request done (" + aniName + ")."); | |
| 538 | 514 | |
| 539 | - if (bundleRequest.isDone && bundleRequest.error == null) | |
| 515 | + if (bundleRequest.isDone && bundleRequest.error == null) | |
| 516 | + { | |
| 517 | + AssetBundle bundle = bundleRequest.assetBundle; | |
| 518 | + | |
| 519 | + if (bundle != null && !String.IsNullOrEmpty(bundle.mainAsset.name)) | |
| 540 | 520 | { |
| 541 | - AssetBundle bundle = bundleRequest.assetBundle; | |
| 521 | + AnimationClip aniClip = bundle.mainAsset as AnimationClip; | |
| 522 | + bundle.Unload(false); | |
| 542 | 523 | |
| 543 | - if (bundle != null && !String.IsNullOrEmpty(bundle.mainAsset.name)) | |
| 524 | + if (aniClip) | |
| 544 | 525 | { |
| 545 | - AnimationClip aniClip = bundle.mainAsset as AnimationClip; | |
| 546 | - bundle.Unload(false); | |
| 547 | - | |
| 548 | - if (aniClip) | |
| 549 | - { | |
| 550 | - COMPONENT_ANIMATION.AddClip(aniClip, aniName); | |
| 551 | - if (playingStarted) yield return new WaitForEndOfFrame(); | |
| 526 | + COMPONENT_ANIMATION.AddClip(aniClip, aniName); | |
| 527 | + if (playingStarted) yield return new WaitForEndOfFrame(); | |
| 552 | 528 | |
| 553 | - loadedAssetBundles.Add(aniName); | |
| 554 | - loaded = true; | |
| 529 | + loadedAssetBundles.Add(aniName); | |
| 530 | + loaded = true; | |
| 555 | 531 | |
| 556 | - PlayerLogger.Log("GPM", "lAP", "Bundle \"" + aniName + "\" loaded!"); | |
| 557 | - } | |
| 558 | - else PlayerLogger.Log("GPM", "lAP", "Sign \"" + aniName + "\" wasn't loaded successfuly."); | |
| 532 | + PlayerLogger.Log("GPM", "L", "Bundle \"" + aniName + "\" loaded!"); | |
| 559 | 533 | } |
| 560 | - else PlayerLogger.Log("GPM", "lAP", "Bundle \"" + aniName + "\" wasn't loaded successfuly."); | |
| 561 | - | |
| 562 | - if ( ! loaded) nonexistentAssetBundles.Add(aniName); | |
| 534 | + else PlayerLogger.Log("GPM", "L", "Sign \"" + aniName + "\" wasn't loaded successfuly."); | |
| 563 | 535 | } |
| 564 | - else | |
| 565 | - { | |
| 566 | - PlayerLogger.Log("GPM", "lAP", "Connection error."); | |
| 567 | - onConnectionError(gloss, aniName); | |
| 568 | - } | |
| 569 | - } | |
| 536 | + else PlayerLogger.Log("GPM", "L", "Bundle \"" + aniName + "\" wasn't loaded successfuly."); | |
| 570 | 537 | |
| 571 | - // Reproduz palavra | |
| 572 | - if (loaded) | |
| 573 | - { | |
| 574 | - if (spelled) | |
| 575 | - { | |
| 576 | - // Default | |
| 577 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, lastAnimationSubtitle, this)); | |
| 578 | - spelled = false; | |
| 579 | - } | |
| 538 | + if ( ! loaded) nonexistentAssetBundles.Add(aniName); | |
| 539 | + } | |
| 540 | + else | |
| 541 | + { | |
| 542 | + PlayerLogger.Log("GPM", "L", "Connection error."); | |
| 543 | + onConnectionError(gloss, aniName); | |
| 544 | + } | |
| 545 | + } | |
| 580 | 546 | |
| 581 | - if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | |
| 582 | - { | |
| 583 | - lastAnimationSubtitle = ""; | |
| 584 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, "", this)); | |
| 585 | - } | |
| 586 | - else | |
| 587 | - { | |
| 588 | - lastAnimationSubtitle = aniName; | |
| 589 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, this)); | |
| 590 | - } | |
| 547 | + // Reproduz palavra | |
| 548 | + if (loaded) | |
| 549 | + { | |
| 550 | + if (spelled) | |
| 551 | + { | |
| 552 | + // Default | |
| 553 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, lastAnimationSubtitle, this)); | |
| 554 | + spelled = false; | |
