Commit ba22241afad4921c32a4318f6825e0180ad64091

Authored by Mateus Lustosa
1 parent 61f18b62

CoResposta do boÃtão de ativar subtitle

Assets/Scenes/Main.unity
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11828   - m_AnchoredPosition: {x: 0, y: -40}
11829   - m_SizeDelta: {x: 100, y: 100}
  12086 + m_AnchorMin: {x: .5, y: 0}
  12087 + m_AnchorMax: {x: .5, y: 0}
  12088 + m_AnchoredPosition: {x: 0, y: -90}
  12089 + m_SizeDelta: {x: 120, y: 120}
11830 12090 m_Pivot: {x: .5, y: .5}
11831 12091 --- !u!114 &2125158393
11832 12092 MonoBehaviour:
... ...
Assets/Scripts/ColorChangeState.cs 0 → 100644
... ... @@ -0,0 +1,5 @@
  1 +interface ColorChangeState {
  2 +
  3 + bool getColorChangeState();
  4 +
  5 +}
... ...
Assets/Scripts/ColorChangeState.cs.meta 0 → 100644
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Assets/Scripts/SwitchActiveStatus.cs
1 1 using UnityEngine;
2 2 using System;
3 3  
4   -public class SwitchActiveStatus : MonoBehaviour {
  4 +public class SwitchActiveStatus : MonoBehaviour, ColorChangeState {
5 5  
6 6 public bool show = true;
7 7  
... ... @@ -14,4 +14,9 @@ public class SwitchActiveStatus : MonoBehaviour {
14 14  
15 15 }
16 16  
  17 + public bool getColorChangeState()
  18 + {
  19 + return show;
  20 + }
  21 +
17 22 }
... ...
Assets/Scripts/SwitchButtonCollor.cs 0 → 100644
... ... @@ -0,0 +1,60 @@
  1 +using UnityEngine;
  2 +using System.Collections;
  3 +using UnityEngine.UI;
  4 +
  5 +public class SwitchButtonCollor : MonoBehaviour {
  6 +
  7 + public Button thisButton;
  8 + public GameObject reference;
  9 + private Graphic thisButtonGraphic;
  10 +
  11 + public bool isEnabled;
  12 + private static Color enabledColor = new Color(0.356F, 0.78F, 0.815F, 1F);
  13 + private static Color disabledColor = new Color(1F, 1F, 1F, 1F);
  14 +
  15 +
  16 + void Start ()
  17 + {
  18 + if (thisButton == null)
  19 + thisButton = (Button) gameObject.GetComponent<Button>();
  20 +
  21 + thisButtonGraphic = thisButton.GetComponent<Graphic>();
  22 +
  23 + if (reference == null)
  24 + updateColor();
  25 + else
  26 + switchColorByReference();
  27 + }
  28 +
  29 + void OnEnable ()
  30 + {
  31 + if (thisButtonGraphic != null && reference != null)
  32 + switchColorByReference();
  33 + }
  34 +
  35 +
  36 + public void updateColor()
  37 + {
  38 + thisButtonGraphic.color = isEnabled ? enabledColor : disabledColor;
  39 + }
  40 +
  41 + public void switchColor(bool isEnabled)
  42 + {
  43 + this.isEnabled = isEnabled;
  44 + updateColor();
  45 + }
  46 + public void switchCollor() {
  47 + switchColor( ! isEnabled);
  48 + }
  49 +
  50 + public void switchColorByReference()
  51 + {
  52 + switchColorByReference(reference);
  53 + }
  54 + public void switchColorByReference(GameObject reference)
  55 + {
  56 + ColorChangeState state = reference.GetComponent<ColorChangeState>();
  57 + if (state != null) switchColor(state.getColorChangeState());
  58 + }
  59 +
  60 +}
... ...
