Commit 39372c3aa2e11b4f24e3049b1b4bffa29cf0943e
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86a015df
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master
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Fix iOS resizer; URL encode; Fix connection error message; Fix avatar z
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9 changed files
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349 additions
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304 deletions
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Assets/Scenes/Main.unity
@@ -1236,6 +1236,7 @@ RectTransform: | @@ -1236,6 +1236,7 @@ RectTransform: | ||
1236 | m_Children: | 1236 | m_Children: |
1237 | - {fileID: 1476138800} | 1237 | - {fileID: 1476138800} |
1238 | - {fileID: 1173561061} | 1238 | - {fileID: 1173561061} |
1239 | + - {fileID: 1071047504} | ||
1239 | - {fileID: 1632068377} | 1240 | - {fileID: 1632068377} |
1240 | - {fileID: 1874017187} | 1241 | - {fileID: 1874017187} |
1241 | m_Father: {fileID: 202190019} | 1242 | m_Father: {fileID: 202190019} |
@@ -3178,7 +3179,7 @@ BoxCollider: | @@ -3178,7 +3179,7 @@ BoxCollider: | ||
3178 | m_IsTrigger: 0 | 3179 | m_IsTrigger: 0 |
3179 | m_Enabled: 1 | 3180 | m_Enabled: 1 |
3180 | serializedVersion: 2 | 3181 | serializedVersion: 2 |
3181 | - m_Size: {x: 6.828157, y: 7.3689804, z: 1} | 3182 | + m_Size: {x: 6.828157, y: 7.3689804, z: 6} |
3182 | m_Center: {x: -0.04474616, y: 3.5875206, z: -0.00000001458015} | 3183 | m_Center: {x: -0.04474616, y: 3.5875206, z: -0.00000001458015} |
3183 | --- !u!1 &554210566 | 3184 | --- !u!1 &554210566 |
3184 | GameObject: | 3185 | GameObject: |
@@ -3775,7 +3776,7 @@ RectTransform: | @@ -3775,7 +3776,7 @@ RectTransform: | ||
3775 | m_AnchorMin: {x: 0.1, y: 0.5} | 3776 | m_AnchorMin: {x: 0.1, y: 0.5} |
3776 | m_AnchorMax: {x: 0.5, y: 1} | 3777 | m_AnchorMax: {x: 0.5, y: 1} |
3777 | m_AnchoredPosition: {x: 0, y: 0} | 3778 | m_AnchoredPosition: {x: 0, y: 0} |
3778 | - m_SizeDelta: {x: 0, y: -32.424988} | 3779 | + m_SizeDelta: {x: 0, y: -92} |
3779 | m_Pivot: {x: 0.5, y: 1} | 3780 | m_Pivot: {x: 0.5, y: 1} |
3780 | --- !u!114 &613136922 | 3781 | --- !u!114 &613136922 |
3781 | MonoBehaviour: | 3782 | MonoBehaviour: |
@@ -5083,8 +5084,8 @@ RectTransform: | @@ -5083,8 +5084,8 @@ RectTransform: | ||
5083 | m_Children: [] | 5084 | m_Children: [] |
5084 | m_Father: {fileID: 1585560343} | 5085 | m_Father: {fileID: 1585560343} |
5085 | m_RootOrder: 0 | 5086 | m_RootOrder: 0 |
5086 | - m_AnchorMin: {x: 0, y: 0.15} | ||
5087 | - m_AnchorMax: {x: 0, y: 0.85} | 5087 | + m_AnchorMin: {x: -0.04, y: 0.15} |
5088 | + m_AnchorMax: {x: -0.04, y: 0.85} | ||
5088 | m_AnchoredPosition: {x: 0, y: 0} | 5089 | m_AnchoredPosition: {x: 0, y: 0} |
5089 | m_SizeDelta: {x: 100, y: 0} | 5090 | m_SizeDelta: {x: 100, y: 0} |
5090 | m_Pivot: {x: 1, y: 0.5} | 5091 | m_Pivot: {x: 1, y: 0.5} |
@@ -5155,7 +5156,7 @@ Prefab: | @@ -5155,7 +5156,7 @@ Prefab: | ||
5155 | objectReference: {fileID: 0} | 5156 | objectReference: {fileID: 0} |
5156 | - target: {fileID: 400002, guid: 714c639770278b249bb7d0850bac50fc, type: 3} | 5157 | - target: {fileID: 400002, guid: 714c639770278b249bb7d0850bac50fc, type: 3} |
5157 | propertyPath: m_LocalPosition.z | 5158 | propertyPath: m_LocalPosition.z |
5158 | - value: 3.7 | 5159 | + value: 4 |
5159 | objectReference: {fileID: 0} | 5160 | objectReference: {fileID: 0} |
5160 | - target: {fileID: 400002, guid: 714c639770278b249bb7d0850bac50fc, type: 3} | 5161 | - target: {fileID: 400002, guid: 714c639770278b249bb7d0850bac50fc, type: 3} |
5161 | propertyPath: m_LocalRotation.x | 5162 | propertyPath: m_LocalRotation.x |
@@ -5755,7 +5756,7 @@ GameObject: | @@ -5755,7 +5756,7 @@ GameObject: | ||
5755 | m_Icon: {fileID: 0} | 5756 | m_Icon: {fileID: 0} |
5756 | m_NavMeshLayer: 0 | 5757 | m_NavMeshLayer: 0 |
5757 | m_StaticEditorFlags: 0 | 5758 | m_StaticEditorFlags: 0 |
5758 | - m_IsActive: 0 | 5759 | + m_IsActive: 1 |
5759 | --- !u!224 &970584909 | 5760 | --- !u!224 &970584909 |
5760 | RectTransform: | 5761 | RectTransform: |
5761 | m_ObjectHideFlags: 0 | 5762 | m_ObjectHideFlags: 0 |
@@ -6629,6 +6630,80 @@ CanvasRenderer: | @@ -6629,6 +6630,80 @@ CanvasRenderer: | ||
6629 | m_PrefabParentObject: {fileID: 0} | 6630 | m_PrefabParentObject: {fileID: 0} |
6630 | m_PrefabInternal: {fileID: 0} | 6631 | m_PrefabInternal: {fileID: 0} |
6631 | m_GameObject: {fileID: 1069760790} | 6632 | m_GameObject: {fileID: 1069760790} |
6633 | +--- !u!1 &1071047503 | ||
6634 | +GameObject: | ||
6635 | + m_ObjectHideFlags: 0 | ||
6636 | + m_PrefabParentObject: {fileID: 0} | ||
6637 | + m_PrefabInternal: {fileID: 0} | ||
6638 | + serializedVersion: 4 | ||
6639 | + m_Component: | ||
6640 | + - 224: {fileID: 1071047504} | ||
6641 | + - 222: {fileID: 1071047506} | ||
6642 | + - 114: {fileID: 1071047505} | ||
6643 | + m_Layer: 5 | ||
6644 | + m_Name: version | ||
6645 | + m_TagString: Untagged | ||
6646 | + m_Icon: {fileID: 0} | ||
6647 | + m_NavMeshLayer: 0 | ||
6648 | + m_StaticEditorFlags: 0 | ||
6649 | + m_IsActive: 1 | ||
6650 | +--- !u!224 &1071047504 | ||
6651 | +RectTransform: | ||
6652 | + m_ObjectHideFlags: 0 | ||