| 591 | 555 | } |
| 592 | 556 | |
| 593 | - // Soletra palavra | |
| 557 | + if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | |
| 558 | + { | |
| 559 | + lastAnimationSubtitle = ""; | |
| 560 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, "", this)); | |
| 561 | + } | |
| 594 | 562 | else |
| 595 | 563 | { |
| 596 | - PlayerLogger.Log("GPM", "lAP", "To spell: " + aniName); | |
| 564 | + lastAnimationSubtitle = aniName; | |
| 565 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, this)); | |
| 566 | + } | |
| 567 | + } | |
| 597 | 568 | |
| 598 | - if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | |
| 599 | - { | |
| 569 | + // Soletra palavra | |
| 570 | + else | |
| 571 | + { | |
| 572 | + PlayerLogger.Log("GPM", "L", "To spell: " + aniName); | |
| 573 | + | |
| 574 | + if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | |
| 575 | + { | |
| 576 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); | |
| 577 | + spelled = false; | |
| 578 | + } | |
| 579 | + else | |
| 580 | + { | |
| 581 | + // Se já houve o soletramento de alguma palavra, reproduz animação default | |
| 582 | + if (spelled) | |
| 600 | 583 | toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); |
| 601 | - spelled = false; | |
| 602 | - } | |
| 603 | 584 | else |
| 604 | - { | |
| 605 | - // Se já houve o soletramento de alguma palavra, reproduz animação default | |
| 606 | - if (spelled) | |
| 607 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); | |
| 608 | - else | |
| 609 | - spelled = true; | |
| 585 | + spelled = true; | |
| 610 | 586 | |
| 611 | - lastAnimationSubtitle = spellWord(toPlayQueue, aniName); | |
| 612 | - } | |
| 587 | + lastAnimationSubtitle = spellWord(toPlayQueue, aniName); | |
| 613 | 588 | } |
| 589 | + } | |
| 614 | 590 | |
| 615 | - if (toPlayQueue.Count > 4 || wordsCount == stringPos.Length) { | |
| 616 | - playingStarted = true; | |
| 591 | + if (toPlayQueue.Count > 4 || wordsCount == stringPos.Length) { | |
| 592 | + playingStarted = true; | |
| 617 | 593 | |
| 618 | - while (toPlayQueue.Count > 0) | |
| 619 | - { | |
| 620 | - toPlayQueue.Dequeue().play(this); | |
| 621 | - yield return new WaitForEndOfFrame(); | |
| 622 | - } | |
| 594 | + while (toPlayQueue.Count > 0) | |
| 595 | + { | |
| 596 | + toPlayQueue.Dequeue().play(this); | |
| 597 | + yield return new WaitForEndOfFrame(); | |
| 623 | 598 | } |
| 624 | - | |
| 625 | - if (playingStarted) yield return new WaitForEndOfFrame(); | |
| 626 | 599 | } |
| 627 | 600 | |
| 628 | - // Default | |
| 629 | - playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, ""); | |
| 601 | + if (playingStarted) yield return new WaitForEndOfFrame(); | |
| 602 | + } | |
| 630 | 603 | |
| 631 | - this.loading = false; | |
| 632 | - // onPlayingStateChange(); | |
| 633 | - this.randomAnimations.unlockFor("loadAndPlay"); | |
| 634 | - } | |
| 635 | - } | |
| 604 | + // Default | |
| 605 | + playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, ""); | |
| 636 | 606 | |
| 637 | - private System.Object LOCKER_PLAYING = new System.Object(); | |
| 607 | + // onPlayingStateChange(); | |
| 608 | + this.randomAnimations.unlockFor("Loader"); | |
| 609 | + this.loading = false; | |
| 610 | + } | |
| 638 | 611 | |
| 639 | 612 | /* Sincroniza as legendas com as animações. */ |
| 640 | - IEnumerator handleStates() | |
| 613 | + IEnumerator AnimationsHandler() | |
| 641 | 614 | { |
| 642 | - lock (LOCKER_PLAYING) | |
| 643 | - { | |
