Commit bc31cbb5e574af6938737bb223cff6ad7151fff6

Authored by Icaro Magalhaes
1 parent f14f5412

Creates logger; Fix avatar rotation when hidden; Increases panels speed; Fix tra…

…nslate scrren input; Adds bundle version as hash of state; Process invalid characters; Adds frame wait on each loaded animation; Adds back button functionality on panels
Assets/InputResizer.cs 0 → 100644
@@ -0,0 +1,39 @@ @@ -0,0 +1,39 @@
  1 +using UnityEngine;
  2 +using UnityEngine.UI;
  3 +
  4 +public class InputResizer : MonoBehaviour {
  5 +
  6 + protected void Start()
  7 + {
  8 + Text text = gameObject.GetComponent<Text>();
  9 +
  10 + if (Screen.dpi < 140)
  11 + {
  12 + text.fontSize = 20;
  13 + }
  14 +
  15 + // 240
  16 + else if (Screen.dpi < 280)
  17 + {
  18 + text.fontSize = 32;
  19 + }
  20 +
  21 + // 320
  22 + else if (Screen.dpi < 400)
  23 + {
  24 + text.fontSize = 44;
  25 + }
  26 +
  27 + // 480
  28 + else if (Screen.dpi < 500)
  29 + {
  30 + text.fontSize = 56;
  31 + }
  32 +
  33 + else
  34 + {
  35 + text.fontSize = 56;
  36 + }
  37 + }
  38 +
  39 +}
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Assets/Logger.cs 0 → 100644
@@ -0,0 +1,25 @@ @@ -0,0 +1,25 @@
  1 +using UnityEngine;
  2 +using System.Collections;
  3 +using UnityEngine.UI;
  4 +
  5 +public class Logger : MonoBehaviour {
  6 +
  7 + public static Logger instance;
  8 +
  9 + private Text textObj;
  10 +
  11 + void Start ()
  12 + {
  13 + Logger.instance = this;
  14 + this.textObj = this.gameObject.GetComponent<Text>();
  15 + }
  16 +
  17 + public static void Log(string text)
  18 + {
  19 + if (Logger.instance != null)
  20 + Logger.instance.textObj.text = text + "\n" + Logger.instance.textObj.text;
  21 +
  22 + Debug.Log(text);
  23 + }
  24 +
  25 +}
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  3 + xmlns:android="http://schemas.android.com/apk/res/android"
3 package="com.lavid.vlibras" 4 package="com.lavid.vlibras"
4 android:versionCode="1" 5 android:versionCode="1"
5 android:versionName="1.0"> 6 android:versionName="1.0">
@@ -7,7 +8,8 @@ @@ -7,7 +8,8 @@
7 <application 8 <application
8 android:icon="@drawable/app_icon" 9 android:icon="@drawable/app_icon"
9 android:label="@string/app_name" 10 android:label="@string/app_name"
10 - android:screenOrientation="portrait"> 11 + android:screenOrientation="portrait"
  12 + android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
11 <activity android:name=".MainActivity" 13 <activity android:name=".MainActivity"
12 android:label="@string/app_name" 14 android:label="@string/app_name"
13 android:screenOrientation="portrait" 15 android:screenOrientation="portrait"
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Assets/Region.cs
@@ -4,7 +4,6 @@ using System.Collections; @@ -4,7 +4,6 @@ using System.Collections;
4 public class Region : MonoBehaviour { 4 public class Region : MonoBehaviour {
5 5
6 public GameObject checkmark; 6 public GameObject checkmark;
7 - private bool active = false;  
8 private string path = ""; 7 private string path = "";
9 8
10 public string Path 9 public string Path
Assets/RegionSelector.cs
@@ -9,39 +9,40 @@ public class RegionSelector : MonoBehaviour { @@ -9,39 +9,40 @@ public class RegionSelector : MonoBehaviour {
9 private readonly Dictionary<string, string> regions = new Dictionary<string, string> { 9 private readonly Dictionary<string, string> regions = new Dictionary<string, string> {
10 10
11 { "Padrão Nacional", "" }, 11 { "Padrão Nacional", "" },
12 - { "Acre", "/AC" },  
13 - { "Alagoas", "/AL" },  
14 - { "Amapá", "/AP" },  
15 - { "Amazonas", "/AM" },  
16 - { "Bahia", "/BA" },  
17 - { "Ceará", "/CE" },  
18 - { "Distrito Federal", "/DF" },  
19 - { "Espírito Santo", "/ES" },  
20 - { "Goiás", "/GO" },  
21 - { "Maranhão", "/MA" },  
22 - { "Mato Grosso", "/MT" },  
23 - { "Mato Grosso do Sul", "/MS" },  
24 - { "Minas Gerais", "/MG" },  
25 - { "Pará", "/PA" },  
26 - { "Paraíba", "/PB" },  
27 - { "Paraná", "/PR"},  
28 - { "Pernambuco", "/PE" },  
29 - { "Piauí", "/PI" },  
30 - { "Rio de Janeiro", "/RJ" },  
31 - { "Rio Grande do Norte", "/RN" },  
32 - { "Rio Grande do Sul", "/RS" },  
33 - { "Rondônia", "/RO" },  
34 - { "Roraima", "/RR" },  
35 - { "Santa Catarina", "/SC" },  
36 - { "São Paulo", "/SP" },  
37 - { "Sergipe", "/SE" },  
38 - { "Tocantins", "/TO" } 12 + { "Acre", "AC/" },
  13 + { "Alagoas", "AL/" },
  14 + { "Amapá", "AP/" },
  15 + { "Amazonas", "AM/" },
  16 + { "Bahia", "BA/" },
  17 + { "Ceará", "CE/" },
  18 + { "Distrito Federal", "DF/" },
  19 + { "Espírito Santo", "ES/" },
  20 + { "Goiás", "GO/" },
  21 + { "Maranhão", "MA/" },
  22 + { "Mato Grosso", "MT/" },
  23 + { "Mato Grosso do Sul", "MS/" },
  24 + { "Minas Gerais", "MG/" },
  25 + { "Pará", "PA/" },
  26 + { "Paraíba", "PB/" },
  27 + { "Paraná", "PR/"},
  28 + { "Pernambuco", "PE/" },
  29 + { "Piauí", "PI/" },
  30 + { "Rio de Janeiro", "RJ/" },
  31 + { "Rio Grande do Norte", "RN/" },
  32 + { "Rio Grande do Sul", "RS/" },
  33 + { "Rondônia", "RO/" },
  34 + { "Roraima", "RR/" },
  35 + { "Santa Catarina", "SC/" },
  36 + { "São Paulo", "SP/" },
  37 + { "Sergipe", "SE/" },
  38 + { "Tocantins", "TO/" }
39 39
40 }; 40 };
41 41
42 public PlayerManager manager; 42 public PlayerManager manager;
43 public GameObject list; 43 public GameObject list;
44 public GameObject SampleItem; 44 public GameObject SampleItem;
  45 + public Text label;
45 46
46 private Region activeItem = null; 47 private Region activeItem = null;
47 private Region selectedItem = null; 48 private Region selectedItem = null;
@@ -62,7 +63,6 @@ public class RegionSelector : MonoBehaviour { @@ -62,7 +63,6 @@ public class RegionSelector : MonoBehaviour {
62 63
63 if (this.activeItem == null) 64 if (this.activeItem == null)
64 { 65 {
65 - Debug.Log("Selecting " + item);  
66 this.activeItem = region; 66 this.activeItem = region;
67 this.selectedItem = region; 67 this.selectedItem = region;
68 region.select(true); 68 region.select(true);
@@ -86,6 +86,16 @@ public class RegionSelector : MonoBehaviour { @@ -86,6 +86,16 @@ public class RegionSelector : MonoBehaviour {
86 { 86 {
87 this.activeItem = this.selectedItem; 87 this.activeItem = this.selectedItem;
88 this.manager.setRegion(this.activeItem.Path); 88 this.manager.setRegion(this.activeItem.Path);
  89 + this.manager.clearLoadedBundles();
  90 +
  91 + if (selectedItem.Path == "")
  92 + {
  93 + this.label.text = "BR";
  94 + }else
  95 + {
  96 + this.label.text = selectedItem.Path.Replace('/', ' ');
  97 +
  98 + }
89 } 99 }
90 100
91 } 101 }
Assets/Scenes/Main.unity
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1034 m_Father: {fileID: 1414104007} 1034 m_Father: {fileID: 1414104007}
1035 - m_RootOrder: 3 1035 + m_RootOrder: 4
