Commit b565c376c2b6f197104b30657444ea15761efd41
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f13a7276
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9 additions
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5 deletions
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Assets/Scripts/GenericPlayerManager.cs
| ... | ... | @@ -524,9 +524,9 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 524 | 524 | loadedAssetBundles.Add(aniName); |
| 525 | 525 | loaded = true; |
| 526 | 526 | |
| 527 | - Debug.Log("Bundle \"" + aniName + "\" loaded!"); | |
| 527 | + Debug.Log("GPM:lAP(" + gloss + "): Bundle \"" + aniName + "\" loaded!"); | |
| 528 | 528 | } |
| 529 | - else UnityEngine.Debug.Log ("Sinal \"" + aniName + "\" foi não carregado corretamente."); | |
| 529 | + else UnityEngine.Debug.Log ("GPM:lAP(" + gloss + "): Sinal \"" + aniName + "\" foi não carregado corretamente."); | |
| 530 | 530 | } |
| 531 | 531 | } |
| 532 | 532 | else onConnectionError(gloss, aniName); |
| ... | ... | @@ -564,7 +564,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 564 | 564 | if ( ! nonexistent) |
| 565 | 565 | nonexistentAssetBundles.Add(aniName); |
| 566 | 566 | |
| 567 | - UnityEngine.Debug.Log("~~ To spell: " + aniName); | |
| 567 | + UnityEngine.Debug.Log("GPM:lAP(" + gloss + "): To spell: " + aniName); | |
| 568 | 568 | |
| 569 | 569 | if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) |
| 570 | 570 | { |
| ... | ... | @@ -604,6 +604,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 604 | 604 | { |
| 605 | 605 | lock (LOCKER_PLAYING) |
| 606 | 606 | { |
| 607 | + UnityEngine.Debug.Log("GPM:hS()"); | |
| 608 | + | |
| 607 | 609 | this.randomAnimations.lockFor("handleStates"); |
| 608 | 610 | this.playing = true; |
| 609 | 611 | onPlayingStateChange(); |
| ... | ... | @@ -628,6 +630,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 628 | 630 | // Se estiver sendo reproduzida |
| 629 | 631 | if (COMPONENT_ANIMATION.IsPlaying(reference.name)) |
| 630 | 632 | { |
| 633 | + Debug.Log("GPM:hS(): Playing " + reference.name); | |
| 631 | 634 | this.subtitles.setText(reference.subtitle); |
| 632 | 635 | |
| 633 | 636 | // Animação seguinte |
| ... | ... | @@ -681,6 +684,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { |
| 681 | 684 | |
| 682 | 685 | lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } |
| 683 | 686 | } |
| 687 | + UnityEngine.Debug.Log("GPM:sH(): All done."); | |
| 684 | 688 | |
| 685 | 689 | this.subtitles.setText(""); |
| 686 | 690 | ... | ... |
Assets/Scripts/PlayerManager.cs
| ... | ... | @@ -82,12 +82,12 @@ public class PlayerManager : GenericPlayerManager { |
| 82 | 82 | |
| 83 | 83 | if ( ! File.Exists(assetPath)) |
| 84 | 84 | { |
| 85 | - UnityEngine.Debug.Log("PM:lAB(" + aniName + "): file at " + assetPath + "not exists"); | |
| 85 | + UnityEngine.Debug.Log("PM:lAB(" + aniName + "): File at " + assetPath + " doesn't exists"); | |
| 86 | 86 | return null; |
| 87 | 87 | } |
| 88 | 88 | |
| 89 | 89 | try { |
| 90 | - UnityEngine.Debug.Log("PM:lAB(" + aniName + "): loading file at " + assetPath); | |
| 90 | + UnityEngine.Debug.Log("PM:lAB(" + aniName + "): Loading file at " + assetPath); | |
| 91 | 91 | WWW www = new WWW("file://" + assetPath); |
| 92 | 92 | return www; |
| 93 | 93 | } catch (Exception e) { | ... | ... |