| 644 | - this.randomAnimations.lockFor("handleStates"); | |
| 645 | - this.playing = true; | |
| 646 | - onPlayingStateChange(); | |
| 615 | + this.playing = true; | |
| 616 | + this.randomAnimations.lockFor("AnimationsHandler"); | |
| 617 | + onPlayingStateChange(); | |
| 647 | 618 | |
| 648 | - bool isNotEmpty; | |
| 649 | - lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | |
| 619 | + bool isNotEmpty = this.animQueue.Count > 0; | |
| 650 | 620 | |
| 651 | - // Animação anterior a atual | |
| 652 | - AnimationReference endedAnimation = null; | |
| 621 | + // Animação anterior a atual | |
| 622 | + AnimationReference endedAnimation = null; | |
| 653 | 623 | |
| 654 | - // Enquanto estiver executando a corotina "loadAndPlay" | |
| 655 | - // ou existir animações na fila de reprodução | |
| 656 | - while (loading || isNotEmpty) | |
| 624 | + // Enquanto estiver executando a corotina "Loader" | |
| 625 | + // ou existir animações na fila de reprodução | |
| 626 | + while (loading || isNotEmpty) | |
| 627 | + { | |
| 628 | + // Se não houver animações na fila, espera | |
| 629 | + if (isNotEmpty) | |
| 657 | 630 | { |
| 658 | - // Se não houver animações na fila, espera | |
| 659 | - if (isNotEmpty) | |
| 631 | + // Pega primeira animação | |
| 632 | + AnimationReference reference; | |
| 633 | + lock (this.animQueue) { reference = this.animQueue.Peek(); } | |
| 634 | + | |
| 635 | + // Se estiver sendo reproduzida | |
| 636 | + if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
| 660 | 637 | { |
| 661 | - // Pega primeira animação | |
| 662 | - AnimationReference reference; | |
| 663 | - lock (this.animQueue) { reference = this.animQueue.Peek(); } | |
| 638 | + this.subtitles.setText(reference.subtitle); | |
| 664 | 639 | |
| 665 | - // Se estiver sendo reproduzida | |
| 666 | - if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
| 640 | + // Animação seguinte | |
| 641 | + AnimationReference next = null; | |
| 642 | + lock (this.animQueue) | |
| 667 | 643 | { |
| 668 | - this.subtitles.setText(reference.subtitle); | |
| 644 | + this.animationPlaying = this.animQueue.Dequeue(); | |
| 669 | 645 | |
| 670 | - // Animação seguinte | |
| 671 | - AnimationReference next = null; | |
| 672 | - lock (this.animQueue) | |
| 673 | - { | |
| 674 | - this.animationPlaying = this.animQueue.Dequeue(); | |
| 675 | - | |
| 676 | - if (this.animQueue.Count > 0) | |
| 677 | - next = this.animQueue.Peek(); | |
| 678 | - } | |
| 646 | + if (this.animQueue.Count > 0) | |
| 647 | + next = this.animQueue.Peek(); | |
| 648 | + } | |
| 679 | 649 | |
| 680 | - while (true) | |
| 650 | + while (true) | |
| 651 | + { | |
| 652 | + // Se a próxima animação estiver sendo reproduzida (no fade) | |
| 653 | + if (next != null && COMPONENT_ANIMATION.IsPlaying(next.name)) | |
| 681 | 654 | { |
| 682 | - // Se a próxima animação estiver sendo reproduzida (no fade) | |
| 683 | - if (next != null && COMPONENT_ANIMATION.IsPlaying(next.name)) | |
| 684 | - { | |
| 685 | - // Se a animação anterior a atual não tiver acabado, | |
| 686 | - // espera acabar e só então conta o tempo | |
| 687 | - if (endedAnimation != null) | |
| 688 | - while (COMPONENT_ANIMATION.IsPlaying(endedAnimation.name)) | |
| 689 | - yield return null; | |
| 690 | - | |
| 691 | - // Tempo para pular para a legenda da próxima animação | |
| 692 | - yield return new WaitForSeconds(0.4F); | |
| 693 | - | |
| 694 | - // Deprecated | |
