Commit 4992c93ecbab2fa29b59ecaf98483f08b156e981
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3451c726
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21 additions
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9 deletions
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Assets/Scripts/PlayerManager.cs
@@ -71,7 +71,7 @@ public class PlayerManager : GenericPlayerManager { | @@ -71,7 +71,7 @@ public class PlayerManager : GenericPlayerManager { | ||
71 | protected void Update() { | 71 | protected void Update() { |
72 | if (toFinalize) | 72 | if (toFinalize) |
73 | { | 73 | { |
74 | - UnityEngine.Debug.Log("Update -> toFinalize == " + toFinalize); | 74 | + UnityEngine.Debug.Log("PM.U(): Update -> toFinalize == " + toFinalize); |
75 | Application.Quit(); | 75 | Application.Quit(); |
76 | } | 76 | } |
77 | } | 77 | } |
@@ -94,19 +94,19 @@ public class PlayerManager : GenericPlayerManager { | @@ -94,19 +94,19 @@ public class PlayerManager : GenericPlayerManager { | ||
94 | while ((CameraCapture.frameNumber * 1000) / CameraCapture.frameRate < message.Time) | 94 | while ((CameraCapture.frameNumber * 1000) / CameraCapture.frameRate < message.Time) |
95 | yield return null; | 95 | yield return null; |
96 | 96 | ||
97 | - UnityEngine.Debug.Log("Loading " + message.Text); | 97 | + UnityEngine.Debug.Log("PM.MS(): Loading " + message.Text); |
98 | base.playQueued(message.Text); | 98 | base.playQueued(message.Text); |
99 | } | 99 | } |
100 | 100 | ||
101 | while (base.isPlaying() || base.isLoading()) | 101 | while (base.isPlaying() || base.isLoading()) |
102 | yield return null; | 102 | yield return null; |
103 | 103 | ||
104 | - UnityEngine.Debug.Log("ALL DONE!"); | 104 | + UnityEngine.Debug.Log("PM.MS(): ALL DONE!"); |
105 | server.sendFinalizeToCore(); | 105 | server.sendFinalizeToCore(); |
106 | CameraCapture.capture = false; | 106 | CameraCapture.capture = false; |
107 | - UnityEngine.Debug.Log("CameraCapture.capture == " + CameraCapture.capture); | 107 | + UnityEngine.Debug.Log("PM.MS(): CameraCapture.capture == " + CameraCapture.capture); |
108 | toFinalize = true; | 108 | toFinalize = true; |
109 | - UnityEngine.Debug.Log("toFinalize == " + toFinalize); | 109 | + UnityEngine.Debug.Log("PM.MS(): toFinalize == " + toFinalize); |
110 | } | 110 | } |
111 | 111 | ||
112 | public override WWW loadAssetBundle(string aniName) | 112 | public override WWW loadAssetBundle(string aniName) |
Assets/Scripts/PlayerManager/GenericPlayerManager.cs
@@ -320,6 +320,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -320,6 +320,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
320 | { | 320 | { |
321 | lock (LOCKER_PLAY) | 321 | lock (LOCKER_PLAY) |
322 | { | 322 | { |
323 | + Debug.Log("GPM.pQ(" + gloss + ")"); | ||
323 | setGlossWaiting(true); | 324 | setGlossWaiting(true); |
324 | StartCoroutine("loadAndPlay", gloss); | 325 | StartCoroutine("loadAndPlay", gloss); |
325 | } | 326 | } |
@@ -330,6 +331,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -330,6 +331,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
330 | { | 331 | { |
331 | lock (LOCKER_PLAY) | 332 | lock (LOCKER_PLAY) |
332 | { | 333 | { |
334 | + Debug.Log("GPM.pN(" + gloss + ")"); | ||
333 | stopAll(); | 335 | stopAll(); |
334 | StartCoroutine("loadAndPlay", gloss); | 336 | StartCoroutine("loadAndPlay", gloss); |
335 | } | 337 | } |
@@ -427,7 +429,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -427,7 +429,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
427 | this.subtitles.updateLetterSpeed(); | 429 | this.subtitles.updateLetterSpeed(); |
428 | } | 430 | } |
429 | 431 | ||
430 | - UnityEngine.Debug.Log("Animação \"" + animName + "\" inexistente."); | 432 | + UnityEngine.Debug.Log("GPM.sW(" + word + "): Animação \"" + animName + "\" inexistente."); |
431 | } | 433 | } |
432 | else | 434 | else |
433 | { | 435 | { |
@@ -475,6 +477,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -475,6 +477,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
475 | { | 477 | { |
476 | lock (LOCKER_LOADING) | 478 | lock (LOCKER_LOADING) |
477 | { | 479 | { |
480 | + Debug.Log("GPM.lAP(" + gloss + ")"); | ||
481 | + | ||
478 | this.randomAnimations.lockFor("loadAndPlay"); | 482 | this.randomAnimations.lockFor("loadAndPlay"); |
479 | this.loading = true; | 483 | this.loading = true; |
