movPontual_bkp2.py
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from utils02 import *
import Blender
from Blender import*
from Blender.Scene import Render
import math
import os
import commands
import subprocess as sub
import sys
def substr(str,origem, tamanho):
return str[origem:tamanho+origem]
paramDir = sys.argv[5]
paramEsq = sys.argv[6]
libPoseMaoDireita = open("/usr/share/WikiLIBRAS/server/ScriptsPython/Libs/LibConfigMaoDir", "r")
libOritentacaoLadoDireito = open("/usr/share/WikiLIBRAS/server/ScriptsPython/Libs/LibOrientacaoDir", "r")
libPoseMaoEsquerda = open("/usr/share/WikiLIBRAS/server/ScriptsPython/Libs/LibConfigMaoEsq", "r")
libOritentacaoLadoEsquerdo = open("/usr/share/WikiLIBRAS/server/ScriptsPython/Libs/LibOrientacaoEsq", "r")
libPontoArticulacaoEsquerda = open("/usr/share/WikiLIBRAS/server/ScriptsPython/Libs/LibPontoArticulacaoEsq", "r")
listaPoseMaoDireita = libPoseMaoDireita.readlines();
listalibOritentacaoLadoDireito = libOritentacaoLadoDireito.readlines();
libPontoArticulacaoDireita = open("/usr/share/WikiLIBRAS/server/ScriptsPython/Libs/LibPontoArticulacaoDir", "r")
listalibPontoArticulacaoDireita = libPontoArticulacaoDireita.readlines();
listaPoseMaoEsquerda = libPoseMaoEsquerda.readlines();
listalibOritentacaoLadoEsquerdo = libOritentacaoLadoEsquerdo.readlines();
listalibPontoArticulacaoEsquerda = libPontoArticulacaoEsquerda.readlines();
libExpressaoFacial = open("/usr/share/WikiLIBRAS/server/ScriptsPython/Libs/LibExpressaoFacial", "r")
listaExpressaoFacial = libExpressaoFacial.readlines();
libPosePadrao = open("/usr/share/WikiLIBRAS/server/ScriptsPython/Libs/LibPosePadrao", "r")
listaPosePadrao = libPosePadrao.readlines();
armadura = Blender.Object.Get('Armature.001');
pose = armadura.getPose()
print "#########################MOVIMENTO RETILINEO#########################"
arquivoDireita = open(paramDir, "r")
parametrosDireita = arquivoDireita.readlines();
print parametrosDireita
arquivoEsquerda = open(paramEsq, "r")
parametrosEsquerda = arquivoEsquerda.readlines();
print parametrosEsquerda
act = Armature.NLA.NewAction("ret")
act.setActive(armadura)
print#########################CONFIGURACOES DA MAO DIREITA#########################
configDir = parametrosDireita[0]
configDir = configDir[:-1]
print configDir
oriDir = parametrosDireita[1]
oriDir = oriDir[:-1]
print oriDir
paDir = parametrosDireita[2]
paDir = paDir[:-1]
print paDir
maoUtil = parametrosDireita[3]
maoUtil = maoUtil[:-1]
print maoUtil[:-1]
nomeSinal = parametrosDireita[4]
nomeSinal = nomeSinal[:-1]
print nomeSinal
idUsuario = parametrosDireita[5]
idUsuario = idUsuario[:-1]
print idUsuario
print "#########################POSE PADRÃO ESQUERDA E DIREITA#########################"
posePadrao = ["Pose_1", "Pose_2"]
for h in range(0, 2, 1):
#Pose Padrao inicial
print "Pose Padrão Inicial: " + str(posePadrao[h])
for i in range(0 , len(listaPosePadrao), 1):
if (listaPosePadrao[i].split()):
if (listaPosePadrao[i].split()[0] == posePadrao[h]):
for k in range(i , i+ int(listaPosePadrao[i].split()[-1]), 1):
bone = pose.bones[listaPosePadrao[k+1].split()[0]]
bone.loc[:] = float(listaPosePadrao[k+1].split()[2]), float(listaPosePadrao[k+1].split()[3]), float(listaPosePadrao[k+1].split()[4])
bone.insertKey(armadura, 0, Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listaPosePadrao[k+1].split()[6]), float(listaPosePadrao[k+1].split()[7]), float(listaPosePadrao[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, 0, Object.Pose.ROT)
#Configuracao de mao direita
param = [15, 18]
for u in range(0, 2, 1 ):
for i in range(0 , len(listaPoseMaoDireita), 1):
if (listaPoseMaoDireita[i].split()):
if (listaPoseMaoDireita[i].split()[0] == configDir):
for k in range(i , i+15, 1):
bone = pose.bones[listaPoseMaoDireita[k+1].split()[0]]
bone.loc[:] = float(listaPoseMaoDireita[k+1].split()[2]), float(listaPoseMaoDireita[k+1].split()[3]), float(listaPoseMaoDireita[k+1].split()[4])