6653 | + m_PrefabParentObject: {fileID: 0} | ||
6654 | + m_PrefabInternal: {fileID: 0} | ||
6655 | + m_GameObject: {fileID: 1071047503} | ||
6656 | + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} | ||
6657 | + m_LocalPosition: {x: 0, y: 0, z: 0} | ||
6658 | + m_LocalScale: {x: 1, y: 1, z: 1} | ||
6659 | + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | ||
6660 | + m_Children: [] | ||
6661 | + m_Father: {fileID: 263018772} | ||
6662 | + m_RootOrder: 2 | ||
6663 | + m_AnchorMin: {x: 0, y: 0.586} | ||
6664 | + m_AnchorMax: {x: 1, y: 0.618} | ||
6665 | + m_AnchoredPosition: {x: 0, y: 0} | ||
6666 | + m_SizeDelta: {x: 0, y: 0} | ||
6667 | + m_Pivot: {x: 0.5, y: 0.5} | ||
6668 | +--- !u!114 &1071047505 | ||
6669 | +MonoBehaviour: | ||
6670 | + m_ObjectHideFlags: 0 | ||
6671 | + m_PrefabParentObject: {fileID: 0} | ||
6672 | + m_PrefabInternal: {fileID: 0} | ||
6673 | + m_GameObject: {fileID: 1071047503} | ||
6674 | + m_Enabled: 1 | ||
6675 | + m_EditorHideFlags: 0 | ||
6676 | + m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} | ||
6677 | + m_Name: | ||
6678 | + m_EditorClassIdentifier: | ||
6679 | + m_Material: {fileID: 0} | ||
6680 | + m_Color: {r: 0, g: 0, b: 0, a: 0.78431374} | ||
6681 | + m_RaycastTarget: 1 | ||
6682 | + m_OnCullStateChanged: | ||
6683 | + m_PersistentCalls: | ||
6684 | + m_Calls: [] | ||
6685 | + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, | ||
6686 | + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null | ||
6687 | + m_FontData: | ||
6688 | + m_Font: {fileID: 12800000, guid: 1d71629ab414fbe4a9015401607e12a6, type: 3} | ||
6689 | + m_FontSize: 14 | ||
6690 | + m_FontStyle: 0 | ||
6691 | + m_BestFit: 1 | ||
6692 | + m_MinSize: 10 | ||
6693 | + m_MaxSize: 40 | ||
6694 | + m_Alignment: 1 | ||
6695 | + m_AlignByGeometry: 0 | ||
6696 | + m_RichText: 1 | ||
6697 | + m_HorizontalOverflow: 0 | ||
6698 | + m_VerticalOverflow: 0 | ||
6699 | + m_LineSpacing: 1 | ||
6700 | + m_Text: Version 3.0.34 | ||
6701 | +--- !u!222 &1071047506 | ||
6702 | +CanvasRenderer: | ||
6703 | + m_ObjectHideFlags: 0 | ||
6704 | + m_PrefabParentObject: {fileID: 0} | ||
6705 | + m_PrefabInternal: {fileID: 0} | ||
6706 | + m_GameObject: {fileID: 1071047503} | ||
6632 | --- !u!1 &1097871559 | 6707 | --- !u!1 &1097871559 |
6633 | GameObject: | 6708 | GameObject: |
6634 | m_ObjectHideFlags: 0 | 6709 | m_ObjectHideFlags: 0 |
@@ -10850,7 +10925,7 @@ RectTransform: | @@ -10850,7 +10925,7 @@ RectTransform: | ||
10850 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | 10925 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
10851 | m_Children: [] | 10926 | m_Children: [] |
10852 | m_Father: {fileID: 263018772} | 10927 | m_Father: {fileID: 263018772} |
10853 | - m_RootOrder: 2 | 10928 | + m_RootOrder: 3 |
10854 | m_AnchorMin: {x: 0.06, y: 0.46} | 10929 | m_AnchorMin: {x: 0.06, y: 0.46} |
10855 | m_AnchorMax: {x: 0.94, y: 0.58} | 10930 | m_AnchorMax: {x: 0.94, y: 0.58} |
10856 | m_AnchoredPosition: {x: 0, y: 0} | 10931 | m_AnchoredPosition: {x: 0, y: 0} |
@@ -11031,8 +11106,8 @@ RectTransform: | @@ -11031,8 +11106,8 @@ RectTransform: | ||
11031 | m_Children: [] | 11106 | m_Children: [] |
11032 | m_Father: {fileID: 1585560343} | 11107 | m_Father: {fileID: 1585560343} |
11033 | m_RootOrder: 4 | 11108 | m_RootOrder: 4 |
11034 | - m_AnchorMin: {x: 1, y: 0.15} | ||
11035 | - m_AnchorMax: {x: 1, y: 0.85} | 11109 | + m_AnchorMin: {x: 1.04, y: 0.15} |
11110 | + m_AnchorMax: {x: 1.04, y: 0.85} | ||
11036 | m_AnchoredPosition: {x: 0, y: 0} | 11111 | m_AnchoredPosition: {x: 0, y: 0} |
11037 | m_SizeDelta: {x: 100, y: 0} | 11112 | m_SizeDelta: {x: 100, y: 0} |
11038 | m_Pivot: {x: 0, y: 0.5} | 11113 | m_Pivot: {x: 0, y: 0.5} |
@@ -11275,7 +11350,7 @@ RectTransform: | @@ -11275,7 +11350,7 @@ RectTransform: | ||
11275 | m_AnchorMin: {x: 0.5, y: 0.5} | 11350 | m_AnchorMin: {x: 0.5, y: 0.5} |
11276 | m_AnchorMax: {x: 0.9, y: 1} | 11351 | m_AnchorMax: {x: 0.9, y: 1} |
11277 | m_AnchoredPosition: {x: 0, y: 0} | 11352 | m_AnchoredPosition: {x: 0, y: 0} |
11278 | - m_SizeDelta: {x: 0, y: -32.424988} | 11353 | + m_SizeDelta: {x: 0, y: -92} |
11279 | m_Pivot: {x: 0.5, y: 1} | 11354 | m_Pivot: {x: 0.5, y: 1} |
11280 | --- !u!114 &1763761725 | 11355 | --- !u!114 &1763761725 |
11281 | MonoBehaviour: | 11356 | MonoBehaviour: |
@@ -11889,7 +11964,7 @@ RectTransform: | @@ -11889,7 +11964,7 @@ RectTransform: | ||
11889 | - {fileID: 948041468} | 11964 | - {fileID: 948041468} |
11890 | - {fileID: 670462553} | 11965 | - {fileID: 670462553} |
11891 | m_Father: {fileID: 263018772} | 11966 | m_Father: {fileID: 263018772} |
11892 | - m_RootOrder: 3 | 11967 | + m_RootOrder: 4 |
11893 | m_AnchorMin: {x: 0, y: 0.1} | 11968 | m_AnchorMin: {x: 0, y: 0.1} |
11894 | m_AnchorMax: {x: 1, y: 0.4} | 11969 | m_AnchorMax: {x: 1, y: 0.4} |
11895 | m_AnchoredPosition: {x: 0, y: 0} | 11970 | m_AnchoredPosition: {x: 0, y: 0} |
Assets/Scripts/Player Manager/GenericPlayerManager.cs
@@ -19,6 +19,9 @@ | @@ -19,6 +19,9 @@ | ||
19 | * Quando não há acesso aos bundles dos sinais de pontuação, eles são ignorados. | 19 | * Quando não há acesso aos bundles dos sinais de pontuação, eles são ignorados. |