1036 m_AnchorMin: {x: 0, y: 0} 1036 m_AnchorMin: {x: 0, y: 0}
1037 m_AnchorMax: {x: 1, y: 1} 1037 m_AnchorMax: {x: 1, y: 1}
1038 m_AnchoredPosition: {x: 0, y: 0} 1038 m_AnchoredPosition: {x: 0, y: 0}
@@ -1415,9 +1415,7 @@ MonoBehaviour: @@ -1415,9 +1415,7 @@ MonoBehaviour:
1415 visible: 0 1415 visible: 0
1416 slideOnX: 1 1416 slideOnX: 1
1417 toLeft: 1 1417 toLeft: 1
1418 - slideOnY: 0  
1419 - toTop: 0  
1420 - speed: 52 1418 + speed: 0.15
1421 disableWhenHidden: 1 1419 disableWhenHidden: 1
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1423 MonoBehaviour: 1421 MonoBehaviour:
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1893 m_RootOrder: 1 1891 m_RootOrder: 1
1894 - m_AnchorMin: {x: 0, y: 0.31}  
1895 - m_AnchorMax: {x: 1, y: 0.69} 1892 + m_AnchorMin: {x: 0.16, y: 0.31}
  1893 + m_AnchorMax: {x: 0.84, y: 0.69}
1896 m_AnchoredPosition: {x: 0, y: 0} 1894 m_AnchoredPosition: {x: 0, y: 0}
1897 - m_SizeDelta: {x: -108, y: 0} 1895 + m_SizeDelta: {x: 0, y: 0}
1898 m_Pivot: {x: 0.5, y: 0.5} 1896 m_Pivot: {x: 0.5, y: 0.5}
1899 --- !u!114 &376314168 1897 --- !u!114 &376314168
1900 MonoBehaviour: 1898 MonoBehaviour:
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1925 m_Alignment: 4 1923 m_Alignment: 4
1926 m_AlignByGeometry: 0 1924 m_AlignByGeometry: 0
1927 m_RichText: 0 1925 m_RichText: 0
1928 - m_HorizontalOverflow: 0 1926 + m_HorizontalOverflow: 1
1929 m_VerticalOverflow: 0 1927 m_VerticalOverflow: 0
1930 m_LineSpacing: 1 1928 m_LineSpacing: 1
1931 m_Text: "Configura\xE7\xF5es" 1929 m_Text: "Configura\xE7\xF5es"
@@ -2362,6 +2360,73 @@ CanvasRenderer: @@ -2362,6 +2360,73 @@ CanvasRenderer:
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  2377 + m_NavMeshLayer: 0
  2378 + m_StaticEditorFlags: 0
  2379 + m_IsActive: 1
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2365 --- !u!1 &457437673 2430 --- !u!1 &457437673
2366 GameObject: 2431 GameObject:
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2418 m_Transition: 1 2483 m_Transition: 1
2419 m_Colors: 2484 m_Colors:
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2421 - m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}  
2422 - m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} 2486 + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 0.353}
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2423 m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} 2488 m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
2424 m_ColorMultiplier: 1 2489 m_ColorMultiplier: 1
2425 m_FadeDuration: 0.1 2490 m_FadeDuration: 0.1
@@ -2433,31 +2498,20 @@ MonoBehaviour: @@ -2433,31 +2498,20 @@ MonoBehaviour:
2433 m_PressedTrigger: Pressed 2498 m_PressedTrigger: Pressed
2434 m_DisabledTrigger: Disabled 2499 m_DisabledTrigger: Disabled
2435 m_Interactable: 1 2500 m_Interactable: 1
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2437 m_OnClick: 2502 m_OnClick:
2438 m_PersistentCalls: 2503 m_PersistentCalls:
2439 m_Calls: 2504 m_Calls:
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2441 - m_MethodName: setVisible  
2442 - m_Mode: 6  
2443 - m_Arguments:  
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2445 - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine  
2446 - m_IntArgument: 0  
2447 - m_FloatArgument: 0  
2448 - m_StringArgument:  
2449 - m_BoolArgument: 0  
2450 - m_CallState: 2  
2451 - - m_Target: {fileID: 1826236683}  
2452 - m_MethodName: fade  
2453 - m_Mode: 6 2505 + - m_Target: {fileID: 2131993094}
  2506 + m_MethodName: closeSettingsPanel
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2456 m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 2510 m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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2463 Culture=neutral, PublicKeyToken=null 2517 Culture=neutral, PublicKeyToken=null
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11356 - m_ObjectArgument: {fileID: 0}  
11357 - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine  
11358 - m_IntArgument: 0  
11359 - m_FloatArgument: 0  
11360 - m_StringArgument:  
11361 - m_BoolArgument: 1  
11362 - m_CallState: 2  
11363 m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, 11444 m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
11364 Culture=neutral, PublicKeyToken=null 11445 Culture=neutral, PublicKeyToken=null
11365 --- !u!114 &1794530659 11446 --- !u!114 &1794530659
@@ -11421,7 +11502,7 @@ MonoBehaviour: @@ -11421,7 +11502,7 @@ MonoBehaviour:
11421 m_BestFit: 0 11502 m_BestFit: 0
11422 m_MinSize: 22 11503 m_MinSize: 22
11423 m_MaxSize: 80 11504 m_MaxSize: 80
11424 - m_Alignment: 4 11505 + m_Alignment: 7
11425 m_AlignByGeometry: 0 11506 m_AlignByGeometry: 0
11426 m_RichText: 1 11507 m_RichText: 1
11427 m_HorizontalOverflow: 0 11508 m_HorizontalOverflow: 0
@@ -11652,7 +11733,7 @@ MonoBehaviour: @@ -11652,7 +11733,7 @@ MonoBehaviour:
11652 visible: 0 11733 visible: 0
11653 visibleAlpha: 1 11734 visibleAlpha: 1
11654 hiddenAlpha: 0 11735 hiddenAlpha: 0
11655 - showingSpeed: 0.07 11736 + showingSpeed: 0.08
11656 hiddingSpeed: 0.2 11737 hiddingSpeed: 0.2
11657 disableWhenHidden: 1 11738 disableWhenHidden: 1
11658 --- !u!114 &1826236684 11739 --- !u!114 &1826236684
@@ -11694,38 +11775,16 @@ MonoBehaviour: @@ -11694,38 +11775,16 @@ MonoBehaviour:
11694 m_OnClick: 11775 m_OnClick:
11695 m_PersistentCalls: 11776 m_PersistentCalls:
11696 m_Calls: 11777 m_Calls:
11697 - - m_Target: {fileID: 265917591}  
11698 - m_MethodName: setVisible  
11699 - m_Mode: 6  
11700 - m_Arguments:  
11701 - m_ObjectArgument: {fileID: 0}  
11702 - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine  
11703 - m_IntArgument: 0  
11704 - m_FloatArgument: 0  
11705 - m_StringArgument:  
11706 - m_BoolArgument: 0  
11707 - m_CallState: 2  
11708 - - m_Target: {fileID: 1826236683}  
11709 - m_MethodName: fade  
11710 - m_Mode: 6  
11711 - m_Arguments:  
11712 - m_ObjectArgument: {fileID: 0}  
11713 - m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine  
11714 - m_IntArgument: 0  
11715 - m_FloatArgument: 0  
11716 - m_StringArgument:  
11717 - m_BoolArgument: 0  
11718 - m_CallState: 2  
11719 - - m_Target: {fileID: 1031720610}  
11720 - m_MethodName: fade  
11721 - m_Mode: 6 11778 + - m_Target: {fileID: 2131993094}
  11779 + m_MethodName: onPanelOutClick
  11780 + m_Mode: 1
11722 m_Arguments: 11781 m_Arguments:
11723 m_ObjectArgument: {fileID: 0} 11782 m_ObjectArgument: {fileID: 0}
11724 m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine 11783 m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
11725 m_IntArgument: 0 11784 m_IntArgument: 0
11726 m_FloatArgument: 0 11785 m_FloatArgument: 0
11727 m_StringArgument: 11786 m_StringArgument:
11728 - m_BoolArgument: 0 11787 + m_BoolArgument: 1
11729 m_CallState: 2 11788 m_CallState: 2