bone.insertKey(armadura, param[u], Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listaPoseMaoDireita[k+1].split()[6]), float(listaPoseMaoDireita[k+1].split()[7]), float(listaPoseMaoDireita[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, param[u], Object.Pose.ROT)
#Define a orientacao da mao direita
for u in range(0, 2, 1 ):
for i in range(0 , len(listalibOritentacaoLadoDireito), 1):
if (listalibOritentacaoLadoDireito[i].split()):
if (listalibOritentacaoLadoDireito[i].split()[0] == oriDir):
for k in range(i , i+2, 1):
bone = pose.bones[listalibOritentacaoLadoDireito[k+1].split()[0]]
bone.loc[:] = float(listalibOritentacaoLadoDireito[k+1].split()[2]), float(listalibOritentacaoLadoDireito[k+1].split()[3]), float(listalibOritentacaoLadoDireito[k+1].split()[4])
bone.insertKey(armadura, param[u], Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listalibOritentacaoLadoDireito[k+1].split()[6]), float(listalibOritentacaoLadoDireito[k+1].split()[7]), float(listalibOritentacaoLadoDireito[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, param[u], Object.Pose.ROT)
#Ponto de articulacao da mao direita
for u in range(0, 2, 1 ):
for i in range(0 , len(listalibPontoArticulacaoDireita), 1):
if (listalibPontoArticulacaoDireita[i].split()):
if (listalibPontoArticulacaoDireita[i].split()[0] == paDir):
for k in range(i , i+2, 1):
bone = pose.bones[listalibPontoArticulacaoDireita[k+1].split()[0]]
bone.loc[:] = float(listalibPontoArticulacaoDireita[k+1].split()[2]), float(listalibPontoArticulacaoDireita[k+1].split()[3]), float(listalibPontoArticulacaoDireita[k+1].split()[4])
bone.insertKey(armadura, param[u], Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listalibPontoArticulacaoDireita[k+1].split()[6]), float(listalibPontoArticulacaoDireita[k+1].split()[7]), float(listalibPontoArticulacaoDireita[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, param[u], Object.Pose.ROT)
if (maoUtil == 'duas'):
print "############ CONFIGURACOES DA MAO ESQUERDA ############"
configEsq = parametrosEsquerda[0]
configEsq = configEsq[:-1]
print configEsq
oriEsq = parametrosEsquerda[1]
oriEsq = oriEsq[:-1]
print oriEsq
paEsq = parametrosEsquerda[2]
paEsq = paEsq[:-1]
print paEsq
expFacial = parametrosEsquerda[3]
expFacial = expFacial[:-1]
print expFacial
#Config da mao esquerda
for u in range(0, 2, 1 ):
for i in range(0 , len(listaPoseMaoEsquerda), 1):
if (listaPoseMaoEsquerda[i].split()):
if (listaPoseMaoEsquerda[i].split()[0] == configEsq):
for k in range(i , i+15, 1): #varrendo todos os ossos da mao
bone = pose.bones[listaPoseMaoEsquerda[k+1].split()[0]]
bone.loc[:] = float(listaPoseMaoEsquerda[k+1].split()[2]), float(listaPoseMaoEsquerda[k+1].split()[3]), float(listaPoseMaoEsquerda[k+1].split()[4])
bone.insertKey(armadura, param[u], Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listaPoseMaoEsquerda[k+1].split()[6]), float(listaPoseMaoEsquerda[k+1].split()[7]), float(listaPoseMaoEsquerda[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, param[u], Object.Pose.ROT)
#Orientacao da mao esquerda
for i in range(0 , len(listalibOritentacaoLadoEsquerdo), 1):
if (listalibOritentacaoLadoEsquerdo[i].split()):
if (listalibOritentacaoLadoEsquerdo[i].split()[0] == oriEsq):
for k in range(i , i+2, 1):
bone = pose.bones[listalibOritentacaoLadoEsquerdo[k+1].split()[0]]
bone.loc[:] = float(listalibOritentacaoLadoEsquerdo[k+1].split()[2]), float(listalibOritentacaoLadoEsquerdo[k+1].split()[3]), float(listalibOritentacaoLadoEsquerdo[k+1].split()[4])
bone.insertKey(armadura, param[u], Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listalibOritentacaoLadoEsquerdo[k+1].split()[6]), float(listalibOritentacaoLadoEsquerdo[k+1].split()[7]), float(listalibOritentacaoLadoEsquerdo[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, param[u], Object.Pose.ROT)
#Ponto de articulacao da mao esquerda
for i in range(0 , len(listalibPontoArticulacaoEsquerda), 1):
if (listalibPontoArticulacaoEsquerda[i].split()):
