Commit b565c376c2b6f197104b30657444ea15761efd41

Authored by Mateus Lustosa
1 parent f13a7276
Exists in devel

LOG

Assets/Scripts/GenericPlayerManager.cs
... ... @@ -524,9 +524,9 @@ public abstract class GenericPlayerManager : MonoBehaviour {
524 524 loadedAssetBundles.Add(aniName);
525 525 loaded = true;
526 526  
527   - Debug.Log("Bundle \"" + aniName + "\" loaded!");
  527 + Debug.Log("GPM:lAP(" + gloss + "): Bundle \"" + aniName + "\" loaded!");
528 528 }
529   - else UnityEngine.Debug.Log ("Sinal \"" + aniName + "\" foi não carregado corretamente.");
  529 + else UnityEngine.Debug.Log ("GPM:lAP(" + gloss + "): Sinal \"" + aniName + "\" foi não carregado corretamente.");
530 530 }
531 531 }
532 532 else onConnectionError(gloss, aniName);
... ... @@ -564,7 +564,7 @@ public abstract class GenericPlayerManager : MonoBehaviour {
564 564 if ( ! nonexistent)
565 565 nonexistentAssetBundles.Add(aniName);
566 566  
567   - UnityEngine.Debug.Log("~~ To spell: " + aniName);
  567 + UnityEngine.Debug.Log("GPM:lAP(" + gloss + "): To spell: " + aniName);
568 568  
569 569 if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName))
570 570 {
... ... @@ -604,6 +604,8 @@ public abstract class GenericPlayerManager : MonoBehaviour {
604 604 {
605 605 lock (LOCKER_PLAYING)
606 606 {
  607 + UnityEngine.Debug.Log("GPM:hS()");
  608 +
607 609 this.randomAnimations.lockFor("handleStates");
608 610 this.playing = true;
609 611 onPlayingStateChange();
... ... @@ -628,6 +630,7 @@ public abstract class GenericPlayerManager : MonoBehaviour {
628 630 // Se estiver sendo reproduzida
629 631 if (COMPONENT_ANIMATION.IsPlaying(reference.name))
630 632 {
  633 + Debug.Log("GPM:hS(): Playing " + reference.name);
631 634 this.subtitles.setText(reference.subtitle);
632 635  
633 636 // Animação seguinte
... ... @@ -681,6 +684,7 @@ public abstract class GenericPlayerManager : MonoBehaviour {
681 684  
682 685 lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; }
683 686 }
  687 + UnityEngine.Debug.Log("GPM:sH(): All done.");
684 688  
685 689 this.subtitles.setText("");
686 690  
... ...
Assets/Scripts/PlayerManager.cs
... ... @@ -82,12 +82,12 @@ public class PlayerManager : GenericPlayerManager {
82 82  
83 83 if ( ! File.Exists(assetPath))
84 84 {
85   - UnityEngine.Debug.Log("PM:lAB(" + aniName + "): file at " + assetPath + "not exists");
  85 + UnityEngine.Debug.Log("PM:lAB(" + aniName + "): File at " + assetPath + " doesn't exists");
86 86 return null;
87 87 }
88 88  
89 89 try {
90   - UnityEngine.Debug.Log("PM:lAB(" + aniName + "): loading file at " + assetPath);
  90 + UnityEngine.Debug.Log("PM:lAB(" + aniName + "): Loading file at " + assetPath);
91 91 WWW www = new WWW("file://" + assetPath);
92 92 return www;
93 93 } catch (Exception e) {
... ...