11730 m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, 11789 m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
11731 Culture=neutral, PublicKeyToken=null 11790 Culture=neutral, PublicKeyToken=null
@@ -12257,7 +12316,7 @@ RectTransform: @@ -12257,7 +12316,7 @@ RectTransform:
12257 - {fileID: 265917590} 12316 - {fileID: 265917590}
12258 - {fileID: 1031720609} 12317 - {fileID: 1031720609}
12259 m_Father: {fileID: 1414104007} 12318 m_Father: {fileID: 1414104007}
12260 - m_RootOrder: 7 12319 + m_RootOrder: 8
12261 m_AnchorMin: {x: 0, y: 0} 12320 m_AnchorMin: {x: 0, y: 0}
12262 m_AnchorMax: {x: 1, y: 1} 12321 m_AnchorMax: {x: 1, y: 1}
12263 m_AnchoredPosition: {x: 0, y: 0} 12322 m_AnchoredPosition: {x: 0, y: 0}
@@ -12723,6 +12782,8 @@ GameObject: @@ -12723,6 +12782,8 @@ GameObject:
12723 serializedVersion: 4 12782 serializedVersion: 4
12724 m_Component: 12783 m_Component:
12725 - 224: {fileID: 2002966284} 12784 - 224: {fileID: 2002966284}
  12785 + - 222: {fileID: 2002966286}
  12786 + - 114: {fileID: 2002966285}
12726 m_Layer: 5 12787 m_Layer: 5
12727 m_Name: field_text_entry 12788 m_Name: field_text_entry
12728 m_TagString: Untagged 12789 m_TagString: Untagged
@@ -12750,6 +12811,38 @@ RectTransform: @@ -12750,6 +12811,38 @@ RectTransform:
12750 m_AnchoredPosition: {x: 0, y: 0} 12811 m_AnchoredPosition: {x: 0, y: 0}
12751 m_SizeDelta: {x: 0, y: 0} 12812 m_SizeDelta: {x: 0, y: 0}
12752 m_Pivot: {x: 0.5, y: 0.5} 12813 m_Pivot: {x: 0.5, y: 0.5}
  12814 +--- !u!114 &2002966285
  12815 +MonoBehaviour:
  12816 + m_ObjectHideFlags: 0
  12817 + m_PrefabParentObject: {fileID: 0}
  12818 + m_PrefabInternal: {fileID: 0}
  12819 + m_GameObject: {fileID: 2002966283}
  12820 + m_Enabled: 1
  12821 + m_EditorHideFlags: 0
  12822 + m_Script: {fileID: -98529514, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  12823 + m_Name:
  12824 + m_EditorClassIdentifier:
  12825 + m_Material: {fileID: 0}
  12826 + m_Color: {r: 1, g: 1, b: 1, a: 1}
  12827 + m_RaycastTarget: 1
  12828 + m_OnCullStateChanged:
  12829 + m_PersistentCalls:
  12830 + m_Calls: []
  12831 + m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
  12832 + Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  12833 + m_Texture: {fileID: 0}
  12834 + m_UVRect:
  12835 + serializedVersion: 2
  12836 + x: 0
  12837 + y: 0
  12838 + width: 1
  12839 + height: 1
  12840 +--- !u!222 &2002966286
  12841 +CanvasRenderer:
  12842 + m_ObjectHideFlags: 0
  12843 + m_PrefabParentObject: {fileID: 0}
  12844 + m_PrefabInternal: {fileID: 0}
  12845 + m_GameObject: {fileID: 2002966283}
12753 --- !u!1 &2010584309 12846 --- !u!1 &2010584309
12754 GameObject: 12847 GameObject:
12755 m_ObjectHideFlags: 0 12848 m_ObjectHideFlags: 0
@@ -13599,6 +13692,7 @@ GameObject: @@ -13599,6 +13692,7 @@ GameObject:
13599 - 224: {fileID: 2071733049} 13692 - 224: {fileID: 2071733049}
13600 - 222: {fileID: 2071733051} 13693 - 222: {fileID: 2071733051}
13601 - 114: {fileID: 2071733050} 13694 - 114: {fileID: 2071733050}
  13695 + - 114: {fileID: 2071733052}
13602 m_Layer: 5 13696 m_Layer: 5
13603 m_Name: Text 13697 m_Name: Text
13604 m_TagString: Untagged 13698 m_TagString: Untagged
@@ -13647,11 +13741,11 @@ MonoBehaviour: @@ -13647,11 +13741,11 @@ MonoBehaviour:
13647 Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 13741 Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
13648 m_FontData: 13742 m_FontData:
13649 m_Font: {fileID: 12800000, guid: 195abaf1001bde54db32dfcefbcc33e8, type: 3} 13743 m_Font: {fileID: 12800000, guid: 195abaf1001bde54db32dfcefbcc33e8, type: 3}
13650 - m_FontSize: 14 13744 + m_FontSize: 50
13651 m_FontStyle: 0 13745 m_FontStyle: 0
13652 - m_BestFit: 1  
13653 - m_MinSize: 14  
13654 - m_MaxSize: 40 13746 + m_BestFit: 0
  13747 + m_MinSize: 5
  13748 + m_MaxSize: 50
13655 m_Alignment: 1 13749 m_Alignment: 1
13656 m_AlignByGeometry: 0 13750 m_AlignByGeometry: 0
13657 m_RichText: 0 13751 m_RichText: 0
@@ -13666,6 +13760,17 @@ CanvasRenderer: @@ -13666,6 +13760,17 @@ CanvasRenderer:
13666 type: 2} 13760 type: 2}
13667 m_PrefabInternal: {fileID: 0} 13761 m_PrefabInternal: {fileID: 0}
13668 m_GameObject: {fileID: 2071733048} 13762 m_GameObject: {fileID: 2071733048}
  13763 +--- !u!114 &2071733052
  13764 +MonoBehaviour:
  13765 + m_ObjectHideFlags: 0
  13766 + m_PrefabParentObject: {fileID: 0}
  13767 + m_PrefabInternal: {fileID: 0}
  13768 + m_GameObject: {fileID: 2071733048}
  13769 + m_Enabled: 1
  13770 + m_EditorHideFlags: 0
  13771 + m_Script: {fileID: 11500000, guid: f8db495bb0057e14eb35ef4f2df7910e, type: 3}
  13772 + m_Name:
  13773 + m_EditorClassIdentifier:
13669 --- !u!1 &2077558507 13774 --- !u!1 &2077558507
13670 GameObject: 13775 GameObject:
13671 m_ObjectHideFlags: 0 13776 m_ObjectHideFlags: 0
@@ -14128,7 +14233,7 @@ RectTransform: @@ -14128,7 +14233,7 @@ RectTransform:
14128 m_Children: 14233 m_Children:
14129 - {fileID: 1923959837} 14234 - {fileID: 1923959837}
14130 m_Father: {fileID: 1414104007} 14235 m_Father: {fileID: 1414104007}
14131 - m_RootOrder: 2 14236 + m_RootOrder: 3
14132 m_AnchorMin: {x: 0, y: 0} 14237 m_AnchorMin: {x: 0, y: 0}
14133 m_AnchorMax: {x: 1, y: 0} 14238 m_AnchorMax: {x: 1, y: 0}
14134 m_AnchoredPosition: {x: 0, y: 0} 14239 m_AnchoredPosition: {x: 0, y: 0}
@@ -14383,6 +14488,10 @@ MonoBehaviour: @@ -14383,6 +14488,10 @@ MonoBehaviour:
14383 textButton: {fileID: 930426942} 14488 textButton: {fileID: 930426942}
14384 pauseButton: {fileID: 440527253} 14489 pauseButton: {fileID: 440527253}
14385 avatarCollider: {fileID: 535548073} 14490 avatarCollider: {fileID: 535548073}
  14491 + regionSelector: {fileID: 1153850833}
  14492 + settingsPanel: {fileID: 265917591}
  14493 + regionPanel: {fileID: 1031720610}
  14494 + shadow: {fileID: 1826236683}
14386 --- !u!1 &2145755641 14495 --- !u!1 &2145755641
14387 GameObject: 14496 GameObject:
14388 m_ObjectHideFlags: 0 14497 m_ObjectHideFlags: 0
Assets/Scripts/Player Manager/GenericPlayerManager.cs
@@ -26,9 +26,6 @@ using System.Collections; @@ -26,9 +26,6 @@ using System.Collections;
26 using System.Collections.Generic; 26 using System.Collections.Generic;
27 using System; 27 using System;
28 using System.Threading; 28 using System.Threading;
29 -using System.IO;  
30 -using System.Text;  
31 -using System.Runtime.InteropServices;  
32 using UnityEngine.UI; 29 using UnityEngine.UI;
33 30
34 public abstract class GenericPlayerManager : MonoBehaviour { 31 public abstract class GenericPlayerManager : MonoBehaviour {
@@ -38,7 +35,6 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -38,7 +35,6 @@ public abstract class GenericPlayerManager : MonoBehaviour {
38 35
39 protected float fadeLength = 0.6F; 36 protected float fadeLength = 0.6F;
40 public string gloss = ""; 37 public string gloss = "";
41 - private string regionPath = "";  