if (listalibPontoArticulacaoEsquerda[i].split()[0] == paEsq):
for k in range(i , i+2, 1):
bone = pose.bones[listalibPontoArticulacaoEsquerda[k+1].split()[0]]
bone.loc[:] = float(listalibPontoArticulacaoEsquerda[k+1].split()[2]), float(listalibPontoArticulacaoEsquerda[k+1].split()[3]), float(listalibPontoArticulacaoEsquerda[k+1].split()[4])
bone.insertKey(armadura, param[u], Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listalibPontoArticulacaoEsquerda[k+1].split()[6]), float(listalibPontoArticulacaoEsquerda[k+1].split()[7]), float(listalibPontoArticulacaoEsquerda[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, param[u], Object.Pose.ROT)
else:
expFacial = parametrosEsquerda[1]
expFacial = expFacial[:-1]
print expFacial
endFrame = 20
expressaoFacial = ["Exp_9", expFacial, "Exp_9"]
for h in range(0, 3, 1):
#Configurando expressão facial do sinal escolhida
for i in range(0 , len(listaExpressaoFacial), 1):
if (listaExpressaoFacial[i].split()): #Split em cada linha
if (listaExpressaoFacial[i].split()[0] == expressaoFacial[h]):
#print listaExpressaoFacial[i].split()[0];
for k in range(i , i+int(listaExpressaoFacial[i].split()[-1]), 1):
bone = pose.bones[listaExpressaoFacial[k+1].split()[0]]
#print bone;
bone.loc[:] = float(listaExpressaoFacial[k+1].split()[2]), float(listaExpressaoFacial[k+1].split()[3]), float(listaExpressaoFacial[k+1].split()[4])
bone.insertKey(armadura, h*(endFrame/2) + 1 + h*3, Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listaExpressaoFacial[k+1].split()[6]), float(listaExpressaoFacial[k+1].split()[7]), float(listaExpressaoFacial[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, h*(endFrame/2) + 1, Object.Pose.ROT)
# Key Frames Pose Padrão Inicial e Final ----------------------------------------------------------------
poseInicial = ["Pose_1", "Pose_2"]
for u in range(0, 2, 1 ):
for i in range(0 , len(listaPosePadrao), 1):
if (listaPosePadrao[i].split()):
if (listaPosePadrao[i].split()[0] == poseInicial[u]):
for k in range(i , i+ int(listaPosePadrao[i].split()[-1]), 1):
bone = pose.bones[listaPosePadrao[k+1].split()[0]]
bone.loc[:] = float(listaPosePadrao[k+1].split()[2]), float(listaPosePadrao[k+1].split()[3]), float(listaPosePadrao[k+1].split()[4])
bone.insertKey(armadura, 1, Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listaPosePadrao[k+1].split()[6]), float(listaPosePadrao[k+1].split()[7]), float(listaPosePadrao[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, 1, Object.Pose.ROT)
bone = pose.bones[listaPosePadrao[k+1].split()[0]]
bone.loc[:] = float(listaPosePadrao[k+1].split()[2]), float(listaPosePadrao[k+1].split()[3]), float(listaPosePadrao[k+1].split()[4])
bone.insertKey(armadura, endFrame + 20, Object.Pose.LOC)
euler = bone.quat.toEuler()
euler[:] = float(listaPosePadrao[k+1].split()[6]), float(listaPosePadrao[k+1].split()[7]), float(listaPosePadrao[k+1].split()[8])
bone.quat = euler.toQuat()
bone.insertKey(armadura, endFrame + 20, Object.Pose.ROT)
cena = Blender.Scene.GetCurrent()
cont = cena.getRenderingContext()
cont.renderPath = "//"+nomeSinal+"_"
cont.sFrame = 1
cont.eFrame = endFrame + 30
cont.renderAnim()
#print "Removendo ParamDir e ParamEsq da pasta ScriptsPython"
#sub.call(["rm", "/usr/share/WikiLIBRAS/server/ScriptsPython/"+nomeSinal+"Dir", "/usr/share/WikiLIBRAS/server/ScriptsPython/"+nomeSinal+"Esq"])
print
print"Convertendo AVI em FLV usando ffmpeg"
num = endFrame + 30
if(num > 100):
s = "0" + str(num);
else:
s = "00" + str(num);
print nomeSinal+"_0001_"+s+".avi";
sub.call(["/usr/local/bin/ffmpeg", "-i", "/usr/share/WikiLIBRAS/server/ScriptsPython/"+nomeSinal+"_0001_"+s+".avi", "-b", "2028k", "-s", "640x480", "-r", "30", "-acodec", "copy", nomeSinal+".flv"])
print idUsuario + "**********************************************"
sub.call(["mv", "/usr/share/WikiLIBRAS/server/ScriptsPython/"+nomeSinal+".flv", "/home/gtaaas/gtaaas_web/public/uploads/files/" + idUsuario + "/" ])
Blender.Quit()