Assets/Scripts/SwitchButtonCollor.cs.meta 0 → 100644
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Assets/Scripts/UIManagerInfo.cs
... ... @@ -1,54 +0,0 @@
1   -using UnityEngine;
2   -using UnityEngine.UI;
3   -
4   -public class UIManagerInfo : UIManager {
5   -
6   - public GameObject bar;
7   - public GameObject logo;
8   - public Button back;
9   - public Button facebook;
10   - public Button tutorial;
11   - public Image info;
12   -
13   - protected override void rebuild(float scale)
14   - {
15   - // bar
16   - {
17   - bar.transform.localScale = new Vector3(scale, scale, 1);
18   - bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
19   - }
20   -
21   - // logo
22   - {
23   - logo.transform.localScale = new Vector3(scale, scale, 1);
24   - logo.transform.position -= new Vector3(0, -160 * (1F - scale), 0);
25   - }
26   -
27   - // back
28   - {
29   - float dist = 100 * (1F - scale);
30   -
31   - back.transform.localScale = new Vector3(scale, scale, 1);
32   - back.transform.position -= new Vector3(dist, -dist, 0);
33   - }
34   -
35   - // facebook
36   - {
37   - facebook.transform.localScale = new Vector3(scale, scale, 1);
38   - facebook.transform.position -= new Vector3(0, 500 * (1F - scale), 0);
39   - }
40   -
41   - // tutorial
42   - {
43   - tutorial.transform.localScale = new Vector3(scale, scale, 1);
44   - tutorial.transform.position -= new Vector3(0, 900 * (1F - scale), 0);
45   - }
46   -
47   - // info
48   - {
49   - info.transform.localScale = new Vector3(scale, scale, 1);
50   - //info.transform.position -= new Vector3(0, 540 * (1F - scale), 0);
51   - }
52   - }
53   -
54   -}
Assets/Scripts/UIManagerInfo.cs.meta
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Assets/Scripts/UIManagerLoading.cs
... ... @@ -1,36 +0,0 @@
1   -using UnityEngine;
2   -using UnityEngine.UI;
3   -
4   -public class UIManagerLoading : UIManager {
5   -
6   - public Text text;
7   - public Image image;
8   -
9   - protected override void rebuild(float scale)
10   - {
11   - float textHeight = Screen.height / 2;
12   -
13   - // text
14   - {
15   - text.fontSize = (int)( text.fontSize * scale );
16   -
17   - Vector2 textSize = text.GetComponent<RectTransform>().sizeDelta;
18   - textSize.y = textHeight;
19   - text.GetComponent<RectTransform>().sizeDelta = textSize;
20   -
21   - Vector3 textPosition = text.transform.position;
22   - textPosition.y = (3 * Screen.height) / 4;
23   - text.transform.position = textPosition;
24   - }
25   -
26   - // image
27   - {
28   - image.transform.localScale = new Vector3(scale, scale, 1);
29   -
30   - Vector3 imagePosition = image.transform.position;
31   - imagePosition.y = textHeight - (90 * scale);
32   - image.transform.position = imagePosition;
33   - }
34   - }
35   -
36   -}
Assets/Scripts/UIManagerLoading.cs.meta
... ... @@ -1,12 +0,0 @@
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Assets/Scripts/UIManagerMain.cs
... ... @@ -1,17 +0,0 @@
1   -using UnityEngine;
2   -using UnityEngine.UI;
3   -
4   -public class UIManagerMain : UIManager {
5   -
6   - public RawImage bar;
7   - public GameObject container;
8   - public Text text;
9   -
10   - protected override void rebuild(float scale)
11   - {
12   - container.transform.localScale = new Vector3(scale, 1, 1);
13   - bar.transform.localScale = new Vector3(1, scale, 1);
14   - bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
15   - }
16   -
17   -}
Assets/Scripts/UIManagerMain.cs.meta