| 695 | - // yield return WaitForContinuousMillis.Wait(this, 300); | |
| 696 | - | |
| 697 | - endedAnimation = reference; | |
| 698 | - break; | |
| 699 | - } | |
| 700 | - | |
| 701 | - else if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
| 702 | - yield return null; | |
| 703 | - | |
| 704 | - else break; | |
| 655 | + // Se a animação anterior a atual não tiver acabado, | |
| 656 | + // espera acabar e só então conta o tempo | |
| 657 | + if (endedAnimation != null) | |
| 658 | + while (COMPONENT_ANIMATION.IsPlaying(endedAnimation.name)) | |
| 659 | + yield return null; | |
| 660 | + | |
| 661 | + // Tempo para pular para a legenda da próxima animação | |
| 662 | + yield return new WaitForSeconds(0.4F); | |
| 663 | + | |
| 664 | + endedAnimation = reference; | |
| 665 | + break; | |
| 705 | 666 | } |
| 706 | 667 | |
| 707 | - reference = null; | |
| 668 | + else if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | |
| 669 | + yield return null; | |
| 670 | + | |
| 671 | + else break; | |
| 708 | 672 | } |
| 709 | 673 | |
| 710 | - // Se a animação não tiver sido liberada e seu AnimationState for nulo, | |
| 711 | - // a animação será liberada | |
| 712 | - if (reference != null && reference.state == null) | |
| 713 | - lock (this.animQueue) { this.animQueue.Dequeue(); } | |
| 714 | - else | |
| 715 | - yield return null; | |
| 674 | + reference = null; | |
| 716 | 675 | } |
| 717 | - else yield return null; | |
| 718 | 676 | |
| 719 | - lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | |
| 677 | + // Se a animação não tiver sido liberada e seu AnimationState for nulo, | |
| 678 | + // a animação será liberada | |
| 679 | + if (reference != null && reference.state == null) | |
| 680 | + this.animQueue.Dequeue(); | |
| 681 | + else | |
| 682 | + yield return null; | |
| 720 | 683 | } |
| 684 | + else yield return null; | |
| 721 | 685 | |
| 722 | - this.subtitles.setText(""); | |
| 723 | - | |
| 724 | - resetStates(); | |
| 725 | - this.randomAnimations.unlockFor("handleStates"); | |
| 686 | + isNotEmpty = this.animQueue.Count > 0; | |
| 726 | 687 | } |
| 688 | + | |
| 689 | + this.subtitles.setText(""); | |
| 690 | + | |
| 691 | + resetStates(); | |
| 692 | + this.randomAnimations.unlockFor("AnimationsHandler"); | |
| 727 | 693 | } |
| 728 | 694 | |
| 729 | 695 | public void resetStates() | ... | ... |
Assets/Scripts/PlayerManager.cs
| ... | ... | @@ -120,8 +120,10 @@ public class PlayerManager : GenericPlayerManager { |
| 120 | 120 | |
| 121 | 121 | protected override WWW loadAssetBundle(string aniName) |
| 122 | 122 | { |
| 123 | - PlayerLogger.Log("PM", "lAB", "Requesting bundle: " + BASE_URL + regionPath + aniName); | |
| 124 | - return WWW.LoadFromCacheOrDownload(BASE_URL + regionPath + aniName, this.regionHash); | |
| 123 | + string address = BASE_URL + regionPath + WWW.EscapeURL(aniName); | |
| 124 | + | |
| 125 | + PlayerLogger.Log("PM", "lAB", "Requesting bundle: " + address); | |
| 126 | + return WWW.LoadFromCacheOrDownload(address, this.regionHash); | |
| 125 | 127 | } |
| 126 | 128 | |
| 127 | 129 | private System.Object LOCKER_STATE = new System.Object(); |
| ... | ... | @@ -137,9 +139,11 @@ public class PlayerManager : GenericPlayerManager { |
| 137 | 139 | { |
| 138 | 140 | if (gloss.Equals(this.dictWord)) |
| 139 | 141 | { |
| 140 | - base.stopAll(); | |
| 142 | + this.dictWord = ""; | |
| 141 | 143 | this.screenManager.showConnectionErrorDialog( |