20 | * Ç adicionado como TYPE_WORD. | 20 | * Ç adicionado como TYPE_WORD. |
21 | * | 21 | * |
22 | + * Versão 2.5 | ||
23 | + * - Espera de requisição http com timeout. | ||
24 | + * | ||
22 | * Log directory: http://docs.unity3d.com/Manual/LogFiles.html | 25 | * Log directory: http://docs.unity3d.com/Manual/LogFiles.html |
23 | */ | 26 | */ |
24 | 27 | ||
@@ -58,7 +61,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -58,7 +61,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
58 | // Sinais ignorados na apresentação de legenda | 61 | // Sinais ignorados na apresentação de legenda |
59 | private HashSet<string> flags = new HashSet<string>(); | 62 | private HashSet<string> flags = new HashSet<string>(); |
60 | 63 | ||
61 | - // True quando está na função LoadAndPlay | 64 | + // True quando está na função Loader |
62 | private volatile bool loading = false; | 65 | private volatile bool loading = false; |
63 | // True quando está reproduzindo qualquer animação | 66 | // True quando está reproduzindo qualquer animação |
64 | private volatile bool playing = false; | 67 | private volatile bool playing = false; |
@@ -174,8 +177,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -174,8 +177,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
174 | /* Para carregamento e animações */ | 177 | /* Para carregamento e animações */ |
175 | public void stopAll() | 178 | public void stopAll() |
176 | { | 179 | { |
177 | - StopCoroutine("loadAndPlay"); | ||
178 | - this.randomAnimations.unlockFor("loadAndPlay"); | 180 | + StopCoroutine("Loader"); |
181 | + this.randomAnimations.unlockFor("Loader"); | ||
179 | loading = false; | 182 | loading = false; |
180 | 183 | ||
181 | stopAnimations(); | 184 | stopAnimations(); |
@@ -184,8 +187,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -184,8 +187,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
184 | /* Para animações */ | 187 | /* Para animações */ |
185 | public void stopAnimations() | 188 | public void stopAnimations() |
186 | { | 189 | { |
187 | - StopCoroutine("handleStates"); | ||
188 | - this.randomAnimations.unlockFor("handleStates"); | 190 | + StopCoroutine("AnimationsHandler"); |
191 | + this.randomAnimations.unlockFor("AnimationsHandler"); | ||
189 | this.subtitles.setText(""); | 192 | this.subtitles.setText(""); |
190 | 193 | ||
191 | lock (this.animQueue) { this.animQueue.Clear(); } | 194 | lock (this.animQueue) { this.animQueue.Clear(); } |
@@ -301,54 +304,32 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -301,54 +304,32 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
301 | setPauseState( ! this.paused); | 304 | setPauseState( ! this.paused); |
302 | } | 305 | } |
303 | 306 | ||
304 | - private System.Object LOCKER_PLAY = new System.Object(); | ||
305 | - | ||
306 | /* Play if anything loading or playing */ | 307 | /* Play if anything loading or playing */ |
307 | public bool playIfEmpty(string gloss) | 308 | public bool playIfEmpty(string gloss) |
308 | { | 309 | { |
309 | - lock (LOCKER_PLAY) | ||
310 | - { | ||
311 | - if (this.loading || this.playing) | ||
312 | - return false; | ||
313 | - | ||
314 | - StartCoroutine("loadAndPlay", gloss); | ||
315 | - } | 310 | + if (this.loading || this.playing) |
311 | + return false; | ||
316 | 312 | ||
313 | + StartCoroutine("Loader", gloss); | ||
317 | return true; | 314 | return true; |
318 | } | 315 | } |
319 | 316 | ||
320 | - /* Enqueue animations for playing */ | ||
321 | - public void playQueued(string gloss) | ||
322 | - { | ||
323 | - lock (LOCKER_PLAY) | ||
324 | - { | ||
325 | - StartCoroutine("loadAndPlay", gloss); | ||
326 | - } | ||
327 | - } | ||
328 | - | ||
329 | /* Stop all and play */ | 317 | /* Stop all and play */ |
330 | public void playNow(string gloss) | 318 | public void playNow(string gloss) |
331 | { | 319 | { |
332 | - lock (LOCKER_PLAY) | ||
333 | - { | ||
334 | - stopAll(); | ||
335 | - StartCoroutine("loadAndPlay", gloss); | ||
336 | - } | 320 | + stopAll(); |
321 | + StartCoroutine("Loader", gloss); | ||
337 | } | 322 | } |
338 | 323 | ||
339 | /* Reproduz animação de intervalo */ | 324 | /* Reproduz animação de intervalo */ |
340 | public bool playIntervalAnimation(string name) | 325 | public bool playIntervalAnimation(string name) |
341 | { | 326 | { |
342 | - if ( ! Monitor.TryEnter(LOCKER_PLAY)) | 327 | + if (this.loading || this.playing) |
343 | return false; | 328 | return false; |
344 | - | ||
345 | - lock (LOCKER_PLAY) | ||
346 | - { | ||
347 | - playDefaultAnimation(true); | ||
348 | - this.intervalAnimationState = COMPONENT_ANIMATION.CrossFadeQueued(name, fadeLength, QueueMode.CompleteOthers); | ||
349 | - playDefaultAnimation(false); | ||
350 | - } | ||
351 | - | 329 | + |
330 | + playDefaultAnimation(true); | ||
331 | + this.intervalAnimationState = COMPONENT_ANIMATION.CrossFadeQueued(name, fadeLength, QueueMode.CompleteOthers); | ||
332 | + playDefaultAnimation(false); | ||
352 | return true; | 333 | return true; |
353 | } | 334 | } |
354 | 335 | ||
@@ -477,253 +458,238 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -477,253 +458,238 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
477 | } | 458 | } |
478 | } | 459 | } |
