FadeFX.cs
1.07 KB
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using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class FadeFX : MonoBehaviour,IPointerEnterHandler, IPointerExitHandler {
public void Start(){
foreach(GameObject GO in GameObject.FindGameObjectsWithTag("FADENEEDED"))
GO.GetComponent<CanvasRenderer>().SetAlpha(.2f);
foreach(GameObject GO in GameObject.FindGameObjectsWithTag("BUTTONS"))
GO.GetComponent<Button>().interactable = false;
}
public void OnPointerEnter(PointerEventData eventData){
foreach(GameObject GO in GameObject.FindGameObjectsWithTag("FADENEEDED"))
GO.GetComponent<CanvasRenderer>().SetAlpha(1f);
foreach(GameObject GO in GameObject.FindGameObjectsWithTag("BUTTONS"))
GO.GetComponent<Button>().interactable = true;
}
public void OnPointerExit(PointerEventData eventData){
foreach(GameObject GO in GameObject.FindGameObjectsWithTag("FADENEEDED"))
GO.GetComponent<CanvasRenderer>().SetAlpha(.2f);
foreach(GameObject GO in GameObject.FindGameObjectsWithTag("BUTTONS"))
GO.GetComponent<Button>().interactable = false;
}
}