| 142 | 144 | PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE); |
| 145 | + | |
| 146 | + base.stopAll(); | |
| 143 | 147 | } |
| 144 | 148 | } |
| 145 | 149 | |
| ... | ... | @@ -224,8 +228,8 @@ public class PlayerManager : GenericPlayerManager { |
| 224 | 228 | timer += Time.deltaTime; |
| 225 | 229 | yield return null; |
| 226 | 230 | #elif UNITY_IOS |
| 227 | - timer += 0.1f; | |
| 228 | - yield return new WaitForSeconds(0.1f); | |
| 231 | + timer += 0.1f; | |
| 232 | + yield return new WaitForSeconds(0.1f); | |
| 229 | 233 | #endif |
| 230 | 234 | } |
| 231 | 235 | ... | ... |
Assets/Scripts/UI/InputResizer.cs
| ... | ... | @@ -1,39 +0,0 @@ |
| 1 | -using UnityEngine; | |
| 2 | -using UnityEngine.UI; | |
| 3 | - | |
| 4 | -public class InputResizer : MonoBehaviour { | |
| 5 | - | |
| 6 | - protected void Start() | |
| 7 | - { | |
| 8 | - Text text = gameObject.GetComponent<Text>(); | |
| 9 | - | |
| 10 | - if (Screen.dpi < 140) | |
| 11 | - { | |
| 12 | - text.fontSize = 20; | |
| 13 | - } | |
| 14 | - | |
| 15 | - // 240 | |
| 16 | - else if (Screen.dpi < 280) | |
| 17 | - { | |
| 18 | - text.fontSize = 32; | |
| 19 | - } | |
| 20 | - | |
| 21 | - // 320 | |
| 22 | - else if (Screen.dpi < 400) | |
| 23 | - { | |
| 24 | - text.fontSize = 44; | |
| 25 | - } | |
| 26 | - | |
| 27 | - // 480 | |
| 28 | - else if (Screen.dpi < 500) | |
| 29 | - { | |
| 30 | - text.fontSize = 56; | |
| 31 | - } | |
| 32 | - | |
| 33 | - else | |
| 34 | - { | |
| 35 | - text.fontSize = 56; | |
| 36 | - } | |
| 37 | - } | |
| 38 | - | |
| 39 | -} |
Assets/Scripts/UI/InputResizer.cs.meta
| ... | ... | @@ -1,12 +0,0 @@ |
| 1 | -fileFormatVersion: 2 | |
| 2 | -guid: f8db495bb0057e14eb35ef4f2df7910e | |
| 3 | -timeCreated: 1475710064 | |
| 4 | -licenseType: Pro | |
| 5 | -MonoImporter: | |
| 6 | - serializedVersion: 2 | |
| 7 | - defaultReferences: [] | |
| 8 | - executionOrder: 0 | |
| 9 | - icon: {instanceID: 0} | |
| 10 | - userData: | |
| 11 | - assetBundleName: | |
| 12 | - assetBundleVariant: |
Assets/Scripts/UI/Resizers/BarResizer.cs
| ... | ... | @@ -12,25 +12,25 @@ public class BarResizer : MonoBehaviour { |
| 12 | 12 | #if UNITY_IOS |
| 13 | 13 | this.microButton.SetActive(false); |
| 14 | 14 | |
| 15 | - if (Screen.dpi < 140) | |
| 16 | - this.barBottomLayout.spacing = 42; | |
| 15 | + if (Screen.width < 400) | |
| 16 | + this.barBottomLayout.spacing = 8; | |
| 17 | 17 | |
| 18 | 18 | // 240 |
| 19 | - else if (Screen.dpi < 280) | |
| 20 | - this.barBottomLayout.spacing = 72; | |
| 19 | + else if (Screen.width < 500) | |
| 20 | + this.barBottomLayout.spacing = 116; | |
| 21 | 21 | |
| 22 | 22 | // 320 |
| 23 | - else if (Screen.dpi < 400) | |
| 24 | - this.barBottomLayout.spacing = 108; | |
| 23 | + else if (Screen.width < 620) | |
| 24 | + this.barBottomLayout.spacing = 142; | |
| 25 | 25 | |
| 26 | 26 | // 480 |
| 27 | - else if (Screen.dpi < 500) | |
| 28 | - this.barBottomLayout.spacing = 158; | |
| 27 | + else if (Screen.width < 840) | |
| 28 | + this.barBottomLayout.spacing = 190; | |
| 29 | 29 | |
| 30 | 30 | else |
| 31 | - this.barBottomLayout.spacing = 108; | |
| 31 | + this.barBottomLayout.spacing = 210; | |
| 32 | 32 | #else |
| 33 | - if (Screen.dpi < 140) | |
| 33 | + if (Screen.dpi < 140) | |
| 34 | 34 | this.barBottomLayout.spacing = 48; |
| 35 | 35 | |
| 36 | 36 | // 240 | ... | ... |
| ... | ... | @@ -0,0 +1,39 @@ |
| 1 | +using UnityEngine; | |
| 2 | +using UnityEngine.UI; | |
| 3 | + | |
| 4 | +public class InputResizer : MonoBehaviour { | |