479 | 460 | ||
480 | - private System.Object LOCKER_LOADING = new System.Object(); | ||
481 | - | ||
482 | - public void clearLoadedBundles() | ||
483 | - { | ||
484 | - this.loadedAssetBundles.Clear(); | 461 | + public void clearLoadedBundles() { |
462 | + this.loadedAssetBundles.Clear(); | ||
485 | } | 463 | } |
486 | 464 | ||
487 | /* Carrega animações e reproduz */ | 465 | /* Carrega animações e reproduz */ |
488 | - private IEnumerator loadAndPlay(string gloss) | 466 | + private IEnumerator Loader(string gloss) |
489 | { | 467 | { |
490 | - lock (LOCKER_LOADING) | ||
491 | - { | ||
492 | - this.randomAnimations.lockFor("loadAndPlay"); | ||
493 | - this.loading = true; | ||
494 | - // onPlayingStateChange(); | 468 | + this.loading = true; |
469 | + this.randomAnimations.lockFor("Loader"); | ||
470 | + // onPlayingStateChange(); | ||
495 | 471 | ||
496 | - string lastAnimationSubtitle = ""; | ||
497 | - bool spelled = false; | 472 | + string lastAnimationSubtitle = ""; |
473 | + bool spelled = false; | ||
498 | 474 | ||
499 | - if ( ! this.playing) | ||
500 | - StartCoroutine("handleStates"); | 475 | + if ( ! this.playing) |
476 | + StartCoroutine("AnimationsHandler"); | ||
501 | 477 | ||
502 | - String[] stringPos = gloss.Split(' '); | 478 | + String[] stringPos = gloss.Split(' '); |
503 | 479 | ||
504 | - Queue<ToPlay> toPlayQueue = new Queue<ToPlay>(); | ||
505 | - int wordsCount = 0; | ||
506 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "", this)); | 480 | + Queue<ToPlay> toPlayQueue = new Queue<ToPlay>(); |
481 | + int wordsCount = 0; | ||
482 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "", this)); | ||
507 | 483 | ||
508 | - /*WWW checkConnectionRequest = getCheckConnectionRequest(); | ||
509 | - bool connected = false; | 484 | + /*WWW checkConnectionRequest = getCheckConnectionRequest(); |
485 | + bool connected = false; | ||
510 | 486 | ||
511 | - while ( ! checkConnectionRequest.isDone) | ||
512 | - yield return checkConnectionRequest; | 487 | + while ( ! checkConnectionRequest.isDone) |
488 | + yield return checkConnectionRequest; | ||
513 | 489 | ||
514 | - if (checkConnectionRequest.responseHeaders.Count > 0) | ||
515 | - { | ||
516 | - PlayerLogger.Log(checkConnectionRequest.responseHeaders["STATUS"]); | ||
517 | - connected = checkConnectionRequest.responseHeaders["STATUS"].Contains("404"); | ||
518 | - } | ||
519 | - else PlayerLogger.Log("No response headers.");*/ | 490 | + if (checkConnectionRequest.responseHeaders.Count > 0) |
491 | + { | ||
492 | + PlayerLogger.Log(checkConnectionRequest.responseHeaders["STATUS"]); | ||
493 | + connected = checkConnectionRequest.responseHeaders["STATUS"].Contains("404"); | ||
494 | + } | ||
495 | + else PlayerLogger.Log("No response headers.");*/ | ||
520 | 496 | ||
521 | - bool connected = true; | ||
522 | - bool playingStarted = false; | 497 | + bool connected = true; |
498 | + bool playingStarted = false; | ||
523 | 499 | ||
524 | - foreach (string aniName in stringPos) | ||
525 | - { | ||
526 | - wordsCount++; | ||
527 | - if (String.IsNullOrEmpty(aniName)) continue; | 500 | + foreach (string aniName in stringPos) |
501 | + { | ||
502 | + wordsCount++; | ||
503 | + if (String.IsNullOrEmpty(aniName)) continue; | ||
528 | 504 | ||
529 | - bool nonexistent = nonexistentAssetBundles.Contains(aniName); | ||
530 | - bool loaded = loadedAssetBundles.Contains(aniName); | 505 | + bool nonexistent = nonexistentAssetBundles.Contains(aniName); |
506 | + bool loaded = loadedAssetBundles.Contains(aniName); | ||
531 | 507 | ||
532 | - if ( ! nonexistent && ! loaded && connected) | ||
533 | - { | ||
534 | - WWW bundleRequest = loadAssetBundle(aniName); | ||
535 | - yield return WaitForResponse(bundleRequest); | 508 | + if ( ! nonexistent && ! loaded && connected) |
509 | + { | ||
510 | + WWW bundleRequest = loadAssetBundle(aniName); | ||
511 | + yield return WaitForResponse(bundleRequest); | ||
536 | 512 | ||
537 | - PlayerLogger.Log("GPM", "lAP", "Bundle request done (" + aniName + ")."); | 513 | + PlayerLogger.Log("GPM", "L", "Bundle request done (" + aniName + ")."); |
538 | 514 | ||
539 | - if (bundleRequest.isDone && bundleRequest.error == null) | 515 | + if (bundleRequest.isDone && bundleRequest.error == null) |
516 | + { | ||
517 | + AssetBundle bundle = bundleRequest.assetBundle; | ||
518 | + | ||
519 | + if (bundle != null && !String.IsNullOrEmpty(bundle.mainAsset.name)) | ||
540 | { | 520 | { |
541 | - AssetBundle bundle = bundleRequest.assetBundle; | 521 | + AnimationClip aniClip = bundle.mainAsset as AnimationClip; |
522 | + bundle.Unload(false); | ||
542 | 523 | ||
543 | - if (bundle != null && !String.IsNullOrEmpty(bundle.mainAsset.name)) | 524 | + if (aniClip) |
544 | { | 525 | { |
545 | - AnimationClip aniClip = bundle.mainAsset as AnimationClip; | ||
546 | - bundle.Unload(false); | ||
547 | - | ||
548 | - if (aniClip) | ||
549 | - { | ||
550 | - COMPONENT_ANIMATION.AddClip(aniClip, aniName); | ||
551 | - if (playingStarted) yield return new WaitForEndOfFrame(); | 526 | + COMPONENT_ANIMATION.AddClip(aniClip, aniName); |
527 | + if (playingStarted) yield return new WaitForEndOfFrame(); | ||