42 38
43 // Referencia para o avatar 39 // Referencia para o avatar
44 private GameObject AVATAR; 40 private GameObject AVATAR;
@@ -223,7 +219,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -223,7 +219,7 @@ public abstract class GenericPlayerManager : MonoBehaviour {
223 return state; 219 return state;
224 } 220 }
225 catch (NullReferenceException nre) { 221 catch (NullReferenceException nre) {
226 - UnityEngine.Debug.Log("'" + name + "' não foi encontrado!\n" + nre.ToString()); 222 + Logger.Log("'" + name + "' não foi encontrado!\n" + nre.ToString());
227 } 223 }
228 224
229 return null; 225 return null;
@@ -264,6 +260,7 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -264,6 +260,7 @@ public abstract class GenericPlayerManager : MonoBehaviour {
264 */ 260 */
265 protected abstract void onPlayingStateChange(); 261 protected abstract void onPlayingStateChange();
266 262
  263 + protected abstract WWW getCheckConnectionRequest();
267 264
268 /* Pause or continue animations */ 265 /* Pause or continue animations */
269 public void setPauseState(bool paused) 266 public void setPauseState(bool paused)
@@ -407,30 +404,38 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -407,30 +404,38 @@ public abstract class GenericPlayerManager : MonoBehaviour {
407 } 404 }
408 405
409 short type = getType(anim); 406 short type = getType(anim);
410 - string animName = nextLetterAnimation(anim);  
411 -  
412 - // Não há animação  
413 - if (type == Subtitle.TYPE_NONE)  
414 - {  
415 - // Reproduz animação default apenas uma vez  
416 - if ( ! defaultPlayed)  
417 - {  
418 - defaultPlayed = true;  
419 - toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, DEFAULT_ANIMATION_MIDDLE, lastAnimationSubtitle, this));  
420 -  
421 - // A reprodução da próxima letra deve ser longa para não ser cortada no fade  
422 - this.subtitles.updateLetterSpeed();  
423 - } 407 + string animName;
  408 +
  409 + try {
  410 + animName = nextLetterAnimation(anim);
  411 +
  412 + // Não há animação
  413 + if (type == Subtitle.TYPE_NONE)
  414 + {
  415 + // Reproduz animação default apenas uma vez
  416 + if ( ! defaultPlayed)
  417 + {
  418 + defaultPlayed = true;
  419 + toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_WORD, DEFAULT_ANIMATION_MIDDLE, lastAnimationSubtitle, this));
  420 +
  421 + // A reprodução da próxima letra deve ser longa para não ser cortada no fade
  422 + this.subtitles.updateLetterSpeed();
  423 + }
  424 +
  425 + Logger.Log("Animação \"" + animName + "\" inexistente.");
  426 + }
  427 + else
  428 + {
  429 + toPlayQueue.Enqueue(new ToPlay(type, animName, lastAnimationSubtitle, this));
424 430
425 - UnityEngine.Debug.Log("Animação \"" + animName + "\" inexistente.");  
426 - }  
427 - else  
428 - {  
429 - toPlayQueue.Enqueue(new ToPlay(type, animName, lastAnimationSubtitle, this)); 431 + defaultPlayed = false;
  432 + this.subtitles.updateLetterSpeed();
  433 + }
  434 + }
  435 + catch (IndexOutOfRangeException) {
  436 + Debug.Log("GPM.sW(" + word + "): Caractere '" + anim + "' inválido.");
  437 + }
430 438
431 - defaultPlayed = false;  
432 - this.subtitles.updateLetterSpeed();  
433 - }  
434 } 439 }
435 440
436 return lastAnimationSubtitle; 441 return lastAnimationSubtitle;
@@ -465,15 +470,9 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -465,15 +470,9 @@ public abstract class GenericPlayerManager : MonoBehaviour {
465 470
466 private System.Object LOCKER_LOADING = new System.Object(); 471 private System.Object LOCKER_LOADING = new System.Object();
467 472
468 - /*Define o regionalismo*/  
469 - public void setRegion(string path) 473 + public void clearLoadedBundles()
470 { 474 {
471 - this.regionPath = String.IsNullOrEmpty(path) ? "" : path;  
472 - }  
473 -  
474 - public void clearRegion()  
475 - {  
476 - setRegion(""); 475 + this.loadedAssetBundles.Clear();
477 } 476 }
478 477
479 /* Carrega animações e reproduz */ 478 /* Carrega animações e reproduz */
@@ -497,7 +496,23 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -497,7 +496,23 @@ public abstract class GenericPlayerManager : MonoBehaviour {
497 int wordsCount = 0; 496 int wordsCount = 0;
498 toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "", this)); 497 toPlayQueue.Enqueue(new ToPlay(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "", this));
499 498
500 - foreach (string aniName in stringPos) 499 + /*WWW checkConnectionRequest = getCheckConnectionRequest();
  500 + bool connected = false;
  501 +
  502 + while ( ! checkConnectionRequest.isDone)
  503 + yield return checkConnectionRequest;
  504 +
  505 + if (checkConnectionRequest.responseHeaders.Count > 0)
  506 + {
  507 + Logger.Log(checkConnectionRequest.responseHeaders["STATUS"]);
  508 + connected = checkConnectionRequest.responseHeaders["STATUS"].Contains("404");
  509 + }
  510 + else Logger.Log("No response headers.");*/
  511 +
  512 + bool connected = true;
  513 + bool playingStarted = false;
  514 +
  515 + foreach (string aniName in stringPos)
501 { 516 {
502 wordsCount++; 517 wordsCount++;
503 if (String.IsNullOrEmpty(aniName)) continue; 518 if (String.IsNullOrEmpty(aniName)) continue;
@@ -505,37 +520,47 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -505,37 +520,47 @@ public abstract class GenericPlayerManager : MonoBehaviour {
505 bool nonexistent = nonexistentAssetBundles.Contains(aniName); 520 bool nonexistent = nonexistentAssetBundles.Contains(aniName);
506 bool loaded = loadedAssetBundles.Contains(aniName); 521 bool loaded = loadedAssetBundles.Contains(aniName);
507 522
508 - if ( ! nonexistent && ! loaded) 523 + if ( ! nonexistent && ! loaded && connected)
509 { 524 {
510 - WWW www = null; 525 + WWW www = loadAssetBundle(aniName);
  526 + yield return www;
511 527
512 - string aniNameReg = regionPath + @"\" + aniName;  
513 - www = loadAssetBundle(aniNameReg);  
514 - if (www != null) yield return null; 528 + Logger.Log("Bundle request done (" + aniName + ").");
515 529
516 - if (www.error == null)  
517 - { 530 + if (www.error == null)
  531 + {
518 AssetBundle bundle = www.assetBundle; 532 AssetBundle bundle = www.assetBundle;
519 -  
520 - if (bundle != null && ! String.IsNullOrEmpty(bundle.mainAsset.name))  
521 - {  
522 - AnimationClip aniClip = bundle.mainAsset as AnimationClip;  
523 - bundle.Unload(false);  
524 -  
525 - if (aniClip)  
526 - {  
527 - COMPONENT_ANIMATION.AddClip(aniClip, aniName);  
528 -  
529 - loadedAssetBundles.Add(aniName);  
530 - loaded = true;  
531 -  
532 - Debug.Log("Bundle \"" + aniName + "\" loaded!");  
533 - }  
534 - else UnityEngine.Debug.Log ("Sinal \"" + aniName + "\" foi não carregado corretamente.");  
535 - }  
536 - }  
537 - else onConnectionError(gloss, aniName);  
538 - 533 +