| 5 | + | |
| 6 | + protected void Start() | |
| 7 | + { | |
| 8 | + Text text = gameObject.GetComponent<Text>(); | |
| 9 | + | |
| 10 | + if (Screen.dpi < 140) | |
| 11 | + { | |
| 12 | + text.fontSize = 20; | |
| 13 | + } | |
| 14 | + | |
| 15 | + // 240 | |
| 16 | + else if (Screen.dpi < 280) | |
| 17 | + { | |
| 18 | + text.fontSize = 32; | |
| 19 | + } | |
| 20 | + | |
| 21 | + // 320 | |
| 22 | + else if (Screen.dpi < 400) | |
| 23 | + { | |
| 24 | + text.fontSize = 44; | |
| 25 | + } | |
| 26 | + | |
| 27 | + // 480 | |
| 28 | + else if (Screen.dpi < 500) | |
| 29 | + { | |
| 30 | + text.fontSize = 56; | |
| 31 | + } | |
| 32 | + | |
| 33 | + else | |
| 34 | + { | |
| 35 | + text.fontSize = 56; | |
| 36 | + } | |
| 37 | + } | |
| 38 | + | |
| 39 | +} | ... | ... |
| ... | ... | @@ -0,0 +1,12 @@ |
| 1 | +fileFormatVersion: 2 | |
| 2 | +guid: f8db495bb0057e14eb35ef4f2df7910e | |
| 3 | +timeCreated: 1475710064 | |
| 4 | +licenseType: Pro | |
| 5 | +MonoImporter: | |
| 6 | + serializedVersion: 2 | |
| 7 | + defaultReferences: [] | |
| 8 | + executionOrder: 0 | |
| 9 | + icon: {instanceID: 0} | |
| 10 | + userData: | |
| 11 | + assetBundleName: | |
| 12 | + assetBundleVariant: | ... | ... |
Assets/Scripts/UI/SlidingHidder.cs
| ... | ... | @@ -12,7 +12,7 @@ namespace LAViD.VLibras.UI { |
| 12 | 12 | public float speed = 1f; |
| 13 | 13 | public bool disableWhenHidden = true; |
| 14 | 14 | |
| 15 | - private Transform transform; | |
| 15 | + private Transform thisTransform; | |
| 16 | 16 | private Vector2 hiddenPosition; |
| 17 | 17 | private Vector2 visiblePosition; |
| 18 | 18 | |
| ... | ... | @@ -27,23 +27,23 @@ namespace LAViD.VLibras.UI { |
| 27 | 27 | |
| 28 | 28 | void Start() |
| 29 | 29 | { |
| 30 | - this.transform = this.gameObject.transform; | |
| 30 | + this.thisTransform = this.gameObject.transform; | |
| 31 | 31 | this.speed = Screen.width * this.speed; |
| 32 | 32 | Rect obj = this.gameObject.GetComponent<RectTransform>().rect; |
| 33 | 33 | |
| 34 | - this.visiblePosition = transform.position; | |
| 35 | - this.hiddenPosition = transform.position; | |
| 34 | + this.visiblePosition = thisTransform.position; | |
| 35 | + this.hiddenPosition = thisTransform.position; | |
| 36 | 36 | |
| 37 | 37 | if (this.slideOnX) this.hiddenPosition.x += toLeft ? -obj.width : obj.width; |
| 38 | 38 | //if (this.slideOnY) this.hiddenPosition.y += toTop ? -obj.height: obj.height; |
| 39 | 39 | |
| 40 | - this.transform.position = base.isVisible() ? this.visiblePosition : this.hiddenPosition; | |
| 40 | + this.thisTransform.position = base.isVisible() ? this.visiblePosition : this.hiddenPosition; | |
| 41 | 41 | this.gameObject.SetActive(base.isVisible()); |
| 42 | 42 | } |
| 43 | 43 | |
| 44 | 44 | void Update() |
| 45 | 45 | { |
| 46 | - Vector2 position = transform.position; | |
| 46 | + Vector2 position = thisTransform.position; | |
| 47 | 47 | Vector2 objective = base.isVisible() ? this.visiblePosition : this.hiddenPosition; |
| 48 | 48 | bool changed = true; |
| 49 | 49 | |
| ... | ... | @@ -62,7 +62,7 @@ namespace LAViD.VLibras.UI { |
| 62 | 62 | |
| 63 | 63 | if (changed) |
| 64 | 64 | { |
| 65 | - this.transform.position = position; | |
| 65 | + this.thisTransform.position = position; | |
| 66 | 66 | this.gameObject.SetActive( ! this.disableWhenHidden |
| 67 | 67 | || (position.x != this.hiddenPosition.x /*|| position.y != hiddenPosition.y*/) |
| 68 | 68 | ); | ... | ... |