552 | 528 | ||
553 | - loadedAssetBundles.Add(aniName); | ||
554 | - loaded = true; | 529 | + loadedAssetBundles.Add(aniName); |
530 | + loaded = true; | ||
555 | 531 | ||
556 | - PlayerLogger.Log("GPM", "lAP", "Bundle \"" + aniName + "\" loaded!"); | ||
557 | - } | ||
558 | - else PlayerLogger.Log("GPM", "lAP", "Sign \"" + aniName + "\" wasn't loaded successfuly."); | 532 | + PlayerLogger.Log("GPM", "L", "Bundle \"" + aniName + "\" loaded!"); |
559 | } | 533 | } |
560 | - else PlayerLogger.Log("GPM", "lAP", "Bundle \"" + aniName + "\" wasn't loaded successfuly."); | ||
561 | - | ||
562 | - if ( ! loaded) nonexistentAssetBundles.Add(aniName); | 534 | + else PlayerLogger.Log("GPM", "L", "Sign \"" + aniName + "\" wasn't loaded successfuly."); |
563 | } | 535 | } |
564 | - else | ||
565 | - { | ||
566 | - PlayerLogger.Log("GPM", "lAP", "Connection error."); | ||
567 | - onConnectionError(gloss, aniName); | ||
568 | - } | ||
569 | - } | 536 | + else PlayerLogger.Log("GPM", "L", "Bundle \"" + aniName + "\" wasn't loaded successfuly."); |
570 | 537 | ||
571 | - // Reproduz palavra | ||
572 | - if (loaded) | ||
573 | - { | ||
574 | - if (spelled) | ||
575 | - { | ||
576 | - // Default | ||
577 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, lastAnimationSubtitle, this)); | ||
578 | - spelled = false; | ||
579 | - } | 538 | + if ( ! loaded) nonexistentAssetBundles.Add(aniName); |
539 | + } | ||
540 | + else | ||
541 | + { | ||
542 | + PlayerLogger.Log("GPM", "L", "Connection error."); | ||
543 | + onConnectionError(gloss, aniName); | ||
544 | + } | ||
545 | + } | ||
580 | 546 | ||
581 | - if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | ||
582 | - { | ||
583 | - lastAnimationSubtitle = ""; | ||
584 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, "", this)); | ||
585 | - } | ||
586 | - else | ||
587 | - { | ||
588 | - lastAnimationSubtitle = aniName; | ||
589 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, this)); | ||
590 | - } | 547 | + // Reproduz palavra |
548 | + if (loaded) | ||
549 | + { | ||
550 | + if (spelled) | ||
551 | + { | ||
552 | + // Default | ||
553 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, lastAnimationSubtitle, this)); | ||
554 | + spelled = false; | ||
591 | } | 555 | } |
592 | 556 | ||
593 | - // Soletra palavra | 557 | + if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) |
558 | + { | ||
559 | + lastAnimationSubtitle = ""; | ||
560 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, "", this)); | ||
561 | + } | ||
594 | else | 562 | else |
595 | { | 563 | { |
596 | - PlayerLogger.Log("GPM", "lAP", "To spell: " + aniName); | 564 | + lastAnimationSubtitle = aniName; |
565 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, aniName, this)); | ||
566 | + } | ||
567 | + } | ||
597 | 568 | ||
598 | - if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | ||
599 | - { | 569 | + // Soletra palavra |
570 | + else | ||
571 | + { | ||
572 | + PlayerLogger.Log("GPM", "L", "To spell: " + aniName); | ||
573 | + | ||
574 | + if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | ||
575 | + { | ||
576 | + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); | ||
577 | + spelled = false; | ||
578 | + } | ||
579 | + else | ||
580 | + { | ||
581 | + // Se já houve o soletramento de alguma palavra, reproduz animação default | ||
582 | + if (spelled) | ||
600 | toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); | 583 | toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); |
601 | - spelled = false; | ||
602 | - } | ||
603 | else | 584 | else |
604 | - { | ||
605 | - // Se já houve o soletramento de alguma palavra, reproduz animação default | ||
606 | - if (spelled) | ||
607 | - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION_MIDDLE, "", 1.6F)); | ||
608 | - else | ||
609 | - spelled = true; | 585 | + spelled = true; |
610 | 586 | ||
611 | - lastAnimationSubtitle = spellWord(toPlayQueue, aniName); | ||
612 | - } | 587 | + lastAnimationSubtitle = spellWord(toPlayQueue, aniName); |
613 | } | 588 | } |
589 | + } | ||
614 | 590 | ||
615 | - if (toPlayQueue.Count > 4 || wordsCount == stringPos.Length) { | ||
616 | - playingStarted = true; | 591 | + if (toPlayQueue.Count > 4 || wordsCount == stringPos.Length) { |
592 | + playingStarted = true; | ||
617 | 593 | ||
618 | - while (toPlayQueue.Count > 0) | ||
619 | - { | ||
620 | - toPlayQueue.Dequeue().play(this); | ||
621 | - yield return new WaitForEndOfFrame(); | ||
622 | - } | 594 | + while (toPlayQueue.Count > 0) |
595 | + { | ||
596 | + toPlayQueue.Dequeue().play(this); | ||
597 | + yield return new WaitForEndOfFrame(); | ||
623 | } | 598 | } |
624 | - | ||
625 | - if (playingStarted) yield return new WaitForEndOfFrame(); | ||
626 | } | 599 | } |
627 | 600 | ||
628 | - // Default | ||
629 | - playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, ""); | 601 | + if (playingStarted) yield return new WaitForEndOfFrame(); |
602 | + } | ||
630 | 603 | ||
631 | - this.loading = false; | ||
632 | - // onPlayingStateChange(); | ||
633 | - this.randomAnimations.unlockFor("loadAndPlay"); | ||
634 | - } | ||
635 | - } | 604 | + // Default |