  534 + /*Logger.Log("count: " + www.responseHeaders.Count);
  535 + if (www.responseHeaders.Count > 0)
  536 + Logger.Log(www.responseHeaders["STATUS"]);
  537 +
  538 + // if (www.responseHeaders.Count > 0 && www.responseHeaders["STATUS"].EndsWith("200 OK"));
  539 + */
  540 +
  541 + if (bundle != null && !String.IsNullOrEmpty(bundle.mainAsset.name))
  542 + {
  543 + AnimationClip aniClip = bundle.mainAsset as AnimationClip;
  544 + bundle.Unload(false);
  545 +
  546 + if (aniClip)
  547 + {
  548 + COMPONENT_ANIMATION.AddClip(aniClip, aniName);
  549 + yield return null;
  550 +
  551 + loadedAssetBundles.Add(aniName);
  552 + loaded = true;
  553 +
  554 + Logger.Log("Bundle \"" + aniName + "\" loaded!");
  555 + }
  556 + else Logger.Log("Sinal \"" + aniName + "\" foi não carregado corretamente.");
  557 + }
  558 + }
  559 + else
  560 + {
  561 + Logger.Log("Connection error");
  562 + onConnectionError(gloss, aniName);
  563 + }
539 } 564 }
540 565
541 // Reproduz palavra 566 // Reproduz palavra
@@ -563,12 +588,15 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -563,12 +588,15 @@ public abstract class GenericPlayerManager : MonoBehaviour {
563 // Soletra palavra 588 // Soletra palavra
564 else 589 else
565 { 590 {
566 - // Se a animação não foi carregada e nem está marcada como não existente,  
567 - // adiciona ao set de animações não existentes  
568 - if ( ! nonexistent)  
569 - nonexistentAssetBundles.Add(aniName); 591 + // Se a animação não foi carregada e nem está marcada como não existente,
  592 + // adiciona ao set de animações não existentes
  593 + if ( ! nonexistent && connected)
  594 + {
  595 + Logger.Log("Non existent");
  596 + nonexistentAssetBundles.Add(aniName);
  597 + }
570 598
571 - UnityEngine.Debug.Log("~~ To spell: " + aniName); 599 + Logger.Log("~~ To spell: " + aniName);
572 600
573 if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName)) 601 if (this.flags.Contains(aniName) || this.intervalAnimations.Contains(aniName))
574 { 602 {
@@ -587,10 +615,19 @@ public abstract class GenericPlayerManager : MonoBehaviour { @@ -587,10 +615,19 @@ public abstract class GenericPlayerManager : MonoBehaviour {
587 } 615 }
588 } 616 }
589 617
590 - if (toPlayQueue.Count > 4 || wordsCount == stringPos.Length)  
591 - while (toPlayQueue.Count > 0) 618 + if (toPlayQueue.Count > 4 || wordsCount == stringPos.Length) {
  619 + playingStarted = true;
  620 +
  621 + while (toPlayQueue.Count > 0)
  622 + {
592 toPlayQueue.Dequeue().play(this); 623 toPlayQueue.Dequeue().play(this);
593 - } 624 + yield return new WaitForEndOfFrame();
  625 + }
  626 + }
  627 +
  628 + if (playingStarted)
  629 + yield return new WaitForEndOfFrame();
  630 + }
594 631
595 // Default 632 // Default
596 playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, ""); 633 playAnimation(Subtitle.TYPE_NONE, DEFAULT_ANIMATION, "");
Assets/Scripts/Player Manager/Utils.cs
@@ -9,6 +9,12 @@ namespace Utils { @@ -9,6 +9,12 @@ namespace Utils {
9 return new Color(color.r, color.g, color.b, alpha); 9 return new Color(color.r, color.g, color.b, alpha);
10 } 10 }
11 11
12 - } 12 + public static void Log(this Debug debug, string text)
  13 + {
  14 + Debug.Log(text);
  15 + Logger.Log(text);
  16 + }
  17 +
  18 + }
13 19
14 } 20 }
Assets/Scripts/PlayerManager.cs
@@ -11,6 +11,8 @@ using System.Text; @@ -11,6 +11,8 @@ using System.Text;
11 using System.Runtime.InteropServices; 11 using System.Runtime.InteropServices;
12 using UnityEngine.UI; 12 using UnityEngine.UI;
13 using System.Threading; 13 using System.Threading;
  14 +using System.Net;
  15 +using Utils;
14 16
15 public class PlayerManager : GenericPlayerManager { 17 public class PlayerManager : GenericPlayerManager {
16 18
@@ -44,7 +46,8 @@ public class PlayerManager : GenericPlayerManager { @@ -44,7 +46,8 @@ public class PlayerManager : GenericPlayerManager {
44 public InputField translateScreenText; 46 public InputField translateScreenText;
45 public ScreenManager screenManager; 47 public ScreenManager screenManager;
46 private string dictWord = null; 48 private string dictWord = null;
47 -// private string regionPath = ""; 49 + private string regionPath = "";
  50 + private int regionHash = 1;
48 51
49 public static string get_connection_status_message(ERROR_STATUS_MESSAGE msg) 52 public static string get_connection_status_message(ERROR_STATUS_MESSAGE msg)
50 { 53 {
@@ -70,14 +73,18 @@ public class PlayerManager : GenericPlayerManager { @@ -70,14 +73,18 @@ public class PlayerManager : GenericPlayerManager {
70 73
71 voiceRecognizer = new VoiceRecognition(); 74 voiceRecognizer = new VoiceRecognition();
72 75
73 - Screen.fullScreen = false; 76 +#if UNITY_EDITOR
  77 + Caching.CleanCache();
  78 +#endif
  79 +
  80 + Screen.fullScreen = false;
74 // Hide input text preview 81 // Hide input text preview
75 - TouchScreenKeyboard.hideInput = true; 82 + // TouchScreenKeyboard.hideInput = true;
76 } 83 }
77 84
78 public void playDict(string word) 85 public void playDict(string word)
79 { 86 {
80 - Debug.Log("Requesting dictionary: " + word); 87 + Logger.Log("Requesting dictionary: " + word);
81 88
82 this.dictWord = word; 89 this.dictWord = word;
83 base.gloss = word; 90 base.gloss = word;
@@ -111,18 +118,20 @@ public class PlayerManager : GenericPlayerManager { @@ -111,18 +118,20 @@ public class PlayerManager : GenericPlayerManager {
111 base.repeat(); 118 base.repeat();
112 } 119 }
113 120
114 -/* public void setRegion(string path) { 121 + public void setRegion(string path)
  122 + {
115 this.regionPath = String.IsNullOrEmpty(path) ? "" : path; 123 this.regionPath = String.IsNullOrEmpty(path) ? "" : path;
116 - } 124 + this.regionHash = this.regionPath == "" ? 1 : (int)this.regionPath[0] * 255 + (int)this.regionPath[1];
  125 + }
117 126
118 public void clearRegion() { 127 public void clearRegion() {
119 setRegion(""); 128 setRegion("");
120 } 129 }
121 -*/ 130 +
122 protected override WWW loadAssetBundle(string aniName) 131 protected override WWW loadAssetBundle(string aniName)
123 { 132 {
124 - Debug.Log("Requesting bundle: " + " " + aniName);  
125 - return WWW.LoadFromCacheOrDownload(BASE_URL + aniName, VERSION); 133 + Logger.Log("Requesting bundle: " + BASE_URL + regionPath + aniName);
  134 + return WWW.LoadFromCacheOrDownload(BASE_URL + regionPath + aniName, this.regionHash);
126 } 135 }
127 136
128 private System.Object LOCKER_STATE = new System.Object(); 137 private System.Object LOCKER_STATE = new System.Object();
@@ -147,32 +156,80 @@ public class PlayerManager : GenericPlayerManager { @@ -147,32 +156,80 @@ public class PlayerManager : GenericPlayerManager {
147 // Called from microphone icon at main interface 156 // Called from microphone icon at main interface
148 public void callVoiceRecognizer() 157 public void callVoiceRecognizer()