480 | setGlossWaiting(false); | 484 | setGlossWaiting(false); |
@@ -494,6 +498,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -494,6 +498,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
494 | 498 | ||
495 | foreach (string aniName in stringPos) | 499 | foreach (string aniName in stringPos) |
496 | { | 500 | { |
501 | + Debug.Log("GPM.lAP(" + gloss + "): Animation name: " + aniName); | ||
502 | + | ||
497 | wordsCount++; | 503 | wordsCount++; |
498 | if (String.IsNullOrEmpty(aniName)) continue; | 504 | if (String.IsNullOrEmpty(aniName)) continue; |
499 | 505 | ||
@@ -507,12 +513,14 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -507,12 +513,14 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
507 | 513 | ||
508 | if (www != null) | 514 | if (www != null) |
509 | { | 515 | { |
516 | + Debug.Log("GPM:lAP(" + gloss + "): www != null"); | ||
510 | yield return www; | 517 | yield return www; |
511 | 518 | ||
512 | AssetBundle bundle = null; | 519 | AssetBundle bundle = null; |
513 | 520 | ||
514 | if (www.error == null) | 521 | if (www.error == null) |
515 | { | 522 | { |
523 | + Debug.Log("GPM:lAP(" + gloss + "): www.error == null"); | ||
516 | bundle = www.assetBundle; | 524 | bundle = www.assetBundle; |
517 | 525 | ||
518 | if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name)) | 526 | if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name)) |
@@ -527,9 +535,9 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -527,9 +535,9 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
527 | loadedAssetBundles.Add(aniName); | 535 | loadedAssetBundles.Add(aniName); |
528 | loaded = true; | 536 | loaded = true; |
529 | 537 | ||
530 | - Debug.Log("Bundle \"" + aniName + "\" loaded!"); | 538 | + Debug.Log("GPM:lAP(" + gloss + "): Bundle \"" + aniName + "\" loaded!"); |
531 | } | 539 | } |
532 | - else UnityEngine.Debug.Log ("Sinal \"" + aniName + "\" foi não carregado corretamente."); | 540 | + else Debug.Log ("GPM:lAP(" + gloss + "): Sinal \"" + aniName + "\" foi não carregado corretamente."); |
533 | } | 541 | } |
534 | } | 542 | } |
535 | else onConnectionError(gloss, aniName); | 543 | else onConnectionError(gloss, aniName); |
@@ -567,7 +575,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -567,7 +575,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
567 | if ( ! nonexistent) | 575 | if ( ! nonexistent) |
568 | nonexistentAssetBundles.Add(aniName); | 576 | nonexistentAssetBundles.Add(aniName); |
569 | 577 | ||
570 | - UnityEngine.Debug.Log("~~ To spell: " + aniName); | 578 | + UnityEngine.Debug.Log("GPM:lAP(" + gloss + "): To spell: " + aniName); |
571 | 579 | ||
572 | if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | 580 | if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) |
573 | { | 581 | { |
@@ -607,6 +615,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -607,6 +615,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
607 | { | 615 | { |
608 | lock (LOCKER_PLAYING) | 616 | lock (LOCKER_PLAYING) |
609 | { | 617 | { |
618 | + UnityEngine.Debug.Log("GPM:hS()"); | ||
619 | + | ||
610 | this.randomAnimations.lockFor("handleStates"); | 620 | this.randomAnimations.lockFor("handleStates"); |
611 | this.playing = true; | 621 | this.playing = true; |
612 | onPlayingStateChange(); | 622 | onPlayingStateChange(); |
@@ -631,6 +641,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -631,6 +641,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
631 | // Se estiver sendo reproduzida | 641 | // Se estiver sendo reproduzida |
632 | if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | 642 | if (COMPONENT_ANIMATION.IsPlaying(reference.name)) |
633 | { | 643 | { |
644 | + Debug.Log("GPM:hS(): Playing " + reference.name); | ||
634 | this.subtitles.setText(reference.subtitle); | 645 | this.subtitles.setText(reference.subtitle); |
635 | 646 | ||
636 | // Animação seguinte | 647 | // Animação seguinte |
@@ -684,6 +695,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -684,6 +695,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
684 | 695 | ||
685 | lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | 696 | lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } |
686 | } | 697 | } |
698 | + UnityEngine.Debug.Log("GPM:sH(): All done."); | ||
687 | 699 | ||
688 | this.subtitles.setText(""); | 700 | this.subtitles.setText(""); |
689 | 701 |