605 | + playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, ""); | ||
636 | 606 | ||
637 | - private System.Object LOCKER_PLAYING = new System.Object(); | 607 | + // onPlayingStateChange(); |
608 | + this.randomAnimations.unlockFor("Loader"); | ||
609 | + this.loading = false; | ||
610 | + } | ||
638 | 611 | ||
639 | /* Sincroniza as legendas com as animações. */ | 612 | /* Sincroniza as legendas com as animações. */ |
640 | - IEnumerator handleStates() | 613 | + IEnumerator AnimationsHandler() |
641 | { | 614 | { |
642 | - lock (LOCKER_PLAYING) | ||
643 | - { | ||
644 | - this.randomAnimations.lockFor("handleStates"); | ||
645 | - this.playing = true; | ||
646 | - onPlayingStateChange(); | 615 | + this.playing = true; |
616 | + this.randomAnimations.lockFor("AnimationsHandler"); | ||
617 | + onPlayingStateChange(); | ||
647 | 618 | ||
648 | - bool isNotEmpty; | ||
649 | - lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | 619 | + bool isNotEmpty = this.animQueue.Count > 0; |
650 | 620 | ||
651 | - // Animação anterior a atual | ||
652 | - AnimationReference endedAnimation = null; | 621 | + // Animação anterior a atual |
622 | + AnimationReference endedAnimation = null; | ||
653 | 623 | ||
654 | - // Enquanto estiver executando a corotina "loadAndPlay" | ||
655 | - // ou existir animações na fila de reprodução | ||
656 | - while (loading || isNotEmpty) | 624 | + // Enquanto estiver executando a corotina "Loader" |
625 | + // ou existir animações na fila de reprodução | ||
626 | + while (loading || isNotEmpty) | ||
627 | + { | ||
628 | + // Se não houver animações na fila, espera | ||
629 | + if (isNotEmpty) | ||
657 | { | 630 | { |
658 | - // Se não houver animações na fila, espera | ||
659 | - if (isNotEmpty) | 631 | + // Pega primeira animação |
632 | + AnimationReference reference; | ||
633 | + lock (this.animQueue) { reference = this.animQueue.Peek(); } | ||
634 | + | ||
635 | + // Se estiver sendo reproduzida | ||
636 | + if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | ||
660 | { | 637 | { |
661 | - // Pega primeira animação | ||
662 | - AnimationReference reference; | ||
663 | - lock (this.animQueue) { reference = this.animQueue.Peek(); } | 638 | + this.subtitles.setText(reference.subtitle); |
664 | 639 | ||
665 | - // Se estiver sendo reproduzida | ||
666 | - if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | 640 | + // Animação seguinte |
641 | + AnimationReference next = null; | ||
642 | + lock (this.animQueue) | ||
667 | { | 643 | { |
668 | - this.subtitles.setText(reference.subtitle); | 644 | + this.animationPlaying = this.animQueue.Dequeue(); |
669 | 645 | ||
670 | - // Animação seguinte | ||
671 | - AnimationReference next = null; | ||
672 | - lock (this.animQueue) | ||
673 | - { | ||
674 | - this.animationPlaying = this.animQueue.Dequeue(); | ||
675 | - | ||
676 | - if (this.animQueue.Count > 0) | ||
677 | - next = this.animQueue.Peek(); | ||
678 | - } | 646 | + if (this.animQueue.Count > 0) |
647 | + next = this.animQueue.Peek(); | ||
648 | + } | ||
679 | 649 | ||
680 | - while (true) | 650 | + while (true) |
651 | + { | ||
652 | + // Se a próxima animação estiver sendo reproduzida (no fade) | ||
653 | + if (next != null && COMPONENT_ANIMATION.IsPlaying(next.name)) | ||
681 | { | 654 | { |
682 | - // Se a próxima animação estiver sendo reproduzida (no fade) | ||
683 | - if (next != null && COMPONENT_ANIMATION.IsPlaying(next.name)) | ||
684 | - { | ||
685 | - // Se a animação anterior a atual não tiver acabado, | ||
686 | - // espera acabar e só então conta o tempo | ||
687 | - if (endedAnimation != null) | ||
688 | - while (COMPONENT_ANIMATION.IsPlaying(endedAnimation.name)) | ||
689 | - yield return null; | ||
690 | - | ||
691 | - // Tempo para pular para a legenda da próxima animação | ||
692 | - yield return new WaitForSeconds(0.4F); | ||
693 | - | ||
694 | - // Deprecated | ||
695 | - // yield return WaitForContinuousMillis.Wait(this, 300); | ||
696 | - | ||
697 | - endedAnimation = reference; | ||
698 | - break; | ||
699 | - } | ||
700 | - | ||
701 | - else if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | ||
702 | - yield return null; | ||
703 | - | ||
704 | - else break; | 655 | + // Se a animação anterior a atual não tiver acabado, |
656 | + // espera acabar e só então conta o tempo | ||
657 | + if (endedAnimation != null) | ||
658 | + while (COMPONENT_ANIMATION.IsPlaying(endedAnimation.name)) | ||
659 | + yield return null; | ||
660 | + | ||
661 | + // Tempo para pular para a legenda da próxima animação | ||
662 | + yield return new WaitForSeconds(0.4F); | ||
663 | + | ||
664 | + endedAnimation = reference; | ||
665 | + break; | ||
705 | } | 666 | } |
706 | 667 | ||
707 | - reference = null; | 668 | + else if (COMPONENT_ANIMATION.IsPlaying(reference.name)) |
669 | + yield return null; | ||
670 | + | ||
671 | + else break; | ||
708 | } | 672 | } |
709 | 673 | ||
710 | - // Se a animação não tiver sido liberada e seu AnimationState for nulo, | ||
711 | - // a animação será liberada | ||
712 | - if (reference != null && reference.state == null) | ||
713 | - lock (this.animQueue) { this.animQueue.Dequeue(); } | ||