149 { 158 {
150 - Debug.Log("Requesting voice recognizer"); 159 + Logger.Log("Requesting voice recognizer");
151 160
152 string gloss = voiceRecognizer.callRecognition(); 161 string gloss = voiceRecognizer.callRecognition();
153 this.translateScreenText.text = gloss; 162 this.translateScreenText.text = gloss;
154 - Debug.Log("Voice recognizer answer: " + gloss); 163 + Logger.Log("Voice recognizer answer: " + gloss);
155 164
156 this.screenManager.switchScreen("translate"); 165 this.screenManager.switchScreen("translate");
157 } 166 }
158 167
  168 +
  169 +
  170 + protected override WWW getCheckConnectionRequest()
  171 + {
  172 + return new WWW(BASE_URL);
  173 +
  174 +
  175 + /*WWW connection = new WWW(SERVER_URL);
  176 + yield return connection;
  177 + //while (!glossRequest.isDone)
  178 +
  179 + if (connection.error == null)
  180 + {
  181 + if (connection.responseHeaders.Count > 0)
  182 + Logger.Log(connection.responseHeaders["STATUS"]);
  183 + else
  184 + Logger.Log("No STATUS");
  185 + }
  186 + else Logger.Log("ERROR: " + connection.error);
  187 +
  188 + return false;*/
  189 +
  190 +
  191 + /*HttpWebRequest request = (HttpWebRequest)WebRequest.Create(BASE_URL);
  192 + request.Method = "HEAD";
  193 + request.Timeout = 2000;
  194 +
  195 + try {
  196 + HttpWebResponse response = (HttpWebResponse) request.GetResponse();
  197 + }
  198 + catch (WebException e)
  199 + {
  200 + if (e.Response != null)
  201 + {
  202 + Logger.Log(((HttpWebResponse)e.Response).StatusCode);
  203 + return ((HttpWebResponse)e.Response).StatusCode == HttpStatusCode.NotFound;
  204 + }
  205 + }
  206 + catch (Exception)
  207 + {
  208 + }
  209 +
  210 + return false;*/
  211 + }
  212 +
159 private IEnumerator translate(string gloss) 213 private IEnumerator translate(string gloss)
160 { 214 {
161 bool returnSuccess = true; 215 bool returnSuccess = true;
162 bool timeout = false; 216 bool timeout = false;
163 217
164 - Debug.Log("Requesting translator: " + gloss); 218 + Logger.Log("Requesting translator: " + gloss);
165 219
166 base.randomAnimations.lockFor("translate"); 220 base.randomAnimations.lockFor("translate");
167 this.screenManager.setLoadingSnippetState(true); 221 this.screenManager.setLoadingSnippetState(true);
168 222
169 WWW glossRequest = new WWW(SERVER_URL + WWW.EscapeURL(gloss)); 223 WWW glossRequest = new WWW(SERVER_URL + WWW.EscapeURL(gloss));
170 -  
171 - if (glossRequest != null)  
172 - {  
173 - const float timeoutLimit = 10f; 224 + Logger.Log("Translate: Request: " + SERVER_URL + WWW.EscapeURL(gloss));
  225 +
  226 + if (glossRequest != null)
  227 + {
  228 + const float timeoutLimit = 10f;
174 float timer = 0; 229 float timer = 0;
175 230
  231 + Logger.Log("Translate: Stating time check.");
  232 +
176 while (!glossRequest.isDone) 233 while (!glossRequest.isDone)
177 { 234 {
178 if (timer > timeoutLimit) 235 if (timer > timeoutLimit)
@@ -185,34 +242,37 @@ public class PlayerManager : GenericPlayerManager { @@ -185,34 +242,37 @@ public class PlayerManager : GenericPlayerManager {
185 yield return null; 242 yield return null;
186 } 243 }
187 244
188 - if (!timeout)  
189 - {  
190 - if (glossRequest.error == null)  
191 - {  
192 - returnSuccess = glossRequest.responseHeaders.Count > 0 && glossRequest.responseHeaders["STATUS"].EndsWith("200 OK");  
193 -  
194 - if (returnSuccess)  
195 - {  
196 - if (!String.IsNullOrEmpty(glossRequest.text))  
197 - {  
198 - Debug.Log("Translator answer: " + glossRequest.text);  
199 -  
200 - base.gloss = glossRequest.text;  
201 - base.playNow(glossRequest.text);  
202 - this.screenManager.setLoadingSnippetState(false);  
203 - base.randomAnimations.unlockFor("translate");  
204 -  
205 - yield break;  
206 - }  
207 - else Debug.Log("Error at PlayerManager.translate: empty answer.");  
208 - }  
209 - else Debug.Log("Error at PlayerManager.translate: unsuccessful answer.");  
210 - }  
211 - else Debug.Log("Error at PlayerManager.translate: (WWW) glosaRequest: " + glossRequest.error);  
212 - }  
213 - else Debug.Log("Error at PlayerManager.translate: timeout.");  
214 - }  
215 - else Debug.Log ("Error at PlayerManager.translate: (WWW) glosaRequest is NULL."); 245 + Logger.Log("Translate: Timeout check finished.");
  246 +
  247 + if (!timeout)
  248 + {
  249 + if (glossRequest.error == null)
  250 + {
  251 + Logger.Log("Translate: Request: count=" + glossRequest.responseHeaders.Count + ", status=" + glossRequest.responseHeaders["STATUS"]);
  252 + returnSuccess = glossRequest.responseHeaders.Count > 0 && glossRequest.responseHeaders["STATUS"].EndsWith("200 OK");
  253 +
  254 + if (returnSuccess)
  255 + {
  256 + if (!String.IsNullOrEmpty(glossRequest.text))
  257 + {
  258 + Logger.Log("Translator answer: " + glossRequest.text);
  259 +
  260 + base.gloss = glossRequest.text;
  261 + base.playNow(glossRequest.text);
  262 + this.screenManager.setLoadingSnippetState(false);
  263 + base.randomAnimations.unlockFor("translate");
  264 +
  265 + yield break;
  266 + }
  267 + else Logger.Log("Error at PlayerManager.translate: empty answer.");
  268 + }
  269 + else Logger.Log("Error at PlayerManager.translate: unsuccessful answer.");
  270 + }
  271 + else Logger.Log("Error at PlayerManager.translate: (WWW) glosaRequest: " + glossRequest.error);
  272 + }
  273 + else Logger.Log("Error at PlayerManager.translate: timeout.");
  274 + }
  275 + else Logger.Log ("Error at PlayerManager.translate: (WWW) glosaRequest is NULL.");
216 276
217 base.gloss = gloss.ToUpper(); 277 base.gloss = gloss.ToUpper();
218 278
Assets/Scripts/UI/ExchangeableVisibility.cs 0 → 100644
@@ -0,0 +1,21 @@ @@ -0,0 +1,21 @@
  1 +using UnityEngine;
  2 +
  3 +namespace LAViD.VLibras.UI {
  4 +
  5 + public class ExchangeableVisibility : MonoBehaviour {
  6 +
  7 + public bool visible = false;
  8 +
  9 + public bool isVisible()
  10 + {
  11 + return this.visible;
  12 + }
  13 +
  14 + public virtual void Animate(bool visible)
  15 + {
  16 + this.visible = visible;
  17 + }
  18 +
  19 + }
  20 +
  21 +}
Assets/Scripts/UI/ExchangeableVisibility.cs.meta 0 → 100644
@@ -0,0 +1,12 @@ @@ -0,0 +1,12 @@
  1 +fileFormatVersion: 2
  2 +guid: 4cd401803c3f50c49ad8bfea94d7e0a7
  3 +timeCreated: 1475688620
  4 +licenseType: Pro
  5 +MonoImporter:
  6 + serializedVersion: 2
  7 + defaultReferences: []
  8 + executionOrder: 0
  9 + icon: {instanceID: 0}
  10 + userData:
  11 + assetBundleName:
  12 + assetBundleVariant:
Assets/Scripts/UI/Fadder.cs
1 using UnityEngine; 1 using UnityEngine;
2 -using UnityEngine.UI;  
3 -  
4 -public class Fadder : MonoBehaviour {  
5 -  
6 - public bool visible = true;  
7 - public float visibleAlpha = 1f;  
8 - public float hiddenAlpha = 0f;  
