Commit 4992c93ecbab2fa29b59ecaf98483f08b156e981
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3451c726
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21 additions
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9 deletions
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Assets/Scripts/PlayerManager.cs
... | ... | @@ -71,7 +71,7 @@ public class PlayerManager : GenericPlayerManager { |
71 | 71 | protected void Update() { |
72 | 72 | if (toFinalize) |
73 | 73 | { |
74 | - UnityEngine.Debug.Log("Update -> toFinalize == " + toFinalize); | |
74 | + UnityEngine.Debug.Log("PM.U(): Update -> toFinalize == " + toFinalize); | |
75 | 75 | Application.Quit(); |
76 | 76 | } |
77 | 77 | } |
... | ... | @@ -94,19 +94,19 @@ public class PlayerManager : GenericPlayerManager { |
94 | 94 | while ((CameraCapture.frameNumber * 1000) / CameraCapture.frameRate < message.Time) |
95 | 95 | yield return null; |
96 | 96 | |
97 | - UnityEngine.Debug.Log("Loading " + message.Text); | |
97 | + UnityEngine.Debug.Log("PM.MS(): Loading " + message.Text); | |
98 | 98 | base.playQueued(message.Text); |
99 | 99 | } |
100 | 100 | |
101 | 101 | while (base.isPlaying() || base.isLoading()) |
102 | 102 | yield return null; |
103 | 103 | |
104 | - UnityEngine.Debug.Log("ALL DONE!"); | |
104 | + UnityEngine.Debug.Log("PM.MS(): ALL DONE!"); | |
105 | 105 | server.sendFinalizeToCore(); |
106 | 106 | CameraCapture.capture = false; |
107 | - UnityEngine.Debug.Log("CameraCapture.capture == " + CameraCapture.capture); | |
107 | + UnityEngine.Debug.Log("PM.MS(): CameraCapture.capture == " + CameraCapture.capture); | |
108 | 108 | toFinalize = true; |
109 | - UnityEngine.Debug.Log("toFinalize == " + toFinalize); | |
109 | + UnityEngine.Debug.Log("PM.MS(): toFinalize == " + toFinalize); | |
110 | 110 | } |
111 | 111 | |
112 | 112 | public override WWW loadAssetBundle(string aniName) | ... | ... |
Assets/Scripts/PlayerManager/GenericPlayerManager.cs
... | ... | @@ -320,6 +320,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
320 | 320 | { |
321 | 321 | lock (LOCKER_PLAY) |
322 | 322 | { |
323 | + Debug.Log("GPM.pQ(" + gloss + ")"); | |
323 | 324 | setGlossWaiting(true); |
324 | 325 | StartCoroutine("loadAndPlay", gloss); |
325 | 326 | } |
... | ... | @@ -330,6 +331,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
330 | 331 | { |
331 | 332 | lock (LOCKER_PLAY) |
332 | 333 | { |
334 | + Debug.Log("GPM.pN(" + gloss + ")"); | |
333 | 335 | stopAll(); |
334 | 336 | StartCoroutine("loadAndPlay", gloss); |
335 | 337 | } |
... | ... | @@ -427,7 +429,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
427 | 429 | this.subtitles.updateLetterSpeed(); |
428 | 430 | } |
429 | 431 | |
430 | - UnityEngine.Debug.Log("Animação \"" + animName + "\" inexistente."); | |
432 | + UnityEngine.Debug.Log("GPM.sW(" + word + "): Animação \"" + animName + "\" inexistente."); | |
431 | 433 | } |
432 | 434 | else |
433 | 435 | { |
... | ... | @@ -475,6 +477,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
475 | 477 | { |
476 | 478 | lock (LOCKER_LOADING) |
477 | 479 | { |
480 | + Debug.Log("GPM.lAP(" + gloss + ")"); | |
481 | + | |
478 | 482 | this.randomAnimations.lockFor("loadAndPlay"); |
479 | 483 | this.loading = true; |
480 | 484 | setGlossWaiting(false); |
... | ... | @@ -494,6 +498,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
494 | 498 | |
495 | 499 | foreach (string aniName in stringPos) |
496 | 500 | { |
501 | + Debug.Log("GPM.lAP(" + gloss + "): Animation name: " + aniName); | |
502 | + | |
497 | 503 | wordsCount++; |
498 | 504 | if (String.IsNullOrEmpty(aniName)) continue; |
499 | 505 | |
... | ... | @@ -507,12 +513,14 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
507 | 513 | |
508 | 514 | if (www != null) |
509 | 515 | { |
516 | + Debug.Log("GPM:lAP(" + gloss + "): www != null"); | |
510 | 517 | yield return www; |
511 | 518 | |
512 | 519 | AssetBundle bundle = null; |
513 | 520 | |
514 | 521 | if (www.error == null) |
515 | 522 | { |
523 | + Debug.Log("GPM:lAP(" + gloss + "): www.error == null"); | |
516 | 524 | bundle = www.assetBundle; |
517 | 525 | |
518 | 526 | if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name)) |
... | ... | @@ -527,9 +535,9 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
527 | 535 | loadedAssetBundles.Add(aniName); |
528 | 536 | loaded = true; |
529 | 537 | |
530 | - Debug.Log("Bundle \"" + aniName + "\" loaded!"); | |
538 | + Debug.Log("GPM:lAP(" + gloss + "): Bundle \"" + aniName + "\" loaded!"); | |
531 | 539 | } |
532 | - else UnityEngine.Debug.Log ("Sinal \"" + aniName + "\" foi não carregado corretamente."); | |
540 | + else Debug.Log ("GPM:lAP(" + gloss + "): Sinal \"" + aniName + "\" foi não carregado corretamente."); | |
533 | 541 | } |
534 | 542 | } |
535 | 543 | else onConnectionError(gloss, aniName); |
... | ... | @@ -567,7 +575,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
567 | 575 | if ( ! nonexistent) |
568 | 576 | nonexistentAssetBundles.Add(aniName); |
569 | 577 | |
570 | - UnityEngine.Debug.Log("~~ To spell: " + aniName); | |
578 | + UnityEngine.Debug.Log("GPM:lAP(" + gloss + "): To spell: " + aniName); | |
571 | 579 | |
572 | 580 | if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) |
573 | 581 | { |
... | ... | @@ -607,6 +615,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
607 | 615 | { |
608 | 616 | lock (LOCKER_PLAYING) |
609 | 617 | { |
618 | + UnityEngine.Debug.Log("GPM:hS()"); | |
619 | + | |
610 | 620 | this.randomAnimations.lockFor("handleStates"); |
611 | 621 | this.playing = true; |
612 | 622 | onPlayingStateChange(); |
... | ... | @@ -631,6 +641,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
631 | 641 | // Se estiver sendo reproduzida |
632 | 642 | if (COMPONENT_ANIMATION.IsPlaying(reference.name)) |
633 | 643 | { |
644 | + Debug.Log("GPM:hS(): Playing " + reference.name); | |
634 | 645 | this.subtitles.setText(reference.subtitle); |
635 | 646 | |
636 | 647 | // Animação seguinte |
... | ... | @@ -684,6 +695,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
684 | 695 | |
685 | 696 | lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } |
686 | 697 | } |
698 | + UnityEngine.Debug.Log("GPM:sH(): All done."); | |
687 | 699 | |
688 | 700 | this.subtitles.setText(""); |
689 | 701 | ... | ... |