714 | - else | ||
715 | - yield return null; | 674 | + reference = null; |
716 | } | 675 | } |
717 | - else yield return null; | ||
718 | 676 | ||
719 | - lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | 677 | + // Se a animação não tiver sido liberada e seu AnimationState for nulo, |
678 | + // a animação será liberada | ||
679 | + if (reference != null && reference.state == null) | ||
680 | + this.animQueue.Dequeue(); | ||
681 | + else | ||
682 | + yield return null; | ||
720 | } | 683 | } |
684 | + else yield return null; | ||
721 | 685 | ||
722 | - this.subtitles.setText(""); | ||
723 | - | ||
724 | - resetStates(); | ||
725 | - this.randomAnimations.unlockFor("handleStates"); | 686 | + isNotEmpty = this.animQueue.Count > 0; |
726 | } | 687 | } |
688 | + | ||
689 | + this.subtitles.setText(""); | ||
690 | + | ||
691 | + resetStates(); | ||
692 | + this.randomAnimations.unlockFor("AnimationsHandler"); | ||
727 | } | 693 | } |
728 | 694 | ||
729 | public void resetStates() | 695 | public void resetStates() |
Assets/Scripts/PlayerManager.cs
@@ -120,8 +120,10 @@ public class PlayerManager : GenericPlayerManager { | @@ -120,8 +120,10 @@ public class PlayerManager : GenericPlayerManager { | ||
120 | 120 | ||
121 | protected override WWW loadAssetBundle(string aniName) | 121 | protected override WWW loadAssetBundle(string aniName) |
122 | { | 122 | { |
123 | - PlayerLogger.Log("PM", "lAB", "Requesting bundle: " + BASE_URL + regionPath + aniName); | ||
124 | - return WWW.LoadFromCacheOrDownload(BASE_URL + regionPath + aniName, this.regionHash); | 123 | + string address = BASE_URL + regionPath + WWW.EscapeURL(aniName); |
124 | + | ||
125 | + PlayerLogger.Log("PM", "lAB", "Requesting bundle: " + address); | ||
126 | + return WWW.LoadFromCacheOrDownload(address, this.regionHash); | ||
125 | } | 127 | } |
126 | 128 | ||
127 | private System.Object LOCKER_STATE = new System.Object(); | 129 | private System.Object LOCKER_STATE = new System.Object(); |
@@ -137,9 +139,11 @@ public class PlayerManager : GenericPlayerManager { | @@ -137,9 +139,11 @@ public class PlayerManager : GenericPlayerManager { | ||
137 | { | 139 | { |
138 | if (gloss.Equals(this.dictWord)) | 140 | if (gloss.Equals(this.dictWord)) |
139 | { | 141 | { |
140 | - base.stopAll(); | 142 | + this.dictWord = ""; |
141 | this.screenManager.showConnectionErrorDialog( | 143 | this.screenManager.showConnectionErrorDialog( |
142 | PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE); | 144 | PlayerManager.ERROR_STATUS_MESSAGE.INTERNET_CONNECTION_FAILURE); |
145 | + | ||
146 | + base.stopAll(); | ||
143 | } | 147 | } |
144 | } | 148 | } |
145 | 149 | ||
@@ -224,8 +228,8 @@ public class PlayerManager : GenericPlayerManager { | @@ -224,8 +228,8 @@ public class PlayerManager : GenericPlayerManager { | ||
224 | timer += Time.deltaTime; | 228 | timer += Time.deltaTime; |
225 | yield return null; | 229 | yield return null; |
226 | #elif UNITY_IOS | 230 | #elif UNITY_IOS |
227 | - timer += 0.1f; | ||
228 | - yield return new WaitForSeconds(0.1f); | 231 | + timer += 0.1f; |
232 | + yield return new WaitForSeconds(0.1f); | ||
229 | #endif | 233 | #endif |
230 | } | 234 | } |
231 | 235 |
Assets/Scripts/UI/InputResizer.cs
@@ -1,39 +0,0 @@ | @@ -1,39 +0,0 @@ | ||
1 | -using UnityEngine; | ||
2 | -using UnityEngine.UI; | ||
3 | - | ||
4 | -public class InputResizer : MonoBehaviour { | ||
5 | - | ||
6 | - protected void Start() | ||
7 | - { | ||
8 | - Text text = gameObject.GetComponent<Text>(); | ||
9 | - | ||
10 | - if (Screen.dpi < 140) | ||
11 | - { | ||
12 | - text.fontSize = 20; | ||
13 | - } | ||
14 | - | ||
15 | - // 240 | ||
16 | - else if (Screen.dpi < 280) | ||
17 | - { | ||
18 | - text.fontSize = 32; | ||
19 | - } | ||
20 | - | ||
21 | - // 320 | ||
22 | - else if (Screen.dpi < 400) | ||
23 | - { | ||
24 | - text.fontSize = 44; | ||
25 | - } | ||
26 | - | ||
27 | - // 480 | ||
28 | - else if (Screen.dpi < 500) | ||
29 | - { | ||
30 | - text.fontSize = 56; | ||
31 | - } | ||
32 | - | ||
33 | - else | ||
34 | - { | ||
35 | - text.fontSize = 56; | ||
36 | - } | ||
37 | - } | ||
38 | - | ||
39 | -} |
Assets/Scripts/UI/InputResizer.cs.meta
@@ -1,12 +0,0 @@ | @@ -1,12 +0,0 @@ | ||
1 | -fileFormatVersion: 2 | ||
2 | -guid: f8db495bb0057e14eb35ef4f2df7910e | ||
3 | -timeCreated: 1475710064 | ||
4 | -licenseType: Pro | ||
5 | -MonoImporter: | ||
6 | - serializedVersion: 2 | ||
7 | - defaultReferences: [] | ||
8 | - executionOrder: 0 | ||
9 | - icon: {instanceID: 0} | ||
10 | - userData: | ||
11 | - assetBundleName: | ||
12 | - assetBundleVariant: |
Assets/Scripts/UI/Resizers/BarResizer.cs
@@ -12,25 +12,25 @@ public class BarResizer : MonoBehaviour { | @@ -12,25 +12,25 @@ public class BarResizer : MonoBehaviour { | ||
12 | #if UNITY_IOS | 12 | #if UNITY_IOS |
13 | this.microButton.SetActive(false); | 13 | this.microButton.SetActive(false); |
14 | 14 | ||
15 | - if (Screen.dpi < 140) | ||
16 | - this.barBottomLayout.spacing = 42; | 15 | + if (Screen.width < 400) |
16 | + this.barBottomLayout.spacing = 8; | ||
17 | 17 | ||
18 | // 240 | 18 | // 240 |
19 | - else if (Screen.dpi < 280) | ||