9 - public float showingSpeed = 0.01f;  
10 - public float hiddingSpeed = 0.01f;  
11 - public bool disableWhenHidden = true;  
12 -  
13 - private CanvasRenderer mainRenderer;  
14 - private CanvasRenderer[] renderers;  
15 - private bool visibilityChange = false;  
16 -  
17 - public void fade(bool visible)  
18 - {  
19 - if (this.visible != visible)  
20 - {  
21 - this.gameObject.transform.localScale = new Vector3(1, 1, 1);  
22 - this.visible = visible;  
23 -  
24 - visibilityChange = true;  
25 - }  
26 - }  
27 2
28 - public void set(bool visible)  
29 - {  
30 - this.visible = visible; 3 +namespace LAViD.VLibras.UI {
  4 +
  5 + public class Fadder : ExchangeableVisibility {
  6 +
  7 + public float visibleAlpha = 1f;
  8 + public float hiddenAlpha = 0f;
  9 + public float showingSpeed = 0.01f;
  10 + public float hiddingSpeed = 0.01f;
  11 + public bool disableWhenHidden = true;
  12 +
  13 + private CanvasRenderer mainRenderer;
  14 + private CanvasRenderer[] renderers;
  15 + private bool visibilityChange = false;
  16 +
  17 + private readonly Vector3 visibleScale = new Vector3(1, 1, 1);
  18 + private readonly Vector3 hiddenScale = new Vector3(0, 0, 0);
  19 +
  20 + public override void Animate(bool visible)
  21 + {
  22 + if (base.isVisible() != visible)
  23 + {
  24 + this.gameObject.transform.localScale = visibleScale;
  25 + base.Animate(visible);
  26 + this.visibilityChange = true;
  27 + }
  28 + }
  29 +
  30 + public void brutallySetVisible(bool visible)
  31 + {
  32 + base.Animate(visible);
31 33
32 - float alpha = visible ? visibleAlpha : hiddenAlpha; 34 + float alpha = visible ? visibleAlpha : hiddenAlpha;
33 35
34 - foreach (CanvasRenderer renderer in renderers)  
35 - renderer.SetAlpha(alpha);  
36 -  
37 - updateScale();  
38 - } 36 + foreach (CanvasRenderer renderer in renderers)
  37 + renderer.SetAlpha(alpha);
39 38
40 - private void updateScale()  
41 - {  
42 - if (disableWhenHidden && this.mainRenderer.GetAlpha() == hiddenAlpha)  
43 - this.gameObject.transform.localScale = new Vector3(0, 0, 0);  
44 - } 39 + updateScale();
  40 + }
45 41
46 - void Start ()  
47 - {  
48 - mainRenderer = this.gameObject.GetComponent<CanvasRenderer>();  
49 - renderers = this.gameObject.GetComponentsInChildren<CanvasRenderer>(); 42 + private void updateScale()
  43 + {
  44 + if (disableWhenHidden && this.mainRenderer.GetAlpha() == hiddenAlpha)
  45 + this.gameObject.transform.localScale = hiddenScale;
50 46
51 - hiddingSpeed = -hiddingSpeed; 47 + }
  48 +
  49 + void Start()
  50 + {
  51 + this.mainRenderer = this.gameObject.GetComponent<CanvasRenderer>();
  52 + this.renderers = this.gameObject.GetComponentsInChildren<CanvasRenderer>();
  53 + this.hiddingSpeed = -hiddingSpeed;
  54 +
  55 + this.brutallySetVisible(base.isVisible());
  56 + }
  57 +
  58 + void Update()
  59 + {
  60 + if (visibilityChange)
  61 + {
  62 + float objective = base.isVisible() ? this.visibleAlpha : this.hiddenAlpha;
  63 + this.visibilityChange = false;
  64 +
  65 + foreach (CanvasRenderer renderer in renderers)
  66 + {
  67 + float alpha = renderer.GetAlpha();
  68 +
  69 + if (alpha != objective)
  70 + {
  71 + float speed = base.isVisible() ? this.showingSpeed : this.hiddingSpeed;
  72 + renderer.SetAlpha(Mathf.Abs(alpha - objective) < Mathf.Abs(speed) ? objective : alpha + speed);
  73 + this.visibilityChange = true;
  74 + }
  75 + }
  76 +
  77 + if (this.visibilityChange) this.updateScale();
  78 + }
  79 + }
52 80
53 - set(visible);  
54 } 81 }
55 -  
56 - void Update ()  
57 - {  
58 - if (visibilityChange)  
59 - {  
60 - float objective = visible ? visibleAlpha : hiddenAlpha;  
61 - visibilityChange = false;  
62 -  
63 - foreach (CanvasRenderer renderer in renderers)  
64 - {  
65 - float alpha = renderer.GetAlpha();  
66 -  
67 - if (alpha != objective)  
68 - {  
69 - float speed = visible ? showingSpeed : hiddingSpeed;  
70 - renderer.SetAlpha(Mathf.Abs(alpha - objective) < Mathf.Abs(speed) ? objective : alpha + speed);  
71 - visibilityChange = true;  
72 - }  
73 - }  
74 -  
75 - if (visibilityChange) updateScale();  
76 - }  
77 - }  
78 -  
79 -} 82 +
  83 +}
80 \ No newline at end of file 84 \ No newline at end of file
Assets/Scripts/UI/ScreenManager.cs
1 using UnityEngine; 1 using UnityEngine;
2 using UnityEngine.UI; 2 using UnityEngine.UI;
  3 +using LAViD.VLibras.UI;
3 4
4 public class ScreenManager : MonoBehaviour { 5 public class ScreenManager : MonoBehaviour {
5 6
@@ -30,6 +31,11 @@ public class ScreenManager : MonoBehaviour { @@ -30,6 +31,11 @@ public class ScreenManager : MonoBehaviour {
30 31
31 public BoxCollider avatarCollider; 32 public BoxCollider avatarCollider;
32 33
  34 + public RegionSelector regionSelector;
  35 + public SlidingHidder settingsPanel;
  36 + public Fadder regionPanel;
  37 + public Fadder shadow;
  38 +
33 private bool exit = false; 39 private bool exit = false;
34 40
35 public void Update() 41 public void Update()
@@ -59,6 +65,14 @@ public class ScreenManager : MonoBehaviour { @@ -59,6 +65,14 @@ public class ScreenManager : MonoBehaviour {
59 { 65 {
60 makersScreen.SetActive(false); 66 makersScreen.SetActive(false);
61 } 67 }
  68 + else if (regionPanel.isVisible())
  69 + {
  70 + closeRegionPanel(true);
  71 + }
  72 + else if (settingsPanel.isVisible())
  73 + {
  74 + closeSettingsPanel();
  75 + }
62 else 76 else
63 { 77 {
64 if (exit) Application.Quit(); 78 if (exit) Application.Quit();
@@ -79,7 +93,7 @@ public class ScreenManager : MonoBehaviour { @@ -79,7 +93,7 @@ public class ScreenManager : MonoBehaviour {
79 93
80 public void hideScreen() 94 public void hideScreen()
81 { 95 {
82 - setAvatarColliderState(true); 96 + setAvatarColliderState(true);
83 randomAnimations.unlockFor(LOCK_ID); 97 randomAnimations.unlockFor(LOCK_ID);
84 98
85 if (infoScreen.activeSelf) 99 if (infoScreen.activeSelf)
@@ -129,7 +143,7 @@ public class ScreenManager : MonoBehaviour { @@ -129,7 +143,7 @@ public class ScreenManager : MonoBehaviour {
129 playerManager.setPauseState(true); 143 playerManager.setPauseState(true);
130 setPauseMenuState(true); 144 setPauseMenuState(true);
131 } 145 }
132 - 146 +
133 setAvatarColliderState(false); 147 setAvatarColliderState(false);
134 randomAnimations.lockFor(LOCK_ID); 148 randomAnimations.lockFor(LOCK_ID);
135 149
@@ -163,6 +177,57 @@ public class ScreenManager : MonoBehaviour { @@ -163,6 +177,57 @@ public class ScreenManager : MonoBehaviour {
163 return null; 177 return null;
164 } 178 }
165 179
  180 + public void openSettingsPanel()
  181 + {
  182 + settingsPanel.Animate(true);
  183 + setPanelOpen(true);
  184 + }
  185 +
  186 + public void openRegionPanel()
  187 + {
  188 + settingsPanel.Animate(false);
  189 + regionPanel.Animate(true);
  190 + setPanelOpen(true);
