Commit b565c376c2b6f197104b30657444ea15761efd41
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f13a7276
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9 additions
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Assets/Scripts/GenericPlayerManager.cs
@@ -524,9 +524,9 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -524,9 +524,9 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
524 | loadedAssetBundles.Add(aniName); | 524 | loadedAssetBundles.Add(aniName); |
525 | loaded = true; | 525 | loaded = true; |
526 | 526 | ||
527 | - Debug.Log("Bundle \"" + aniName + "\" loaded!"); | 527 | + Debug.Log("GPM:lAP(" + gloss + "): Bundle \"" + aniName + "\" loaded!"); |
528 | } | 528 | } |
529 | - else UnityEngine.Debug.Log ("Sinal \"" + aniName + "\" foi não carregado corretamente."); | 529 | + else UnityEngine.Debug.Log ("GPM:lAP(" + gloss + "): Sinal \"" + aniName + "\" foi não carregado corretamente."); |
530 | } | 530 | } |
531 | } | 531 | } |
532 | else onConnectionError(gloss, aniName); | 532 | else onConnectionError(gloss, aniName); |
@@ -564,7 +564,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -564,7 +564,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
564 | if ( ! nonexistent) | 564 | if ( ! nonexistent) |
565 | nonexistentAssetBundles.Add(aniName); | 565 | nonexistentAssetBundles.Add(aniName); |
566 | 566 | ||
567 | - UnityEngine.Debug.Log("~~ To spell: " + aniName); | 567 | + UnityEngine.Debug.Log("GPM:lAP(" + gloss + "): To spell: " + aniName); |
568 | 568 | ||
569 | if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) | 569 | if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) |
570 | { | 570 | { |
@@ -604,6 +604,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -604,6 +604,8 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
604 | { | 604 | { |
605 | lock (LOCKER_PLAYING) | 605 | lock (LOCKER_PLAYING) |
606 | { | 606 | { |
607 | + UnityEngine.Debug.Log("GPM:hS()"); | ||
608 | + | ||
607 | this.randomAnimations.lockFor("handleStates"); | 609 | this.randomAnimations.lockFor("handleStates"); |
608 | this.playing = true; | 610 | this.playing = true; |
609 | onPlayingStateChange(); | 611 | onPlayingStateChange(); |
@@ -628,6 +630,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -628,6 +630,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
628 | // Se estiver sendo reproduzida | 630 | // Se estiver sendo reproduzida |
629 | if (COMPONENT_ANIMATION.IsPlaying(reference.name)) | 631 | if (COMPONENT_ANIMATION.IsPlaying(reference.name)) |
630 | { | 632 | { |
633 | + Debug.Log("GPM:hS(): Playing " + reference.name); | ||
631 | this.subtitles.setText(reference.subtitle); | 634 | this.subtitles.setText(reference.subtitle); |
632 | 635 | ||
633 | // Animação seguinte | 636 | // Animação seguinte |
@@ -681,6 +684,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | @@ -681,6 +684,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { | ||
681 | 684 | ||
682 | lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } | 685 | lock (this.animQueue) { isNotEmpty = this.animQueue.Count > 0; } |
683 | } | 686 | } |
687 | + UnityEngine.Debug.Log("GPM:sH(): All done."); | ||
684 | 688 | ||
685 | this.subtitles.setText(""); | 689 | this.subtitles.setText(""); |
686 | 690 |
Assets/Scripts/PlayerManager.cs
@@ -82,12 +82,12 @@ public class PlayerManager : GenericPlayerManager { | @@ -82,12 +82,12 @@ public class PlayerManager : GenericPlayerManager { | ||
82 | 82 | ||
83 | if ( ! File.Exists(assetPath)) | 83 | if ( ! File.Exists(assetPath)) |
84 | { | 84 | { |
85 | - UnityEngine.Debug.Log("PM:lAB(" + aniName + "): file at " + assetPath + "not exists"); | 85 | + UnityEngine.Debug.Log("PM:lAB(" + aniName + "): File at " + assetPath + " doesn't exists"); |
86 | return null; | 86 | return null; |
87 | } | 87 | } |
88 | 88 | ||
89 | try { | 89 | try { |
90 | - UnityEngine.Debug.Log("PM:lAB(" + aniName + "): loading file at " + assetPath); | 90 | + UnityEngine.Debug.Log("PM:lAB(" + aniName + "): Loading file at " + assetPath); |
91 | WWW www = new WWW("file://" + assetPath); | 91 | WWW www = new WWW("file://" + assetPath); |
92 | return www; | 92 | return www; |
93 | } catch (Exception e) { | 93 | } catch (Exception e) { |