20 | - this.barBottomLayout.spacing = 72; | 19 | + else if (Screen.width < 500) |
20 | + this.barBottomLayout.spacing = 116; | ||
21 | 21 | ||
22 | // 320 | 22 | // 320 |
23 | - else if (Screen.dpi < 400) | ||
24 | - this.barBottomLayout.spacing = 108; | 23 | + else if (Screen.width < 620) |
24 | + this.barBottomLayout.spacing = 142; | ||
25 | 25 | ||
26 | // 480 | 26 | // 480 |
27 | - else if (Screen.dpi < 500) | ||
28 | - this.barBottomLayout.spacing = 158; | 27 | + else if (Screen.width < 840) |
28 | + this.barBottomLayout.spacing = 190; | ||
29 | 29 | ||
30 | else | 30 | else |
31 | - this.barBottomLayout.spacing = 108; | 31 | + this.barBottomLayout.spacing = 210; |
32 | #else | 32 | #else |
33 | - if (Screen.dpi < 140) | 33 | + if (Screen.dpi < 140) |
34 | this.barBottomLayout.spacing = 48; | 34 | this.barBottomLayout.spacing = 48; |
35 | 35 | ||
36 | // 240 | 36 | // 240 |
@@ -0,0 +1,39 @@ | @@ -0,0 +1,39 @@ | ||
1 | +using UnityEngine; | ||
2 | +using UnityEngine.UI; | ||
3 | + | ||
4 | +public class InputResizer : MonoBehaviour { | ||
5 | + | ||
6 | + protected void Start() | ||
7 | + { | ||
8 | + Text text = gameObject.GetComponent<Text>(); | ||
9 | + | ||
10 | + if (Screen.dpi < 140) | ||
11 | + { | ||
12 | + text.fontSize = 20; | ||
13 | + } | ||
14 | + | ||
15 | + // 240 | ||
16 | + else if (Screen.dpi < 280) | ||
17 | + { | ||
18 | + text.fontSize = 32; | ||
19 | + } | ||
20 | + | ||
21 | + // 320 | ||
22 | + else if (Screen.dpi < 400) | ||
23 | + { | ||
24 | + text.fontSize = 44; | ||
25 | + } | ||
26 | + | ||
27 | + // 480 | ||
28 | + else if (Screen.dpi < 500) | ||
29 | + { | ||
30 | + text.fontSize = 56; | ||
31 | + } | ||
32 | + | ||
33 | + else | ||
34 | + { | ||
35 | + text.fontSize = 56; | ||
36 | + } | ||
37 | + } | ||
38 | + | ||
39 | +} |
@@ -0,0 +1,12 @@ | @@ -0,0 +1,12 @@ | ||
1 | +fileFormatVersion: 2 | ||
2 | +guid: f8db495bb0057e14eb35ef4f2df7910e | ||
3 | +timeCreated: 1475710064 | ||
4 | +licenseType: Pro | ||
5 | +MonoImporter: | ||
6 | + serializedVersion: 2 | ||
7 | + defaultReferences: [] | ||
8 | + executionOrder: 0 | ||
9 | + icon: {instanceID: 0} | ||
10 | + userData: | ||
11 | + assetBundleName: | ||
12 | + assetBundleVariant: |
Assets/Scripts/UI/SlidingHidder.cs
@@ -12,7 +12,7 @@ namespace LAViD.VLibras.UI { | @@ -12,7 +12,7 @@ namespace LAViD.VLibras.UI { | ||
12 | public float speed = 1f; | 12 | public float speed = 1f; |
13 | public bool disableWhenHidden = true; | 13 | public bool disableWhenHidden = true; |
14 | 14 | ||
15 | - private Transform transform; | 15 | + private Transform thisTransform; |
16 | private Vector2 hiddenPosition; | 16 | private Vector2 hiddenPosition; |
17 | private Vector2 visiblePosition; | 17 | private Vector2 visiblePosition; |
18 | 18 | ||
@@ -27,23 +27,23 @@ namespace LAViD.VLibras.UI { | @@ -27,23 +27,23 @@ namespace LAViD.VLibras.UI { | ||
27 | 27 | ||
28 | void Start() | 28 | void Start() |
29 | { | 29 | { |
30 | - this.transform = this.gameObject.transform; | 30 | + this.thisTransform = this.gameObject.transform; |
31 | this.speed = Screen.width * this.speed; | 31 | this.speed = Screen.width * this.speed; |
32 | Rect obj = this.gameObject.GetComponent<RectTransform>().rect; | 32 | Rect obj = this.gameObject.GetComponent<RectTransform>().rect; |
33 | 33 | ||
34 | - this.visiblePosition = transform.position; | ||
35 | - this.hiddenPosition = transform.position; | 34 | + this.visiblePosition = thisTransform.position; |
35 | + this.hiddenPosition = thisTransform.position; | ||
36 | 36 | ||
37 | if (this.slideOnX) this.hiddenPosition.x += toLeft ? -obj.width : obj.width; | 37 | if (this.slideOnX) this.hiddenPosition.x += toLeft ? -obj.width : obj.width; |
38 | //if (this.slideOnY) this.hiddenPosition.y += toTop ? -obj.height: obj.height; | 38 | //if (this.slideOnY) this.hiddenPosition.y += toTop ? -obj.height: obj.height; |
39 | 39 | ||
40 | - this.transform.position = base.isVisible() ? this.visiblePosition : this.hiddenPosition; | 40 | + this.thisTransform.position = base.isVisible() ? this.visiblePosition : this.hiddenPosition; |
41 | this.gameObject.SetActive(base.isVisible()); | 41 | this.gameObject.SetActive(base.isVisible()); |
42 | } | 42 | } |
43 | 43 | ||
44 | void Update() | 44 | void Update() |
45 | { | 45 | { |
46 | - Vector2 position = transform.position; | 46 | + Vector2 position = thisTransform.position; |
47 | Vector2 objective = base.isVisible() ? this.visiblePosition : this.hiddenPosition; | 47 | Vector2 objective = base.isVisible() ? this.visiblePosition : this.hiddenPosition; |
48 | bool changed = true; | 48 | bool changed = true; |
49 | 49 | ||
@@ -62,7 +62,7 @@ namespace LAViD.VLibras.UI { | @@ -62,7 +62,7 @@ namespace LAViD.VLibras.UI { | ||
62 | 62 | ||
63 | if (changed) | 63 | if (changed) |
64 | { | 64 | { |
65 | - this.transform.position = position; | 65 | + this.thisTransform.position = position; |
66 | this.gameObject.SetActive( ! this.disableWhenHidden | 66 | this.gameObject.SetActive( ! this.disableWhenHidden |
67 | || (position.x != this.hiddenPosition.x /*|| position.y != hiddenPosition.y*/) | 67 | || (position.x != this.hiddenPosition.x /*|| position.y != hiddenPosition.y*/) |
68 | ); | 68 | ); |