  191 + }
  192 +
  193 + public void openInfoScreen()
  194 + {
  195 + closeSettingsPanel();
  196 + switchScreen(infoScreen);
  197 + }
  198 +
  199 + public void closeSettingsPanel()
  200 + {
  201 + settingsPanel.Animate(false);
  202 + setPanelOpen(false);
  203 + }
  204 +
  205 + public void closeRegionPanel(bool restoreActiveItem)
  206 + {
  207 + regionPanel.Animate(false);
  208 + setPanelOpen(false);
  209 +
  210 + if (restoreActiveItem)
  211 + regionSelector.ReselectActiveItem();
  212 + }
  213 +
  214 + public void onPanelOutClick()
  215 + {
  216 + if (regionPanel.isVisible())
  217 + closeRegionPanel(true);
  218 +
  219 + else if (settingsPanel.isVisible())
  220 + closeSettingsPanel();
  221 +
  222 + else setPanelOpen(false);
  223 + }
  224 +
  225 + private void setPanelOpen(bool open)
  226 + {
  227 + shadow.Animate(open);
  228 + setAvatarColliderState( ! open);
  229 + }
  230 +
166 public void setPauseMenuState(bool active) 231 public void setPauseMenuState(bool active)
167 { 232 {
168 this.pauseMenu.SetActive(active); 233 this.pauseMenu.SetActive(active);
Assets/Scripts/UI/SlidingHidder.cs
1 using UnityEngine; 1 using UnityEngine;
2 using System.Collections; 2 using System.Collections;
3 3
4 -public class SlidingHidder : MonoBehaviour {  
5 -  
6 - public bool visible = true;  
7 - public bool slideOnX = true;  
8 - public bool toLeft = true;  
9 - public bool slideOnY = false;  
10 - public bool toTop = false;  
11 - public float speed = 1f;  
12 - public bool disableWhenHidden = true;  
13 -  
14 - private Transform transform;  
15 - private Vector2 hiddenPosition;  
16 - private Vector2 visiblePosition;  
17 -  
18 - public void setVisible(bool visible)  
19 - {  
20 - this.gameObject.SetActive(true);  
21 - this.visible = visible;  
22 - }  
23 -  
24 - void Start ()  
25 - {  
26 - transform = this.gameObject.transform;  
27 - Rect obj = this.gameObject.GetComponent<RectTransform>().rect;  
28 -  
29 - visiblePosition = transform.position;  
30 - hiddenPosition = visiblePosition;  
31 -  
32 - if (slideOnX) hiddenPosition.x += toLeft ? -obj.width : obj.width;  
33 - if (slideOnY) hiddenPosition.y += toTop ? -obj.height: obj.height;  
34 -  
35 - transform.position = visible ? visiblePosition : hiddenPosition;  
36 - this.gameObject.SetActive(visible);  
37 - }  
38 -  
39 - void Update ()  
40 - {  
41 - Vector2 position = transform.position;  
42 - Vector2 objective = visible ? visiblePosition : hiddenPosition;  
43 -  
44 - if (slideOnX && Mathf.Abs(position.x - objective.x) > speed)  
45 - position.x += position.x < objective.x ? speed : -speed;  
46 - else  
47 - position.x = objective.x;  
48 -  
49 - if (slideOnY && Mathf.Abs(position.y - objective.y) > speed)  
50 - position.y = position.y + (position.y < objective.y ? speed : -speed);  
51 - else  
52 - position.y = objective.y;  
53 -  
54 - transform.position = position;  
55 - this.gameObject.SetActive(!disableWhenHidden  
56 - || (position.x != hiddenPosition.x || position.y != hiddenPosition.y)  
57 - );  
58 - } 4 +namespace LAViD.VLibras.UI {
  5 +
  6 + public class SlidingHidder : ExchangeableVisibility {
  7 +
  8 + public bool slideOnX = true;
  9 + public bool toLeft = true;
  10 + //public bool slideOnY = false;
  11 + //public bool toTop = false;
  12 + public float speed = 1f;
  13 + public bool disableWhenHidden = true;
  14 +
  15 + private Transform transform;
  16 + private Vector2 hiddenPosition;
  17 + private Vector2 visiblePosition;
  18 +
  19 + public override void Animate(bool visible)
  20 + {
  21 + if (base.isVisible() != visible)
  22 + {
  23 + this.gameObject.SetActive(true);
  24 + base.Animate(visible);
  25 + }
  26 + }
  27 +
  28 + void Start()
  29 + {
  30 + this.transform = this.gameObject.transform;
  31 + this.speed = Screen.width * this.speed;
  32 + Rect obj = this.gameObject.GetComponent<RectTransform>().rect;
  33 +
  34 + this.visiblePosition = transform.position;
  35 + this.hiddenPosition = transform.position;
  36 +
  37 + if (this.slideOnX) this.hiddenPosition.x += toLeft ? -obj.width : obj.width;
  38 + //if (this.slideOnY) this.hiddenPosition.y += toTop ? -obj.height: obj.height;
  39 +
  40 + this.transform.position = base.isVisible() ? this.visiblePosition : this.hiddenPosition;
  41 + this.gameObject.SetActive(base.isVisible());
  42 + }
  43 +
  44 + void Update()
  45 + {
  46 + Vector2 position = transform.position;
  47 + Vector2 objective = base.isVisible() ? this.visiblePosition : this.hiddenPosition;
  48 + bool changed = true;
  49 +
  50 + if (this.slideOnX && Mathf.Abs(position.x - objective.x) > this.speed)
  51 + position.x += position.x < objective.x ? this.speed : -this.speed;
  52 +
  53 + else if (position.x != objective.x)
  54 + position.x = objective.x;
  55 +
  56 + else changed = false;
  57 +
  58 + /*if (slideOnY && Mathf.Abs(position.y - objective.y) > speed)
  59 + position.y = position.y + (position.y < objective.y ? speed : -speed);
  60 + else
  61 + position.y = objective.y;*/
  62 +
  63 + if (changed)
  64 + {
  65 + this.transform.position = position;
  66 + this.gameObject.SetActive( ! this.disableWhenHidden
  67 + || (position.x != this.hiddenPosition.x /*|| position.y != hiddenPosition.y*/)
  68 + );
  69 + }
  70 + }
  71 +
  72 + }
59 73
60 } 74 }
ProjectSettings/GraphicsSettings.asset
@@ -39,20 +39,20 @@ GraphicsSettings: @@ -39,20 +39,20 @@ GraphicsSettings:
39 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 39 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
40 type: 0} 40 type: 0}
41 m_ShaderSettings_Tier1: 41 m_ShaderSettings_Tier1:
42 - useCascadedShadowMaps: 1  
43 - standardShaderQuality: 2  
44 - useReflectionProbeBoxProjection: 1  
45 - useReflectionProbeBlending: 1 42 + useCascadedShadowMaps: 0
  43 + standardShaderQuality: 0
  44 + useReflectionProbeBoxProjection: 0
  45 + useReflectionProbeBlending: 0
46 m_ShaderSettings_Tier2: 46 m_ShaderSettings_Tier2:
47 - useCascadedShadowMaps: 1  
48 - standardShaderQuality: 2  
49 - useReflectionProbeBoxProjection: 1  
50 - useReflectionProbeBlending: 1 47 + useCascadedShadowMaps: 0
  48 + standardShaderQuality: 1
  49 + useReflectionProbeBoxProjection: 0
  50 + useReflectionProbeBlending: 0
51 m_ShaderSettings_Tier3: 51 m_ShaderSettings_Tier3:
52 - useCascadedShadowMaps: 1  
53 - standardShaderQuality: 2  
54 - useReflectionProbeBoxProjection: 1  
55 - useReflectionProbeBlending: 1 52 + useCascadedShadowMaps: 0
  53 + standardShaderQuality: 1
  54 + useReflectionProbeBoxProjection: 0
  55 + useReflectionProbeBlending: 0
56 m_BuildTargetShaderSettings: [] 56 m_BuildTargetShaderSettings: []
57 m_LightmapStripping: 0 57 m_LightmapStripping: 0
58 m_FogStripping: 0 58 m_FogStripping: 0