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Assets/Scripts/UIManagerTextEntry.cs
... ... @@ -1,58 +0,0 @@
1   -using UnityEngine;
2   -using UnityEngine.UI;
3   -
4   -public class UIManagerTextEntry : UIManager {
5   -
6   - public Button back;
7   - public GameObject label;
8   - public GameObject textEntry;
9   - public Button translate;
10   -
11   - protected override void rebuild(float scale)
12   - {
13   - // back
14   - {
15   - float dist = 132 * scale * 0.75F;
16   -
17   - back.transform.localScale = new Vector3(scale, scale, 1);
18   - back.transform.position = new Vector3(dist, Screen.height - dist);
19   - }
20   -
21   - float labelHeight = 187.5F * scale;
22   - float labelDist = labelHeight * 0.75F;
23   -
24   - // label
25   - {
26   - label.transform.localScale = new Vector3(scale, scale, 1);
27   - label.transform.position = new Vector3(Screen.width / 2, Screen.height - labelDist, 0);
28   - }
29   -
30   - float translateHeight = 152 * scale;
31   -
32   - // translate
33   - {
34   - translate.transform.localScale = new Vector3(scale, scale, 1);
35   - translate.transform.localPosition = new Vector3(translate.transform.localPosition.x, - translateHeight, 0);
36   - }
37   -
38   - // textEntry
39   - {
40   - float labelBottom = labelDist + labelHeight - (33 * scale);
41   - float margin = 80 * scale;
42   - float barTop = 165 * scale;
43   -
44   - float marginTop = labelBottom + margin;
45   - float marginBottom = barTop + translateHeight + (translateHeight / 2) + margin;
46   -
47   - float height = Screen.height - marginTop - marginBottom;
48   -
49   - Vector2 size = textEntry.GetComponent<RectTransform>().sizeDelta;
50   -
51   - textEntry.transform.position = new Vector3(textEntry.transform.position.x, Screen.height - marginTop - (height / 2), 0);
52   -
53   - size.y = Screen.height - marginTop - marginBottom;
54   - textEntry.GetComponent<RectTransform>().sizeDelta = size;
55   - }
56   - }
57   -
58   -}
59 0 \ No newline at end of file
Assets/Scripts/UIManagerTextEntry.cs.meta
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Assets/Scripts/UIManagerTutorial.cs
... ... @@ -1,28 +0,0 @@
1   -using UnityEngine;
2   -using UnityEngine.UI;
3   -
4   -public class UIManagerTutorial : UIManager {
5   -
6   - public GameObject bar;
7   - public Button next;
8   - public GameObject container;
9   - public Button exit;
10   - public RawImage text;
11   -
12   - protected override void rebuild(float scale)
13   - {
14   - container.transform.localScale = new Vector3(scale, 1, 1);
15   - next.transform.localScale = new Vector3(scale, 1, 1);
16   - bar.transform.localScale = new Vector3(1, scale, 1);
17   -
18   - bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
19   - next.transform.localPosition = new Vector3((Screen.width / 2) - (122.4F * scale), 0, 0);
20   -
21   - exit.transform.localScale = new Vector3(scale, scale, 1);
22   - float dist = 116 * scale * 0.75F;
23   - exit.transform.position = new Vector3(Screen.width - dist, Screen.height - dist, 0);
24   -
25   - text.transform.localScale = new Vector3(scale, scale, 1);
26   - }
27   -
28   -}
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Assets/Scripts/UIManagers.meta 0 → 100644
... ... @@ -0,0 +1,9 @@
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  2 +guid: 09ea0d3d586ab9c4985e9f6cadad9ed6
  3 +folderAsset: yes
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  8 + assetBundleName:
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... ...
Assets/Scripts/UIManagers/UIManagerInfo.cs 0 → 100644
... ... @@ -0,0 +1,54 @@
  1 +using UnityEngine;
  2 +using UnityEngine.UI;
  3 +
  4 +public class UIManagerInfo : UIManager {
  5 +
  6 + public GameObject bar;
  7 + public GameObject logo;
  8 + public Button back;
  9 + public Button facebook;
  10 + public Button tutorial;
  11 + public Image info;
  12 +
  13 + protected override void rebuild(float scale)
  14 + {
  15 + // bar
  16 + {
  17 + bar.transform.localScale = new Vector3(scale, scale, 1);
  18 + bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
  19 + }
  20 +
  21 + // logo
  22 + {
  23 + logo.transform.localScale = new Vector3(scale, scale, 1);
  24 + logo.transform.position -= new Vector3(0, -160 * (1F - scale), 0);
  25 + }
  26 +
  27 + // back
  28 + {
  29 + float dist = 100 * (1F - scale);
  30 +
  31 + back.transform.localScale = new Vector3(scale, scale, 1);
  32 + back.transform.position -= new Vector3(dist, -dist, 0);
  33 + }
  34 +
  35 + // facebook
  36 + {
  37 + facebook.transform.localScale = new Vector3(scale, scale, 1);
  38 + facebook.transform.position -= new Vector3(0, 500 * (1F - scale), 0);
  39 + }
  40 +
  41 + // tutorial
  42 + {
  43 + tutorial.transform.localScale = new Vector3(scale, scale, 1);
  44 + tutorial.transform.position -= new Vector3(0, 900 * (1F - scale), 0);
  45 + }
  46 +
  47 + // info
  48 + {
  49 + info.transform.localScale = new Vector3(scale, scale, 1);
  50 + //info.transform.position -= new Vector3(0, 540 * (1F - scale), 0);
  51 + }
  52 + }
  53 +
  54 +}
... ...
Assets/Scripts/UIManagers/UIManagerInfo.cs.meta 0 → 100644
... ... @@ -0,0 +1,12 @@
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Assets/Scripts/UIManagers/UIManagerLoading.cs 0 → 100644
... ... @@ -0,0 +1,36 @@
  1 +using UnityEngine;
  2 +using UnityEngine.UI;
  3 +
  4 +public class UIManagerLoading : UIManager {
  5 +
  6 + public Text text;
  7 + public Image image;
  8 +
  9 + protected override void rebuild(float scale)
  10 + {
  11 + float textHeight = Screen.height / 2;
  12 +
  13 + // text
  14 + {
  15 + text.fontSize = (int)( text.fontSize * scale );
  16 +
  17 + Vector2 textSize = text.GetComponent<RectTransform>().sizeDelta;
  18 + textSize.y = textHeight;
  19 + text.GetComponent<RectTransform>().sizeDelta = textSize;
  20 +
  21 + Vector3 textPosition = text.transform.position;
  22 + textPosition.y = (3 * Screen.height) / 4;
  23 + text.transform.position = textPosition;
  24 + }
  25 +
  26 + // image
  27 + {
  28 + image.transform.localScale = new Vector3(scale, scale, 1);
  29 +
  30 + Vector3 imagePosition = image.transform.position;
  31 + imagePosition.y = textHeight - (90 * scale);
  32 + image.transform.position = imagePosition;
  33 + }
  34 + }
  35 +
  36 +}
... ...
Assets/Scripts/UIManagers/UIManagerLoading.cs.meta 0 → 100644
... ... @@ -0,0 +1,12 @@
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... ...
Assets/Scripts/UIManagers/UIManagerMain.cs 0 → 100644
... ... @@ -0,0 +1,17 @@
  1 +using UnityEngine;
  2 +using UnityEngine.UI;
  3 +
  4 +public class UIManagerMain : UIManager {
  5 +
  6 + public RawImage bar;
  7 + public GameObject container;
  8 + public Text text;
  9 +
  10 + protected override void rebuild(float scale)
  11 + {
  12 + container.transform.localScale = new Vector3(scale, 1, 1);
  13 + bar.transform.localScale = new Vector3(1, scale, 1);
  14 + bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
  15 + }
  16 +
  17 +}
... ...
Assets/Scripts/UIManagers/UIManagerMain.cs.meta 0 → 100644
... ... @@ -0,0 +1,12 @@
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Assets/Scripts/UIManagers/UIManagerTextEntry.cs 0 → 100644
... ... @@ -0,0 +1,58 @@
  1 +using UnityEngine;
  2 +using UnityEngine.UI;
  3 +
  4 +public class UIManagerTextEntry : UIManager {
  5 +
  6 + public Button back;
  7 + public GameObject label;
  8 + public GameObject textEntry;
  9 + public Button translate;
  10 +
  11 + protected override void rebuild(float scale)
  12 + {
  13 + // back
  14 + {
  15 + float dist = 132 * scale * 0.75F;
  16 +
  17 + back.transform.localScale = new Vector3(scale, scale, 1);
  18 + back.transform.position = new Vector3(dist, Screen.height - dist);
  19 + }
  20 +
  21 + float labelHeight = 187.5F * scale;
  22 + float labelDist = labelHeight * 0.75F;
  23 +
  24 + // label
  25 + {
  26 + label.transform.localScale = new Vector3(scale, scale, 1);
  27 + label.transform.position = new Vector3(Screen.width / 2, Screen.height - labelDist, 0);
  28 + }
  29 +
  30 + float translateHeight = 152 * scale;
  31 +
  32 + // translate
  33 + {
  34 + translate.transform.localScale = new Vector3(scale, scale, 1);
  35 + translate.transform.localPosition = new Vector3(translate.transform.localPosition.x, - translateHeight, 0);
  36 + }
  37 +
  38 + // textEntry
  39 + {
  40 + float labelBottom = labelDist + labelHeight - (33 * scale);
  41 + float margin = 80 * scale;
  42 + float barTop = 165 * scale;
  43 +
  44 + float marginTop = labelBottom + margin;
  45 + float marginBottom = barTop + translateHeight + (translateHeight / 2) + margin;
  46 +
  47 + float height = Screen.height - marginTop - marginBottom;
  48 +
  49 + Vector2 size = textEntry.GetComponent<RectTransform>().sizeDelta;
  50 +
  51 + textEntry.transform.position = new Vector3(textEntry.transform.position.x, Screen.height - marginTop - (height / 2), 0);
  52 +
  53 + size.y = Screen.height - marginTop - marginBottom;
  54 + textEntry.GetComponent<RectTransform>().sizeDelta = size;
  55 + }
  56 + }
  57 +
  58 +}
0 59 \ No newline at end of file
... ...
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Assets/Scripts/UIManagers/UIManagerTutorial.cs 0 → 100644
... ... @@ -0,0 +1,28 @@
  1 +using UnityEngine;
  2 +using UnityEngine.UI;
  3 +
  4 +public class UIManagerTutorial : UIManager {
  5 +
  6 + public GameObject bar;
  7 + public Button next;
  8 + public GameObject container;
  9 + public Button exit;
  10 + public RawImage text;
  11 +
  12 + protected override void rebuild(float scale)
  13 + {
  14 + container.transform.localScale = new Vector3(scale, 1, 1);
  15 + next.transform.localScale = new Vector3(scale, 1, 1);
  16 + bar.transform.localScale = new Vector3(1, scale, 1);
  17 +
  18 + bar.transform.position -= new Vector3(0, 165 * (1F - scale), 0);
  19 + next.transform.localPosition = new Vector3((Screen.width / 2) - (122.4F * scale), 0, 0);
  20 +
  21 + exit.transform.localScale = new Vector3(scale, scale, 1);
  22 + float dist = 116 * scale * 0.75F;
  23 + exit.transform.position = new Vector3(Screen.width - dist, Screen.height - dist, 0);
  24 +
  25 + text.transform.localScale = new Vector3(scale, scale, 1);
  26 + }
  27 +
  28 +}
... ...
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